Atari 8-bit - APX - 1983
Bellum
1 / 2- Genre
- Arcade - Platformer (Scrolling)
- Year
- 1983
- Language
- Machine Language
- Publisher
- APX
- Controls
- Joystick
- Developer
- —
- Players
- 1
- Country

- Programmer(s)
- Billyard, Adam Michael
- License
- Commercial
- Graphic Artist(s)
- —
- Medium
- Sound
- —
- Rarity
- 9
- Cover Artist(s)
- —
- Serial
- APX #258
- Dump
- Download
ADDITIONAL COMMENTS
Excerpts from an interview with Adam Billyard by James Hague:
JH: 'Was "Bellum" your first game?'
AB: 'The first game I got published was "Bellum" through the Atari Program Exchange competitions. I was seventeen and living in Minnesota at the time. I'd been writing simple games pretty much from the time I started programming when I was twelve, but with the Atari 400 I really got into players [Atari lingo for hardware sprites], display lists, palette animation, and all that good stuff. Previously on the Apple II and the RM380Z--a Z80 based computer popular in British schools--it was very much straight bitmap graphics, so the Atari 400 was quite a revelation for me.'
JH: 'What was the computer system like that you used to write "Bellum"?'
AB: '"Bellum" was written on an 32K RAM Atari 400; the one with the membrane keyboard on which you had to roll your finger presses to get them to register. But I did have an 810 floppy disk drive which made things bearable. The floppy drive was a 19200 baud serial link, but I think you just got used to the waiting for loading plus using the DOS from hell. The DOS on the Atari was very crappy at the time but now when I look at it I can only describe it as criminal!'
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