This 1MB cartridge image doesn't execute at all in my emulator, until I added a 16 byte header to it. I simply copied the same 16 byte header from the Zork Trilogy also a 1MB cartridge :
$43 41 52 54 00 00 00 2A
$01 73 1F 71 00 00 00 00
IMPORTANT NOTE ON FLICKERING
When using an emulator that doesn't have blending, the refresh rate of the monitor needs to be set at the same refresh rate of the Atari being emulated (60Hz for NTSC, 50Hz for PAL)
On a real Atari it does depend a lot on how the TV/monitor is set up. I suggest adjusting the brightness and contrast on the TV until the flicker is less distracting. The colours will end up looking duller, but easier on the eyes.
Maybe the Moderators can consider putting this info (or a summary of it) into the comments section for the game? Thanks
Oh if only this was done in the eighties! This game is an incredible port of the 80's sega classic. It has all the playability of the original, and so much more than other 8 bit ports. The amazing speed, graphics, fluid gameplay and music are all present./ It really is a game you want to come back to again and again. How was this done? Chris should get a knighthood for this work. A modern atari classic. Outstanding.
By playing to the Atari’s strengths, Sheddy has re-written Space Harrier history and retroactively created an outstanding 8-bit port. It’s is probably the best homebrew game for the Atari 8-bit released so far this decade.
As suggested, I've sent some alternative screenshots which have been blended for better representation of how things look in-game.
E-mailed and posted in forums
Thanks for the database entry, but the screenshots are terrible! You need to use interlaced or blended screenshots for a better idea of how it should look.
|Mount program as AtariMax Flash cartridge.|
Latest build released on August 30th, 2011.
An early single-level playable demo can be found here.