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So, this would have been the first STe game!
Maybe its release would have open the path for more? We'll never know...
Thanks for sharing it!
I put an infinite energy cheat for this game that can be easily punched in with Steem SSE Debug on my blog-

https://akkroidsactionreplayresource.wordpress.com/
control is awfully fucked up so bad
This version was never worked on. From Ross Sillifant's interview with graphics artist Pete Lyon, who worked on the Amiga version:
http://www.ataricompendium.com/archives/interviews/pete_lyon/interview_pete_lyon.html

Pete Lyon: "At that time, I would have been using a PC and DPaint to create the graphics. Any conversion to the ST would have involved mixing down the palette from 32 to 16 colors, which I never did. I really don't know what happened there, whether the conversion was cancelled for commercial reasons or something else. We were all getting involved with other projects and did not work in such an integrated way that I would have been privy to any such considerations. There always seemed so much to do that my attention slipped in a blur of activity. I can't really be of much further help on this matter, I'm afraid."

Ross also found this information from Joystick, a French magazine from an interview with Steve Bak:

Joystick: But Fright Night has been developed on Amiga, yet...

Steve Back: No, it was not only on Amiga. I worked only on this version, which is a slight difference. The reason is that the boss of Microdeal wanted the Amiga version in first, and wanted a software that takes advantage of the machine. That's why I made much bigger sprites (100 pixels high) and that I would not have done normally. It's for this reason that I didn't want to convert the game on ST - too much work compared to what I could get something useful. If I had to convert ST myself, I would not have created with such large sprites."
Yes, this was finally solved. The games were sold with a German only bundle. Hopefully we'll find the lost disk 4 some day.
Huge thanks! We've been hunting down the working disks for the both UK and Scandinavian versions for years! Now the work is done :)
Uploaded to FTP
The sound fx were also by Nic Alderton.

Martin Griffiths also developed the ST/STE music driver.

Comment from the original source code:

; ;
; THE 16-BIT VERSIONS OF RUBICON ARE DEDICATED ;
; TO THE MEMORY OF JOHN CAMERON ;
; A GREAT FRIEND TO STEWART, MARTIN, GRAHAM, STEVEN, RICHARD ;
; AND GEORGE. WHO DIED IN A CAR ACCIDENT IN AUSTRAILIA IN ;
; MAY 1991. ;

Actually you are right it was the hit squad release. It had a small sticker on the disk saying STe compatible which covered the Hit Squad logo leaving only the copyright message at the bottom of the disk (the original developer) so that explains that. :)
We really need the disk scan to verify this. Every other Fun School 2 series titles we have comes with two single sided disks and all three titles were made in 1989 according to the advertisement. Like many pre 1990 STOS titles they also don't run on the STe, but this one does. That's why it sounds more like a budget release (or a double sided update of the original release).

See this for example:
https://www.ebay.com/itm/Fun-school-2-Atari-ST-Database-educational-software/263911004326?hash=item3d725258a6:g:C9YAAOSwvTBZuT6C
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