|maggi71 - 14/01/2013|
Paul Woakes, what a genius!!!
The graphics are so fast and smooth, absolutely outstanding.
The higher levels were hard to master and the tunnel sequence was definitely a nightmare.
Way ahead of it's time and technically groundbreaking!
|Paul Westphal - 22/01/2010|
I just played E's older brother, backlash, on the ST. It does'nt even come close to encounter as far as intensity and gameplay. More horsepower does not = a better game. This should be in the top 20.
|Scott - 22/08/2009|
Wow! I also had this on the 800XL, on a homemade compilation tape....this was one of my favorites! I loved the sound effects too, they really enhanced the tense atmosphere...ahhhhh.
|Jonny EOL - 24/04/2008|
Everything that Battlezone, erm, wasn't! Smooth graphics and tense gameplay - way ahead of it's time, looking back. This was the one you loaded up in the mid-80s to show off your machine. Those 'black hole' warp sections were EVIL, though!
|Muffy St. Bernard - 27/03/2008|
Oh yes, this was SO much fun! I particularly loved the different types of ships you'd start seeing on later levels, each with their own AI. Ships that constant shot out a stream of missiles, others that ticked and suddenly exploded. I was never a fan of the "fly through the void" stage, but the tank portion was great.
|Michael Gardner - 26/04/2007|
This is one of the best games of its time, i remember sitting for hours playing this game on my atari 800xl in the 1980s. the graphics moved smoothly and quickly and the whole game was a joy to play.
i still have my atari 800xl and every 6 months or so i dust it down and see if it still works by loading encounter.(not bad for a 25 year old computer).
|Paul Westphal - 22/04/2007|
This is one of the best first person shooters for it's time.The graphics may not be flashy by todays standards, but it more than makes up for it with clever AI and a smooth engine.Sometimes the enemies can be downright frustrating to defeat! great fun!
|Andrew Bernstein - 26/09/2006|
Published three years before the official Battlezone port by Atari US, Encounter puts Atari's latter efforts to shame (no offence to Ken Rose who did quite a good job with Desert Falcon later on). What Paul Woakes did with Encounter was nothing less than groundbreaking at the time. Sure, there were 3D apps before (Sirius' Capture The Flag is a great exemple) but Encounter presented non only a super smooth engine (animation and game controls were second to none) but especially broke away from linearity. In comparison, Dimension X published the same year didn't even do this ! No surprise that the US publisher of Dimension X (Synapse) eventually bought out the US distribution rights for Encounter. Bullseye !