Actually little bit hard found this one in Europe. (Boxed specially is very hard found.) So i thing rarity 5 is wrong in this one. Is it more like 7 or 8?
I interviewed Steve Englehart back in 2009 and he doesn't remember much about the game, either the Atari 8-bit or ST versions.
According to programmer Dan Oliver, the "E" for the E-Beam weapon stood for "Electric" (it's not mentioned in the manual). Also not mentioned in the manual is why your battleship fires torpedos. According to Dan, he wanted it to be a ship but designer Chris Horseman wanted it to be a submarine. From Dan, "The ship view was the second view I did (the map was first). Chris was talking about and or wanting subs, so my graphic looks like what I thought the bow of a sub would look like on the surface, maybe to make Chris Horseman happy."
Considering this was done by the same person that did a great job with Bruce Lee and Conan, Zaxxon falls short from its arcade version. Then again, I never found the arcade game particularly entertaining to begin with. The diagonal shoot 'em up concept was a nifty concept, something that was used to tremendous effect on Synapse's Blue Max (a far superior game -- and original!).
I usually had trouble gauging the correct distance, perspective and attitude when flying through the obstacles. And engaging enemy fighters were equally a bit too challenging for my tastes; I got destroyed more than I was hitting the targets often to the point where I rarely got to face the robot at round's end.
|Down the Trench|
Sebree's Computing started on the Bally Arcade/Astrocade. Many of the company's Astrocade tape releases were later released on the Atari system, including this game "Down the Trench," which was released in August 1979 for the Astrocade.
At a time when Activision was doing mainly phoned-in ports of their 2600 games, companies like Brøderbund put out some great original material like Gumball, and this is certainly one of those gems. As with the zany action of their Spare Change (where you ran an arcade), Gumball has you in charge of a gumball factory. You have to be fast, efficient, and accurate in sorting the colored gumballs or face the wrath of your boss. The animation is funny when he's hopping mad, and when he dumps out your work if a colored gumball goes to the wrong corresponding color container.
I agree with John. This was one of the best games on the Atari with lots of tactics to employ. I can't remember the exact details but the various objects appeared after so many shots were fired - not random. So you counted shots so you could grab the bonus items. Also, you needed good all round vision as they come at you from all sides. A truly great little shooter.
Here's the correct link to Fandal's site for Ixion: http://a8.fandal.cz/detail.php?files_id=2083
Just spent the last hour trying to think of this game - and came across 'Leaper' - only to find 'Leggit!' is so similar. Seems to be the same game.????Both maddening!!!!
When Tetris took the world by storm, it was inevitable that we'd see clones flood the market. We never got an official release for the Atari 8-bit, but this was easily my favorite one. It was fast, colorful, and addicting. The very catch title song (and an excellent arrangement, I might add), which I thought was an original piece written specifically for the game, is actually a famous Swedish pop song, "Diggi-Loo Diggi-Ley." Check out Youtube for a fun slice of the eighties as performed by The Herreys in both the original Swedish and English(!) versions.
Cute little game, with nice little details -- e.g., the comedic way the Keystone Kelly runs and jumps, the 5 o'clock shadow on Harry Hooligan, and the ragtime-like music.