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Atari 8-bit - Screenplay - 1983

Pogo Joe

Pogo Joe — screenshot 11 / 5
Genre
Arcade - Q*bert
Year
1983
Language
Machine Language
Publisher
Screenplay
Controls
Joystick / Keyboard
Developer
Players
1 / 2 (alt.) / Demo
Country
USA
Programmer(s)
Hill, Edward N. / Denman, William F.
License
Commercial
Graphic Artist(s)
Haire, Michael O.
Medium
TapeDiskCartridge (not available)
Sound
Baumrucker, Steve
Rarity
88
Cover Artist(s)
Serial
AR100
Dump
Download

ADDITIONAL COMMENTS

Missing original disk image!
1 / 2

Disk 1

INSTRUCTIONS


Extra note: speed can be changed by pressing keys 0-6 between waves.

ADS (1)

CATALOGS (1)

BOOK / MAGAZINE REVIEWS (1)

Electronic Games · October, 1984
Here's a real first: a game originally programmed for the Commodore 64 that doesn't look quite as pretty on the Atari. Not that Pogo Joe's play-action suffers in the translation from one major gaming computer to another. On the contrary, William F. Denman Jr.'s color-changing contest is a pretty, challenging multi-screen action game. In fact, its graphics are quite good, despite the fact that the C64 version's are better.

Players control Pogo Joe, a mischievous-looking boy on a pogo stick. Joe must hop back and forth across the on-screen cylinders, changing the colors of each one's top. Brightly-colored eggs appear at intervals and Joe earns points by crushing them. Once they hatch, though, they can cost him a life by touching him; or run away and be caught for extra points; or change their cylinders back to neutral colors, depending on the creature hatched.

If you've never seen Pogo Joe on the Commodore 64, this translation of the game will prove a challenging, very enjoyable game with lots of replay potential. It eliminates the frustration of falling off the playfield, an obvious danger in most of the other color-changing games on the market, giving players the chance to concentrate on point-earning strategies instead.