DOGFIGHT v1.00 (c)1992 Slayer Soft
Graphics and Program by Steve Camber.
Game Design by Jim Beard.
Date of completion : 27/6/92 (6/27/92)
Dogfight remains Public Domain as long
as this DOC file is kept with the three
other files, and is unaltered.
It was programmed on a 1MB 520STFM,
and I cannot guarantee that it works
perfectly on other ST's. If it doesn't
work properly, please contact me at the
address given at the end of this text.
It runs perfectly in low resolution,
but not quite so perfectly in medium.
You can forget high resolution.
In other words, use low resolution !!
This game is a shoot-em-up style in
the sky. Four planes battle it out for
Each plane can be controlled by
either the computer or a human player.
Also, planes can be grouped together in
teams for extra fun !
Computer controlled planes can be set
to one of 5 levels -
CPU1 is the easiest
and CPU5 is the hardest.
Human planes can be controlled by
joystick with a keyboard option open
for one player only.
JOY0 = Joystick in mouse port
JOY1 = Joystick in joystick port !
JOY3 - these last two are accessed by
using the joystick adapter for
the printer port, as used in
"Gauntlet 2", "Kick off 2",
KEYS = Left shift - Left
Right shift - Right
Control - Up
Alternate - Down
Caps Lock - Fire on/off
In the game,
UP = Accelerate
DOWN = Decelerate
RIGHT = Turn Clockwise
LEFT = (Anti/Counter)-Clockwise
FIRE = Let 'em have it !
"Q" = Quit current game
"P" = Pause
"V","G" = Smoother graphics,
but slower speed.
"Q" at "PLAY GAME" in menu = DESKTOP.
The Menu before each game is used to
set the game variables. It is under the
control of the joystick in port 1 JOY1.
By moving the joystick and hitting fire
you can change -
1. Each player's name.
2. Each player's control method.
3. Each player's team.
4. Whether planes can collide or not.
5. The amount of shots needed on target
to shoot down a plane.
6. The amount of points which must be
attained for victory.
7. The amount of cloud cover.
8. The attributes of each plane.
The attributes of a plane are:
1. The speed at which it can rotate.
2. The top speed.
3. The range of it's gun-fire.
Occasionally, a spanner will appear
on the screen. The first plane to touch
it will get totally repaired !
When you shoot a plane, your score
increases by 1 point, and the plane you
hit gets damaged and loses some speed.
When you shoot a crashing plane, you
don't get any points, but your plane
gets repaired slightly !!! If you shoot
it enough times, it will explode into
bits which can be very satisfying !!
Planes which are on the same team
cannot shoot each other, but they can
still collide into each other !! Team
scores are indicated at the bottom of
When being persued by a computer
controlled plane, one sure way to shake
him is to head for cloud cover, then
turn sharply while hidden. The computer
will assume you have continued in the
same direction and speed, but will
double-back when you do not appear on
the other side of the cloud !!
In the first few seconds after a
plane has appeared on the screen, it
will not have a steady colour (color!).
This means that the plane cannot shoot,
get shot, pick up a spanner, or collide
with another plane. This is to allow
the player (and the other players) time
to prepare for battle !!
Chocks away !
I'd love to get some feedback from this
game, so mail me at this address which
is good for many years to come.
4 Viburnum View,
Gloucester. GL4 7US.
I'll reply to anything I get, and you
may even get in return a disk full of
other games including Dogfight v2
(which is nearing completion !).