Dr. Necro

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Screenshots - Dr. Necro

Dr. Necro atari screenshot
Dr. Necro atari screenshot
Dr. Necro atari screenshot
Dr. Necro atari screenshot
Dr. Necro atari screenshot
Dr. Necro atari screenshot

Information - Dr. Necro

GenreBrain - TetrisYear1992
LanguageOtherPublisher[no publisher]
ControlsKeyboardDistributor-
Players1DeveloperNecroware Development
ResolutionLowLicensed from-
Programmer(s)

Schafer, Ken

CountryUSA
Graphic Artist(s)

Schafer, Ken / Zee, Andrean

SoftwareEnglish
Game design

Schafer, Ken

Box / InstructionsEnglish
Musician(s)

Schafer, Ken / Frick, Ryan

LicensePD / Freeware / Shareware
Sound FX

[unknown]

Serial
Cover Artist(s)ST TypeST, STe / ?
MIDIVersionGFA 0.62 [Beta]
Dumpdownload atari Dr. Necro Download / MSANumber of Disks1 / Single Sided
Protection

Additional Comments - Dr. Necro

Other versions with the same title:


[no publisher] (version C 0.40 [Beta]) (), [no publisher] (version GFA 0.58 [Beta]) ().

This version is written in GFA Basic and requires 1Mb.

Instructions - Dr. Necro

Welcome to Dr. Necro, GFA version 0.62!!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

What it is:
-----------
Dr. Necro is an Atari ST game, similiar to Dr. Mario(tm) on the
Nintendo(tm) game system.

What it isn't:
--------------
This is *not* a finished product.
The 'real' version is being written in Laser C, and coming along nicely!
I hadn't planned on releasing any more GFA Basic versions, but, while
brainstorming the VBI animation routines, I came up with a concept that
might make the BASIC version a little faster, so I hacked it in to see if
it did.  You now possess the result!  =)

How to play:
------------
The concept is simple,  The main screen has a 'bottle' containing some
viruses.  Your job is to kill off all the viruses, using colored 'pills'
that appear at the top of the bottle.  A virus is destroyed when a line of
4 or more 'pill-parts' of the same color as the virus is made.  When all
of the viruses are killed, you move onto a new, more diffcult level.

Controls:
---------
Both the keyboard and the joystick controls are active, and you may switch
between them at your leisure:

Stick          Keyboard          Use
------------  -----------------  ---------------------------------------
Up            Up arrow           Rotate pill
Down          Down arrow         Move pill down quickly
Left          Left arrow         Move pill left
Right         Right              Move pill right

This version is GIGGLE-WARE!
When you finish chuckling at it's incompleteness, you are invited to drop
me a line with your comments, suggestions, ideas, etc!
As always, checks are happily accepted!

How to contact NecroWare Development:

Delphi:   kschafer
GEnie:    [kschafer4]

USPS:     NecroWare Development
          Box 688
          Clark Mills, New York, 13321-0688

When sending checks, please make them payable to me (Ken Schafer),
otherwise, they will sit idly next to my monitor forever!
Checks of $10 or more will entitle you to a copy of the finished version,
which I hope to complete before the year is out.

Concepts to be included in the final version:
---------------------------------------------
Digitized sound - The routines are done, and a sampler cart is here!

Better music    - Believe me, I hate the game music more than you do!
                  I had hoped to do a collection of NoiseTracker modules,
                  but it is only feasable on an accelerated STe.  =b
                  I do hope to have something of at least Music Studio
                  quality before the initial release.

Two players     - All the C routines use pointers to structures, so a two
                  player version will be very easy to implement, perhaps
                  yet another incentive to register!!!

2 players
via modem       - A little trickier, but not impossible, again, because
                  of the generality of the code, it should be easy to
                  implement!


Some thoughts on Shareware:
---------------------------
If you read the enclosed history file, you'll note that I have spent
*many* hours writing this program, and countless more thinking of the
algorithms used in it (the line check code alone has undergone several
concept changes, and, in my opinion, is some of the best code I have ever
written!).  This is all time I could have spent doing other things, but I
chose to write this program.  I have worked hard on this, and I would
appreciate that those who do derive some enjoyment from the final version
please compensate me for my efforts.

This version has no required fee, but all donations are appreciated, and
any amount over $10 will entitle you to have a disk with the final version
mailed to your home when it is complete.

I would like to thank those individuals who registered the first version I
ever released (GFA 0.58, mistakenly labeled .085b in the download).  It
was far cruder that this version, but they still registered!
THANK YOU!

Gordon Meyer
Wilfred Lussier
Michale Starnes


Ken Schafer
NecroWare Development
9-7-92  12:27am
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