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Jim Kuchera - 31/01/2007
Why would anyone play a text adventure? For the same reason that a person reads a mystery rather than watches it on television. The images in the human mind will always exceed what can be represented on the screen. The entire Infocom series of games are superb, and in their day were hotter than Dungeons and Dragons. I love Zork the most because it was my first text adventure. Later titles were more sophisticated and much more difficult---particularly Planetfall and Starcross. Ah, for the days when people wrote wonderful software like this. Today it's all about graphics. F/X has it's place, but in the arena of the thinking mind. This is a 10!!!!


Planetfall atari screenshot
Planetfall atari screenshot


GenreAdventure - TextYear1983
LanguageMachine LanguagePublisherInfocom

Meretzky, Steve

Graphic Artist(s)Medium Disk 
Cover Artist(s)Serial
Dumpdownload atari Planetfall Download


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Book / Magazine Reviews

 Electronic Games · May, 1984

Swabbing the decks of the S.P.S. Feinstein is routine work. (When you joined the Stellar Patrol, you knew you'd have to clean up your act!) The bane of your existence, Ensign Blather, is breathing down your neck as usual... but the next thing you know, you're the sole survivor of a shipwreck in space, hurtling toward an unknown planet in a tiny escape pod.
That's the opening sequence of... [more]

 The Book of Atari Software · 1984Rating: B 

Planet s all is a science fiction all-text adventure in which you are an Ensign 7th Class of the Stellar Patrol. You soon find yourself marooned on a planet, uninhabited except for a robot named Floyd. Other than wanting to get back to your Galactic Union, the game's purpose isn't clear until much later, when a computer within your computer provides some much needed detail on various aspects of... [more]

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