I woke up today with the urge to complete the Atari version of Bruce Lee. So I started playing it, and although I did get the "9 falls", I still failed. Atari version plays a little bit different from the C64 version, and especially that's true in two crucial parts; the 'blue laser room' and the last room (before the monster lord).
I lost almost all my falls in the blue room, and the rest in the last room.
For the record, I can complete the C64-version almost with my eyes closed, it's so easy that it's not any kind of challenge whatsoever. If I wasn't so clumsy and absent-minded, I could probably complete it without dying at all.
The way you have to jump in the blue room eludes me in the third platform. The first two are easy, but I always die on the third one. The same kind of death awaits me in the top portion of the last room, where a similar two-pin moving thing always kills me, because I can't figure out the jumping timing.
(I finally had to use an emulator, trainer version and savestates to complete it - never completed the Atari version before - but it was a hollow victory, because my real Atari denied my the satisfaction)
Now, I'd like to correct Eppy2000's mistakes. The sounds the Atari makes are in no way exaggerated, or 'martial arts'. They're just great, fun sounds that fit the situations perfectly. The C64-version has more 'wooshy' sounds, but even there, the sounds are just appropriate, not exaggerated. Maybe you are mixing your memories of old Hong Kong movies with this game. Those movies really did have exaggerated punching and 'wooshing' sounds.
Bruce Lee does not do DROPkicks in this game. It's a FLYING kick. There's a world of difference. First of all, 'dropkick' is a wrestling term, not martial arts term. Bruce Lee did practice 'no limitation as limitation', so he could just as well have performed wrestling moves, but the move we see in the game is NOT a wrestling move. In dropkick, you use the soles of both feet, whereas in a flying kick, you only kick with one foot, and the purpose and execution is completely different anyway.
As in any wrestling move, it's completely fake and mainly for show, whereas Bruce Lee was an actual martial artist and a fighter, and he wouldn't use 'showy fakery' or 'theater-kungfu'. I have to admit that the flying kick is a -bit- on the theatrical side, having been used in the TV show 'Flying Hornet' quite a lot, where Bruce would often kick someone into a pond, lake or similar place with it, and I think it was used in some movie in this fashion as well.
The practical reality of a flying kick comes from trained martial artists kicking warriors (and samurai) off their horses, so it does have a practical use, but in this kind of a game, I think a regular kick would've been more suitable (for a flying kick to have any point, it has to be really high - in this game, the kick flies really low). The only advantage for the kick being 'flying' here, is that the kick happens 'on the move', instead of having to stop to kick, like you have to do with the punch.
I hope the usage of silly wrestling terminology depicting 'showy' fake-moves, designed ONLY to look good to the audience (with no real practical usage) will stop from now on.
This is a great game with wonderful atmosphere. The only fault is that it isn't longer. If I could figure out the knack for those difficult parts, I'd play this a lot gladly. For it does have that magical atmosphere that makes you want to experience it again and again.