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Screenshots - Dogfight

Dogfight atari screenshot
Dogfight atari screenshot
Dogfight atari screenshot
Dogfight atari screenshot
Dogfight atari screenshot

Information - Dogfight

GenreShoot'em Up! - DuelYear1993
Language[unknown]Publisher[no publisher]
ControlsJoystick, KeyboardDistributor-
Players1, 2+DeveloperSlayer Soft
ResolutionLowLicensed from-

Camber, Steve

CountryUnited Kingdom
Graphic Artist(s)

Camber, Steve

Game design

Beard, Jim

Box / InstructionsEnglish


LicensePD / Freeware / Shareware
Sound FX


Cover Artist(s)ST TypeST, STe / 0.5MB
Dumpdownload atari Dogfight Download / MSANumber of Disks1 / Single Sided

Additional Comments - Dogfight

Other version with the same title:

[no publisher] ().

Instructions - Dogfight

  DOGFIGHT v1.1   (c)1992 Slayer Soft

Graphics and Program by Steve Camber.
     Game Design by Jim Beard.

Date of completion : 31/10/93 (10/31/93)

This was programmed on a 1MB 520STFM,
and I cannot guarantee that it works
perfectly on other ST's. If it doesn't
work properly, please contact me at the
address given at the end of this text.

It must be run in low resolution.


  This game is a shoot-em-up style in
the sky. Four planes battle it out for
air supremacy.
  Each plane can be controlled by
either the computer or a human player.
Also, planes can be grouped together in
teams for extra fun !

  Computer controlled planes can be set
to one of 5 levels - 
              CPU1 is the easiest
          and CPU5 is the hardest.

  Human planes can be controlled by
joystick with a keyboard option open
for one player only.

  JOY0 = Joystick in mouse port
  JOY1 = Joystick in joystick port !
  JOY3 - these last two are accessed by
         using the joystick adapter for
         the printer port, as used in
         "Gauntlet 2", "Kick off 2", 
         "Leathernecks" etc....

  KEYS =  Left shift - Left
         Right shift - Right
             Control - Up
           Alternate - Down
           Caps Lock - Fire on/off

In the game,

       UP = Accelerate
     DOWN = Decelerate
    RIGHT = Turn Clockwise
     LEFT = (Anti/Counter)-Clockwise
     FIRE = Let 'em have it !

    "ESC" = Quit current game
      "P" = Pause
      "S" = Game Statistics


  The Menu before each game is used to
set the game variables. It is under the
control of the joystick in port 1 JOY1,
(and also the cursor keys + ENTER).
By moving the joystick and hitting fire
you can change -

1. Each player's name.
2. Each player's control method.
3. Each player's team.
4. Which planes are playing next game.
5. Whether planes can collide or not.
5. The amount of shots needed on target
    to shoot down a plane.
6. The amount of points which must be
    attained for victory, or the amount
    of planes each player starts with.
7. The amount of cloud cover.

8. The Game type:

  POINTS : First to reach set score
           wins the game

  PLANES : Last remaining team or
           plane wins.

  ELIMIN : Like 'planes' but if you
           shoot down a plane, you
           get a bonus plane.


  Occasionally, a spanner will appear
on the screen. The first plane to touch
it will get totally repaired !

  When you shoot a plane, your score
increases by 1 point, and the plane you
hit gets damaged and loses some speed.

  When you shoot a crashing plane, you
don't get any points, but your plane
gets repaired slightly !!! If you shoot
it enough times, it will explode into
bits which can be very satisfying !!

  Planes which are on the same team
cannot shoot each other, but they can
still collide into each other !! Team
scores are indicated at the bottom of
the screen.

  When being persued by a computer 
controlled plane, one sure way to shake
him is to head for cloud cover, then
turn sharply while hidden. The computer
will assume you have continued in the
same direction and speed, but will
double-back when you do not appear on
the other side of the cloud !!

  In the first few seconds after a
plane has appeared on the screen, it
will not have a steady colour (color!).
This means that the plane cannot shoot,
get shot, pick up a spanner, or collide
with another plane. This is to allow
the player (and the other players) time
to prepare for battle !!

Chocks away !


I'd love to get some feedback from this
game, so mail me at this address which
is good for many years to come.

Steve Camber,
4 Viburnum View,
Gloucester. GL4 7US.

or preferable e-mail me :

I'll reply to anything I get !

Steve.     (12th June 1997)

P.S. Look out for my game in the
arcades - "SHOOT FOR LOOT" - a Virtual
Reality game based on a game show !
Also look out for HARDCORE 4X4 on the
Sega Saturn. I did that !
Coming soon - ACTUA TENNIS on the
Playstation.. My latest !

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