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Dr. Necro Version 0.58b
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(c)1991 NecroWare Development
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Welcome to the first public viewing of Dr. Necro!
A little history:
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Dr. Necro began its history almost 2 years ago as a Tetris clone I started
writing in GFA Basic 2.0. Needless to say, I never did finish it, partly
because of problems with GFA Basic 2.0, and partly due to a seriously
flawed algorithim for piece manipulation on my part. The Tetris clone
got shelved for quite some time. Then, one day I was at a friend's house,
where I was introduced to a horribly addicting Nintendo(c) game called
Dr. Mario(c). Well, I was hooked, but I couldn't very well go and buy a
Nintendo, when I had this wonderful ST system on my desk, and so the
writing of Dr. Necro began. Fortunately, I realized the similarity between
the two games, and ripped the core of my Tetris clone out for Dr. Necro.
It seems the piece falling routines did work after all!
The first version was painfully slow, and didn't allow pieces to fall,
lines to be found, etc. Fortunately, I hit upon a wonderfully elegant
data structure to represent the game, and the speed picked up ten fold,
allowing me to add my admittedly simple grapichs and enough logic to
make the game happen (it scans the keyboard almost 200 times/sec in the
main loop!)
Since then, Dr. Necro has evolved slowly, the upgrade from GFA 2.0 to 3.05
allowed me to easily add the music which runs in the background (and also
alas, hogged enough memory to prevent it from running in 512k... honest,
I tried to trim enough away to make it work, all the title screens, the
joystick handling, etc. I applied every memory saving technique I'd ever
learned on my 8-bit, but to this day I am short about 3.5k from a 512k
version. Fortunately, the C version will be much more compact, so be
patient you 512k'ers, or better yet, upgrade for goodness sake!)
Playing the game:
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The object of the game is to destroy all of the viruses in the bottle.
Killing all of them will advance you to a faster level with more viruses.
To kill a virus, you have to make a line(horizontally or vertically) of
pieces of the same color as the virus that is at least 4 blocks long.
when the line is completed, the virus, and all blocks in the line, will
disappear, and any blocks they were holding up will fall (sound familiar?).
The virus need not be at the end of a line. I have made some elegant moves
where I maneuvered a pill in from underneath to save the day.
Multiple lines are possible, and score more points than single lines.
A line does not score unless it contains a virus, although a line of 4
or more of the same color WILL disappear, whether it contains a virus
or not.
There are many subtle strategies to the game, and it does require a fair
amount of though, as well as nimble fingers to be successful.
This pre-release version only allows 4 or 5 levels, but it is enough to
get you started.
Controls:
Keyboard Stick Result
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up arrow button rotate pill
down arrow down drop pill 1 line
left arrow left move pill left
right arrow right move pill right
This demo is freeware, and may be freely distributed under the following
conditions:
1) I retain sole right to the source code. Although I can't lay claim to
the original concept, the ST source was created by me from scratch.
You may not alter, reverse engineer, disassemble, or in any way change
the code. Basically, It's mine, and no one elses.
2) This doc file must be included with the game
3) No fee may be charged to distrbute this game. It may not be placed
on any BBS, Information Service or other service that charges more
than $6.00/hour for 2400 baud access during non prime-time hours.
4) I cannot be held responsible for any damages incurred through the use
of this software. Although I believe it to be relatively harmless, and
that the program operates as described, I can't test everything. You
agree to use this software at your own risk.
This is a limited version of the actual game... I am presently working
on the conversion to C. There will be future releases with much improved
graphics, music and animation.
The complete version is available from me (0.85 at present) for a small
Shareware payment. Anything over $5 will get you a floppy with the
latest un-restricted version. It's a small price to pay, and I have spent
a LOT of time on this program, and will continue to update it as long as
there is sufficent interest.
Even if you don't want to register, if you have any comments, suggestions,
or ideas, I would love to hear from you!!
Enjoy!
Ken Schafer 11/29/91
Box 688
6 Taylor Ave.
Clark Mills, New York 13321-0688
Genie: K.SCHAFER4 {Necromancer}
Delphi: Kschafer
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Dr. Necro Registration Form: (0.85) 11/29/91
Mail To:
NecroWare Development
Box 688
Clark Mills, New York, 13321-0688
[ ] Yes! Your game is AWESOME! Enclosed is my ShareWare payment of
$5.00 or more!! Please send me the latest version of
Dr. Necro!!!!!
[ ] No I am not registering now, but I do have some comments for you!
Name:____________________________________________________________
Street or P.O. Box_______________________________________________
City__________________________ State ___________________ Zip ______________
What do you like most about Dr. Necro?_____________________________________
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What do you like least about Dr. Necro ?___________________________________
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Place where you obtained Dr. Necro_________________________________________
Describe your ST setup (ST model, memory, hard drives, monitor, TOS ver etc.)
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
Suggestions, improvements, comments, etc.__________________________________
___________________________________________________________________________
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