Atari 8-bit - Screenplay - 1983
Pogo Joe
1 / 5- Genre
- Arcade - Q*bert
- Year
- 1983
- Language
- Machine Language
- Publisher
- Screenplay
- Controls
- Joystick / Keyboard
- Developer
- —
- Players
- 1 / 2 (alt.) / Demo
- Country

- Programmer(s)
- Hill, Edward N. / Denman, William F.
- License
- Commercial
- Graphic Artist(s)
- Haire, Michael O.
- Medium
- Sound
- Baumrucker, Steve
- Rarity
- 88
- Cover Artist(s)
- —
- Serial
- AR100
- Dump
- Download
ADDITIONAL COMMENTS
Missing original disk image!
1 / 2
Disk 1
INSTRUCTIONS
Extra note: speed can be changed by pressing keys 0-6 between waves.
ADS (1)
CATALOGS (1)
BOOK / MAGAZINE REVIEWS (1)
Electronic Games · October, 1984
Here's a real first: a game originally programmed for the Commodore 64 that doesn't look quite as pretty on the Atari. Not that Pogo Joe's play-action suffers in the translation from one major gaming computer to another. On the contrary, William F. Denman Jr.'s color-changing contest is a pretty, challenging multi-screen action game. In fact, its graphics are quite good, despite the fact that the C64 version's are better.
Players control Pogo Joe, a mischievous-looking boy on a pogo stick. Joe must hop back and forth across the on-screen cylinders, changing the colors of each one's top. Brightly-colored eggs appear at intervals and Joe earns points by crushing them. Once they hatch, though, they can cost him a life by touching him; or run away and be caught for extra points; or change their cylinders back to neutral colors, depending on the creature hatched.
If you've never seen Pogo Joe on the Commodore 64, this translation of the game will prove a challenging, very enjoyable game with lots of replay potential. It eliminates the frustration of falling off the playfield, an obvious danger in most of the other color-changing games on the market, giving players the chance to concentrate on point-earning strategies instead.
Players control Pogo Joe, a mischievous-looking boy on a pogo stick. Joe must hop back and forth across the on-screen cylinders, changing the colors of each one's top. Brightly-colored eggs appear at intervals and Joe earns points by crushing them. Once they hatch, though, they can cost him a life by touching him; or run away and be caught for extra points; or change their cylinders back to neutral colors, depending on the creature hatched.
If you've never seen Pogo Joe on the Commodore 64, this translation of the game will prove a challenging, very enjoyable game with lots of replay potential. It eliminates the frustration of falling off the playfield, an obvious danger in most of the other color-changing games on the market, giving players the chance to concentrate on point-earning strategies instead.

