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Atari 8-bit - Epyx - 1983

Gateway to Apshai

Gateway to Apshai — screenshot 11 / 5
Genre
Adventure - RPG (2-D)
Year
1983
Language
Machine Language
Publisher
Epyx
Controls
Joystick
Developer
Players
Country
USA
Programmer(s)
Farren, Michael
License
Commercial
Graphic Artist(s)
Medium
Tape (not available)Disk (not available)Cartridge
Sound
Rarity
5
Cover Artist(s)
Serial
614R
Dump
Download

OTHER VERSIONS WITH THE SAME TITLE (1)

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Cartridge 1

INSTRUCTIONS (8)

INSTRUCTIONS (1)

ADS (2)

BOOK / MAGAZINE REVIEWS (2)

Electronic Games · May, 1984
Gateway to Apshai is a solid contrast to many of Epyx's older action/ adventure games. For one thing, the company has finally eliminated the need to boot the game with a BASIC cartridge in the slot, which generally results in choppy, frustratingly slow action. For another, Gateway to Apshai is available on cartridge, a welcome boon to would-be adventurers who have yet to add a disk drive to the computer collection.
This is unquestionably one of the finest action/adventure games on the market today, and is definitely the top choice among the cartridge games. Gateway to Apshai packs more punch than many games on disk. This action-oriented dungeon exploration game features 16 different eight-level dungeons. More than 7500 different areas await the stouthearted, and the player can even mix and match dungeons - and levels - during the course of each game. It all adds up to more variety than you can shake a joystick at.
The gamer uses a joystick to control an on-screen hero (seen from a bird's-eye view) as he makes his way through a multidirectional scrolling playfield. Each section of the dungeon is only made visible after it's been entered.
Each dungeon chamber might contain chests crammed full of riches, weapons and/or armor, spell scrolls, locked or secret doors, traps... and, of course, monsters. On the first level, they're your basic sewer vermin - large bats, sewer rats, and garter snakes, for the most part. Subsequent levels are a bit harder to survive in, with the likes of trolls, evil wizards, and zombies strategically placed to make life miserable.
With the help of the option, select, and start keys on the Atari, gamers unlock doors, cast spells from scrolls, pick up bounty, check on their status and weapons, search out secret passageways, and brandish their swords (or bows and arrows) at villains.
Players start the game with five lives, plus strength, agility, luck, and health scores. The former three statistics influence the hero's fighting (or fleeing) ability, while health is affected by wounds suffered during the course of play. When health reaches zero, the character dies. After finishing each level or choosing to go on to the next, bonus points may be added to the player's strength, agility, or luck, and health points always increase as well.
As the levels increase in difficulty, treasures get better. Adventurers are advised to explore thoroughly, because better armor and weapons are scattered around to help gamers face even greater dangers. Bows, arrows, chain mail and healing potions are just a few of the pickings for sharp-eyed swordsmen.
Gateway to Apshai deserves the highest recommendation. With its fast action "real time" fights, attractive graphics, variety of pace, and emphasis on both brains and brawn, this is one of the best bets on the block for any action/adventure fan.
The Book of Atari Software · 1984Rating: B
Gateway to Apshai fits the arcade style of fantasy role-playing more than its sister product, Temple of Apshai. The game takes place in real time with a joystick-controlled hero, thus progressing faster. You gather treasure in a multi-level dungeon filled with traps and monsters. The game presents a choice of sixteen different, huge dungeons containing seventy rooms on each of eight levels. You have six and a half minutes to explore each level. If you finish in time, you teleport to the next level which is deeper and harder. The game ends when you have completed all eight levels-or have exhausted your eight lives. Luckily, your hero is endowed with strength, agility, luck, and health. The computer awards you bonus points if you fight well and complete a level under the time limit. Watch your health as death occurs if that value falls to zero, although sometimes you find healing salve to restore your health.
You play the game using a joystick and three function keys. The Option key lets you use items in your bag, for example, a key to unlock doors. The Select key lets you search a room for a secret door or trap, drop an item, move to the next level, or check your status. The Start key puts you in the fight mode. You begin with a dagger, but soon obtain a bow, arrows, and a short sword. You switch between weapons by repeating the fight mode command.
As you begin your search, the unexplored areas are hidden. When you move into a room, its contents and walls become visible. Sometimes bats, snakes, ghouls, and slime mold protect the treasure. Most you can kill with a sword thrust, but it is safer to kill them from afar with an arrow. Draw your weapon quickly, as a monster may lurk nearby. Treasures and other items, like healing potions and spells, are easily acquired and with little regard for traps-they seem to have little effect.
Although Gateway to Apshai is an introduction to the more difficult fantasy role-playing games like Temple o f Apshai, I found it a better game in many ways. First, it moves faster and holds your attention longer. Second, it eliminates many of the keyboard commands that prove so frustrating to children. Yet the game retains much of the flavor that made the original series popular. Finally, the cartridge form makes it available to owners of Atari 400 and 600XL computers.
Overall rating : B Controllability:BError handling:N/A
Game concept :B+Skill involved: CDocumentation:C
Creativity:BChallenge:BHolds interest ?:B
Game depth :B-Graphics:BValue for money:B-