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A delightfully fun, colourful and well presented take on the formula established by Jaleco's City Connection. You can tell the folks at Core were heavily inspired by the popular "cartoony" platformers of the era such as Rod Land and Rainbow Islands, but rather than just aping those games we have a formula that wasn't used as much in 16-bit arcade-style platformers.

Of course, it's nothing new to veterans of Miner 2049'er on Atari 8-bit, but we'll let them off. :)

Video here: https://www.youtube.com/watch?v=i4488Qq8_W8
Stunning work for what essentially amounts to a hobby project -- had this been expanded into a full game with additional missions, narrative, character progression and suchlike, it would have absolutely cleaned up.

As it stands, it's still well worth playing -- and randomised elements mean it's replayable, too -- so if you enjoy the Laser Squads and XCOMs of this world, this will definitely keep you happy for a while.

Vid here: https://www.youtube.com/watch?v=ZSpYmJ0iJic
A charming little puzzler. Once you get your head around the reflection mechanics (and stop wishing you could just rotate the tiles instead!) this is a fun head-scratcher I keep finding myself coming back to during quiet moments. Video here: https://www.youtube.com/watch?v=DfeBfFL8y1A
I think disk 1 is double sided, but the contents of side 2 of disk 1 are on the second (single sided) disk, so it's not double-sided-only.
Pick up the trash and avoid other bugs. Originally designed by Cummings. Ported to Atari by Brooks.

Amiga has better audio visual. But AtariST has easier energy level making the game more accessible. You still have to beat the clock!

Recommended!
Certainly there is some fun to be had in the package as a "free" set of games to play on your new machine, but it wasn't even close to what the UK and European Pac-in were receiving.
It certainly was not going to get anyone to drop that Amiga, or Apple II GS from their hands and suddenly HAVE TO HAVE the ST.
Hi Fujiman, something unexpected happened in my life a while ago and there are dozens of contributions I haven't been able to process yet.
I'm planning to start examine and upload all the contributions stuff in early summer at the latest. My apologies that it takes a bit long.

Marko
I've uploaded the disk images and manual to ftp a long time ago.
A really slick and polished Space Invaders clone with a few differences of its own. Done in machine language too.
Considering the limitations of the hardware and that this was 1991 the animations are amazing and the gameplay feels like the real jousting of a tennis match which is all you can ask for. Top notch game
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