I Loved this basic, fast, powerful, came with a compiler! Sadly I had trouble giving the games I wrote away because many Atari Users I knew loved their SpartaDOS, and that used a memory region that conflicted with TB :(
Dump missing? try page6.org
The best programming language on the Atari 8 bit machines EVER !
I clearly remember the magazine that launched it and it was a HUGE success immediately. It wiped out the original Atari Basic. The great thing was that it _was_ compatible with it and of course that compiler was brilliant. The guy who wrote it was jobless at the time I remember and he went on to start GFA and write GFA Basic for the ST.
To autorun Turbo-Basic:
rename TURBOBAS.COM to AUTORUN.SYS in DOS
(unlock file first)
There is a typed in version:
Love this programming language. Faster than the built in basic plus it had extra features. Used it exclusively when I was programming in the late 80's early 90's
I liked it very much: started the 800Xl only with this...
If you have time enough you can type in it from here:
it was the "previous version" for
the gfa basic(St).
I had written a somewhat lame game where you dodge space ships that fly at you and used Tom Hudsons player/missle vertical routine for the vert movement.
Worked great, was fast enough... but when I compiled it in turbo basic xl, it flew. :)
Enrique Gánem - 14/12/2006
I used a program called "Topographic Mapping" on the Apple II - to make maps, of course -. It took between 6 and 10 hours to interpolate some 100 data points.
To make this story shorte, I translated the original Apple BASIC program to Turbo Basic. With all the tricks (including disabling ANTIC during computation), the interpolation time dropped to about 10 minutes.
That´s ATARI for you!
Great Basic. Super fast and there was even a compiler, if I remember correctly.
I wish I had found this Basic sooner.