|Caverns of Mars|
This should have been a good game. Good graphics, smooth scrolling, responsive control and a feel-good story about the teenage programmer. But it's far more aggravating than it is enjoyable. Collision detection on the missile level is poor. The mines on the fourth level move randomly. Basically, your success is more dependent on chance than skill. The worst part, when you do suffer the inevitable cheap deaths you're forced to start at the beginning of the level, losing any progress.
I just discovered this game recently. It's nothing Earth-shattering but it is simple, fun and entertaining. Basically, everything an 8-bit game should be.
To Peter D. - thanks for writing this game :) playing it gave me an idea to write my own game using Character Animation in BASIC - as I was too young too understand assembler at the time
Cash-Soft is not mentioned in original Listing, so it's most probably from someone that typed in the listing...
... and the authors set aside a full 8K RAM just to achieve the "wipe" transition effect you see on screen when a new one of the 5 boards has done loading. The new .xex formatted conversion of AE needs 128K RAM but as a quirk it also runs on a 64K model 800XL only with board number 1 repeating endlessly. On the 16K model 5200 version of "A.E." the alien fleet never flies behind anything, frown.
...then the way the baddies morph to letters which spell "GAME OVER" in scrolling color artifacts.
the centerpiece technical achievement in this game program is the way the enemy fleet flies in front of some objects then disappears behind other things, like circling around Saturn's rings
This game was all about beating your personal best and score. I really enjoyed it for what it was, and yes the thought into the explosion was great. And the spinning off poles to try get that little bit extra points. Simple game, but executed well as it worked !
When you play the game it brings up three different sets of pictures and tunes. It changes sets each time you play the game. On the Cassette version, after the third set, it does not change.
For me it is a 10. Written by Frank Ostrowski!!! Tiny little program, very well made, random mazes, one of the very few two player games we've played for 100s of hours.