7.2.2) How do I load/run or save an Atari BASIC program on cassette?

To load and run an Atari BASIC program from cassette:
1. Insert the cassette into the recorder.
2. Use REWIND or ADVANCE/F.FWD on the recorder, if necessary, to bring the
   tape to the position where the program is located.
3. Boot the computer to the Atari BASIC READY prompt.
4. There are several possibilities for the next step, depending on how the
   program was saved, and whether you want to run the program or just load
   it into RAM.  Enter one of the following four commands:
   a. CLOAD                       loads programs saved with CSAVE
   b. LOAD "C:"                   loads programs saved with SAVE "C:"
   c. ENTER "C:"                  loads programs saved with LIST "C:"
   d. RUN "C:"                    loads and runs programs saved with SAVE "C:"
5. The system buzzer sounds (to signal you to press PLAY on the recorder).
6. Press PLAY on the recorder.
7. Press the RETURN key on the computer keyboard.
   Tape motion starts, the program loads from the cassette into RAM, and then
   tape motion stops.
   Then, if you entered RUN "C:" above, the loaded program runs; otherwise a
   READY prompt is displayed.
7. You may press STOP on the recorder once the program is loaded, unless the
   program is designed to control further tape motion start/stop.
8. If the loaded program is not running yet (you did not enter RUN "C:"
   above), now enter the command: RUN

To save an Atari BASIC program from computer RAM to cassette:
1. Insert a cassette into the recorder.
2. Use REWIND or ADVANCE/F.FWD on the recorder, if necessary, to bring the
   tape to the position where the program is to be recorded.
3. Enter one of the following three commands:
   a. CSAVE
      (short inter-record gap - fastest read/write speed - tokenized files)
   b. SAVE "C:"
      (long inter-record gap - middle read/write speed - tokenized files)
   c. LIST "C:"
      (long inter-record gap - slowest read/write speeds - straight ATASCII -
       tape actually stops in between block reads/writes)
4. The system buzzer sounds twice (to signal you to press both PLAY and
   RECORD on the recorder).
5. Press both PLAY and RECORD on the recorder.
6. Press the RETURN key on the computer keyboard.
   Tape motion starts, the program is copied from RAM to the cassette, and
   then tape motion stops.
7. You may press STOP on the recorder once recording has finished.
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