I've spent much of this time trying to carve out some spare time to work on this project,
with very little success. So rather than drag things on for a further unknown period of time,
I've made the difficult decision to publicly release the work-in-progress version of the game
immediately. Even though it's unfinished and a bit buggy, I'm hoping people will gain some
kind of interest and enjoyment from it.
So here's what's in the disk image:
Auto-booting STE conversion of Atari/Namco's Pole Position arcade game (just insert disk
and boot machine);
Requires STE, 1 Meg and joystick (only tested on Steem, assumed to work on real STE but
tell me if not!)
Game mechanics are virtually complete - rolling demo, qualifying session and race session
are all in;
Uses reverse-engineered game logic from original arcade game;
However, high score table, some graphical niceties and all sampled sound from the arcade
version are missing;
Basic YM engine sound and some other beeps are present;
Makes use of STE blitter chip to provide a smoother frame rate;
Over 16 colours on screen (probably around 24-28);
Uses software sprite scaling (uncommon in ST games) to draw cars and roadside objects.
Controls - press fire on joystick to start game, up to accelerate, down to brake, left/right
to steer and fire to toggle lo/hi gear.
Ignore the "August 2014" date on the booting screen - this build is representative of much
more recent progress.
Feel free to play the game, distribute/upload the disk image, write reviews, reverse
engineer, capture videos/screenshots, ask technical questions - whatever really. As with
most ST stuff nowadays, this has been a hobby project with no commercial value, so I can't
really think of any type of usage that I'd object to!
OriginsBased on Namco/Atari 1982 coin-op. Unofficial version.
Conversion - Atari 2600
Conversion - Atari 5200
Conversion - Atari 8-bit