Unicum shows that Atari can do a good version of Arkanoid - technically speaking. The ball looks good and moves smoothly, and the sound effects are more lively, the tiles look much better, and very colorful, and all in all, it's a great improvement on many ways.
Too bad it doesn't support paddles!
However, comparing this to the C64 Arkanoid, there are still many things missing. The sound effects aren't still -as- interesting in Unicum, there's still no proper music or ditties, and all-in-all, the sound world isn't quite up to par.
There's still no title picture or spaceship sprite animation when you start a game.
The backgrounds look lackluster, greyish and too bright (just look at C64, Amiga, Arcade or even Atari Arkanoid's backgrounds for comparison), and it seems to be the same pattern on many levels (I only got to second level, though, so this may change).
There doesn't seem to be many animated sprites moving about the screen, although they're a part of the Arkanoid experience.
The worst part, however, is the level design. With good level design, and especially paddle controls, this could be an excellent game that would hold my interest for a long time.
But the very first two levels seem to have been built around 'too many unbreakable bricks'-design, which only makes things frustrating and annoying, having to always aim the ball so it -might- end up in a place where it can finally break some bricks.
Arkanoid games are supposed to be about breaking bricks, not about having to shoot the ball -just-right- to get to break a couple of bricks, then having to try to do it over and over again to break a couple more.
Play the C64 game 'Krakout' to see how level design is done right, and how those unbreakable bricks are used perfectly and properly sparingly (there are a couple of levels where they're used in an annoying way, but it's still not as bad as Unicum's level design).
Especially the FIRST (or first two) level(s) should be more fun to play, without added annoyances.
I didn't try the extra levels, which might have been better, but as there was no paddle controls (my main point of playing these games), and game felt lackluster compared to the C64 Arkanoid in almost every way except the colorful bricks, anyway, I didn't really have enough motivation, to.
To add to this, since I'd rather play 'Krakout' than even the C64/Amiga/Arcade Arkanoid, playing Unicum just didn't deliver.
And what is with this german language stuff? It's not very universal to use a localized language in a game. Make your games english, regardless of what language you speak, for crying out loud. Most people in the world do not speak or understand your localized language, whether it's german, french or korean.