Atari 8-bit - Games Computing - 1984
City Destroyer
1 / 2- Genre
- Shoot'em Up! - Bomber
- Year
- 1984
- Language
- BASIC
- Publisher
- Games Computing
- Controls
- Joystick
- Developer
- [n/a]
- Players
- 1
- Country

- Programmer(s)
- Osborne, M. / Hinsley, Wes
- License
- Magazine
- Graphic Artist(s)
- [n/a]
- Medium
- Sound
- [n/a]
- Rarity
- N/A
- Cover Artist(s)
- [n/a]
- Serial
- 12-1984
- Dump
- Download
ADDITIONAL COMMENTS
From the December 1984 issue of Games Computing.
Many thanks to wesmond for typing in this program and producing a working version (see his original comments below and the list of changes)!
"Hmm. This is a BLITZ-like game - and the text talks about two listings, but only one was printed. Since we have POKE 756,144 on lines 6 and 4001, but no redefining of a charset, I guess that's what listing 1 would have done. SO. I've improvised CITYDEST.BAS and chosen some sensible characters, and then GAME.BAS is the original listing, to be run afterwards. ALSO, I have added HIT=0 on line 1020, otherwise your bombs misbehave if the previous one hit the ground, which is really annoying. And lastly, I added POKE 1616,0 on line 25000 to reset the DLI counter, otherwise you might get green sky and blue ground on your second game."
INSTRUCTIONS
Loading instructions: at the prompt, type RUN"D:GAME.BAS and press RETURN.
