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Atari 8-bit - Epyx - 1985

Rescue on Fractalus!

Rescue on Fractalus! — screenshot 11 / 8
Genre
Simulation - Miscellaneous
Year
1985
Language
Machine Language
Publisher
Epyx
Controls
Joystick / Keyboard
Developer
Lucasfilm Games
Players
1 / Demo
Country
USA
Programmer(s)
Fox, David / Carpenter, Loren
License
Commercial
Graphic Artist(s)
Kellner, Charlie / Winnick, GarySt. Louis, James / Crockford, Douglas
Medium
Tape (not available)DiskCartridge (not available)
Sound
Kellner, Charlie / Langston, Peter
Rarity
7
Cover Artist(s)
Serial
5520AD-6
Dump
Download

OTHER VERSIONS WITH THE SAME TITLE (2)

ADDITIONAL COMMENTS

Behind Jaggi Lines! was the working title of this game.
David Fox speaks...
"In 1982, I joined what was then the Lucasfilm Games Group (now called LucasArts Entertainment), a part of the Lucasfilm Computer Division (the Computer Division, except for Games, was later sold to Steve Jobs and was rechristened Pixar)... I was office mates with fractal wizard Loren Carpenter, the man who was largely responsible for the fractal mountains in "the Genesis Effect" in Star Trek 2. We talked about whether there might be a way to do fractals on an Atari 800... Loren thought about it, said yes, and proved it by borrowing an Atari and banging out code for the next several weeks at home.
The game was originally conceived as purely a rescue mission (hence one of its working titles, Rescue Mission), with no shooting! You were supposed to force the trailing enemy planes to crash into the mountains through sudden maneuvers. When we first showed the game to George Lucas in the summer of 1983, he liked the flying around a lot, but said, "Where's the fire button?" I told him there wasn't one... that we were trying to make a game that was non-violent. He thought it would be a lot better with a fire button, so we put one in, added mountain top gun emplacements and flying saucers. The Jaggi monster that jumps up and pounds on the windshield also came out of an idea of George's. He wanted to see the pilots running towards you, and he wanted tension... he suggested that maybe the pilots weren't always what they seemed...
The name "Jaggi" came from the Computer Division's attempts at a new graphic technology called anti-aliasing... it smoothed out the jagged stair steps of computer graphics through the use of extra colors along the edges of lines. They made jaggie lines their enemy, so we decided to do the same! There was no way we could remove the jaggies from our images... there weren't enough colors available on the Atari 800, so we used Jaggi for the name of the monster. And since there were very jagged window struts that you looked out of in the game's cockpit, we figured we'd created a very funny/clever pun when we named the game, Behind Jaggi Lines. But Atari marketing didn't like that (guess they didn't get the joke) so the game became Rescue on Fractalus!"
Loren Carpenter speaks (found in a newsgroup discussion):
"Neither I nor anyone at Lucasfilm ever published anything, as far as I can
remember. I did the one for Rescue on Fractalus and the folks at LFL adapted it for
Eidolon and Koronis Rift later. Ballblazer doesn't use any fractal code.
The algorithm is the simplest possible midpoint subdivision, subject to
the constraint that the landscape be consistent from frame to frame.
The random displacement is derived from 2 bits (sign & overflow) of the
8-bit sum of the tags on the ends of an edge.
if overflow then
displacement = 0 /* bisect the line */
else
if negative
displacement = -edge_length/4
else
displacement = edge_length/4
The landscape is a 16x16 mesh of edges, repeating forever over the plane.
There is a lot more detail, especially about perspective, but I'm not sure
LFL wants me talking about it yet."
Note from Atarimania: Further explanation of the math behind can be found in Carpenter's paper .
1 / 2

Disk 1

INSTRUCTIONS (14)

VIDEOS (2)

Rescue on Fractalus!
Lucasfilm Games - 1982-1990

ARTICLE (2)

Lucas / Atari

from Electronic Games (September 1984)

Lucasfilms

EASTER EGGS (1)

Typing AUTHOR on the title screen reveals credits!

BOOK / MAGAZINE REVIEWS (1)

Atari User · July, 1988
The Earth forces are at war with the evil Jaggies who have seized control of Fractalus, the most inhospitable planet this side of the Kalamar system. Up in space, the brave Ethercorp pilots have been holding their own, but down on the planet's surface things are looking a little desperate. The Jaggies have built defensive gun emplacements all over the craggy mountain tops and canyons and kamikaze saucers constantly buzz the whole area. If this isn't bad enough the atmosphere is pure cyanitric acid – and will burn through your spacesuit in minutes. However, there's always some good news. You have been given the newly modified Valkyrie Class Fighter equipped with a Dirac Mirror Shield, Etheric Navigation System – a computer-enhanced viewscreen which allows you to see through the acid atmosphere – and the AMB torpedo which will destroy a target if it hits anywhere near it. This is the best sci-fi shoot'em up crossed with a hint of flight simulator I have played – you can tell it's of Lucasfilm Games design by its all-round brilliance. It's got everything: wonderful graphics, superb sound effects and even an alien nasty that hammers on your cockpit until it breaks and you burn to death. If you like a nice title screen on a game take a look at this one – it's stunning. The game starts with you in your fighter looking forward at the launch tube of the mothership, which is positioned above the planet. As you launch, the tunnel zooms towards you at high speed until you are ejected under computer control to descend through the yellow acid atmosphere and into battle. Now the fun begins. Manual control is returned to you and you must fly your V-wing fighter just like a real plane – forward on the joystick to descend and back to climb. Right and left bank you in the relevant direction. Pressing fire will launch one of your AMB torpedoes, of which you seem to have an ample supply. In addition to the joystick controls, you must learn some keyboard options. For those of you who have an XE console without the keyboard, you can use the function keys. If you are using a computer like the 130XE, you have a choice of these or the actual keyboard. All the controls and much more are explained in the excellent manual that you receive with the game. Rescue on Fractalus! is totally addictive and caters for the real games players among you. If you do get it have fun, but above all: get those spacers off the planet – fast.