M*A*S*H

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Screenshots

M*A*S*H atari screenshot
M*A*S*H atari screenshot
M*A*S*H atari screenshot
M*A*S*H atari screenshot

Information

GenreArcade - Collect'em!Year1982
LanguageMachine LanguagePublisher20th Century Fox / Fox Video Games
ControlsJoystickDeveloperA. Eddy Goldfarb and Associates
Players1CountryUSA
Programmer(s)

Cohen, Frank

LicensePrototype
Graphic Artist(s)

Cohen, Frank

Medium Disk
Sound

[n/a]

Rarity
Cover Artist(s)[n/a]Serial-
Dumpdownload atari M*A*S*H Download

Additional Comments

Previously unknown version of the game, read the trivia part below for more details.

A completely different M*A*S*H by another coder was eventually chosen for release.

Title is unfinished, please reboot disk to have another go.

Many thanks to John Hardie for dumping this program!

Disk

M*A*S*H Atari disk scan

Instructions

The object of the game appears to have your player control two medics with a gurney. When the ambulance and helicopter arrive at the compound, you must collect the wounded and bring them to the operating room to place them on the table. Once surgery is over, you must retrieve the patients and bring them to the post-op ward for recovery. Avoid the patients with canes and wheelchairs that travel about as contact with one of them causes you to lose a life.

Trivia

Here is a small conversation with Frank Cohen from May 18th, 2023.

Frank Cohen: About the M*A*S*H game... I had been hired by A. Eddy Goldfarb to lead a new video game development company. He's the guy that invented the chattering teeth toy novelty. He had an opportunity with the new Fox Video Games to create the M*A*S*H cartridge.

They liked the prototype game I developed for them. They had me take it to the Consumer Electronics Show in Las Vegas and show it to buyers from Toys "R" Us. I remember actually spraining my back carrying by hand the prototype machines through the Consumer Electronics Show pavilions to get to the Toys "R" Us meeting.

Toys "R" Us selected the game that Fox actually released. It was a surprise to me that there was competition. And it really didn't make a difference because the ET cartridge was about to kill the whole industry. I prototyped the game on an Atari 800 and if they had accepted it, I would have written it for the 2600 as a cartridge.

John Hardie: So you didn't write the Atari 800 version that was released in limited distribution by Fox / Romox? For years it was thought you were the programmer of that version.

Frank Cohen: Nope, they released the game developed by someone else and what bugs me is that it uses some of what I developed in the prototype.

John Hardie: You're also listed with Doug Neubauer on the 2600 version. So you never worked on the 2600 game?

Frank Cohen: Also not my version. My prototype never made it to a 2600 version. At the time, there was a lot of question about whether the 2600 would continue to exist.

John Hardie: Are you OK with me sharing your prototype version with the community?

Frank Cohen: Yes, go for it!


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