Atarimania

Atari 8-bit - First Star Software - 1984

Boulder Dash

Boulder Dash — screenshot 11 / 4
Genre
Arcade - Boulder Dash
Year
1984
Language
Machine Language
Publisher
First Star Software
Controls
Joystick / Keyboard
Developer
First Star Software
Players
1 / 2 (alt.) / Demo
Country
USA
Programmer(s)
Gray, Chris / Liepa, Peter
License
Commercial
Graphic Artist(s)
Liepa, Peter
Medium
TapeDiskCartridge
Sound
Liepa, Peter
Rarity
888
Cover Artist(s)
[unknown]
Serial
-
Dump
Download

OTHER VERSIONS WITH THE SAME TITLE (2)

ADDITIONAL COMMENTS

Also released in the Super Boulder Dash combo.
Missing original tape and disk images!
1 / 6

Disk 1

INSTRUCTIONS (16)

ADS (2)

BOOK / MAGAZINE REVIEWS (1)

Electronic Games · September, 1984
The cutest new character on the computer gaming block is Rockford, the doe-eyed star of Boulder Dash.
This crusty little cave creature not only blinks his eyes randomly in a very life-like manner, but he even prompts gamers who are too slow on the stick by tapping his foot impatiently when left alone too long. His reminders aren't in vain, though, because each turn is a race against the clock to collect all the jewels on each screen, then find the exit door and go on to the next level.
Little Rockford's job is to dig through 16 different playfields of soft, boulder-strewn earth filled with the glittering diamonds. Any time he dislodges a boulder (by either moving or digging directly beneath it), the rock falls until it reaches solid ground. Rockford can outrun any falling boulder - as long as he doesn't hesitate. If he's caught by a rock, or even by a jewel dislodged from its place, he loses a turn. It's also possible to be trapped on all sides by unmovable rocks. When this happens, press the ESCAPE key to reset the screen.
Most screens require advance planning to keep from blocking off the escape door with piled-up boulders, and even at the easiest of five difficulty levels, it's no small feat. Loosing the bottommost rock in a group creates an appropriate landslide of falling debris, animated realistically and with good sound effects.
Boulder Dash's only weak point lies in its instruction book. Completely devoid of illustration, it doesn't help gamers figure out that the flashing squares are dangerous fireflies, for example, or which walls can be broken through with boulders. The rule book also doesn't explain how to break walls. Still, devoted dashers will eventually surmount this problem through the "thrill of discovery" method.
The program itself has plenty of user-friendly goodies that keep players from getting bored too quickly. Before starting the game, a player can use the joystick to select which of four caves Rockford will enter, though once inside he must progress through all that cave's screens. Five difficulty levels, plus two playable intermission screens, add spice to an already good game.
Veteran computerists will appreciate Boulder Dash's ultra-playable blend of fast action and brain-teasing strategy. This is one game that can't be mastered in a mere few play sessions. If you want a good run for your money, Boulder Dash could be just the thing!