Atari 8-bit - Sierra On-Line - 1983
BC's Quest for Tires
1 / 4- Genre
- Arcade - Miscellaneous
- Year
- 1983
- Language
- Machine Language
- Publisher
- Sierra On-Line
- Controls
- Joystick
- Developer
- Sydney Development Corp.
- Players
- 1 / 2 (alt.) / Demo
- Country

- Programmer(s)
- Benton, Chuck
- License
- Commercial
- Graphic Artist(s)
- —
- Medium
- Sound
- —
- Rarity
- 87
- Cover Artist(s)
- —
- Serial
- —
- Dump
- Download
ADDITIONAL COMMENTS
Many thanks to jcbstein for scanning the instructions!
Missing original disk image!
1 / 4
Cartridge 1
INSTRUCTIONS (6)
ADS (1)
BOOK / MAGAZINE REVIEWS (2)
Electronic Fun · February, 1984Rating: 3 / 4
Here's one for Wiley's Dictionary. Disk Drive: (n.) A fundraiser for the National Chiropractic Association. Maybe that's not the best way for the prehistoric world of the B.C. comic strip to enter the computer age, and fortunately it doesn't have to be. The long-awaited Quest for Tires game, starring Thor, the Fat Broad and the Cute Chick, is finally here. The graphics have been lovingly recreated by Sydney Development Corp., the Canadian firm that made the original B.C. deal with cartoonist Johnny Hart and then sold the distribution rights to Sierra.
Gameplay is familiar. Thor, on his stone age unicycle, speeds through the primordial terrain to rescue the Cute Chick from a pterodactyl. By leaps and ducks he avoids potholes, boulders, tree branches, stalagmites and stalactites. He must also ford a river by hopping the backs of turtles while avoiding the Fat Broad's club. At the end, he is rewarded with a heart from the Cute Chick but, alas, no kiss.
The graphics are simply terrific. The characters affect the same nonchalance as in the comic strip, and when disaster strikes they conform to all the conventions of cartoon life. For example, when Thor falls off a cliff he doesn't merely sail into space. Like any self-respecting cartoon character he first halts in mid-air, looks mournfully at the audience and awaits the inevitable. The unicycle drops like a rocket, elongating his legs and body as it does so, and finally his head is pulled along into the abyss. Similarly, when he leaps a chasm with the help of a bird, he again looks at the audience with a smug smile of satisfaction.
Sad to say, though, there are flaws which could have been corrected. The soundtrack is dull, for one. Also, you are given no READY cue at the start of a round. Thor is off and rolling as soon as he's on the screen and that first boulder or pothole can be his last. But the biggest flaw is that after rescuing the Cute Chick and going back to the beginning, there are no new obstacles for Thor to face. True, every round gets faster, but that's not enough incentive to really make the game addictive. Still, the graphics just about make up for any other shortcomings of Quest for Tires and we can look forward to more B.C. games from Sierra.
Always try to jump on a turtle as it's surfacing. This gives you a little more time before it heads back down again, with you on it.
Gameplay is familiar. Thor, on his stone age unicycle, speeds through the primordial terrain to rescue the Cute Chick from a pterodactyl. By leaps and ducks he avoids potholes, boulders, tree branches, stalagmites and stalactites. He must also ford a river by hopping the backs of turtles while avoiding the Fat Broad's club. At the end, he is rewarded with a heart from the Cute Chick but, alas, no kiss.
The graphics are simply terrific. The characters affect the same nonchalance as in the comic strip, and when disaster strikes they conform to all the conventions of cartoon life. For example, when Thor falls off a cliff he doesn't merely sail into space. Like any self-respecting cartoon character he first halts in mid-air, looks mournfully at the audience and awaits the inevitable. The unicycle drops like a rocket, elongating his legs and body as it does so, and finally his head is pulled along into the abyss. Similarly, when he leaps a chasm with the help of a bird, he again looks at the audience with a smug smile of satisfaction.
Sad to say, though, there are flaws which could have been corrected. The soundtrack is dull, for one. Also, you are given no READY cue at the start of a round. Thor is off and rolling as soon as he's on the screen and that first boulder or pothole can be his last. But the biggest flaw is that after rescuing the Cute Chick and going back to the beginning, there are no new obstacles for Thor to face. True, every round gets faster, but that's not enough incentive to really make the game addictive. Still, the graphics just about make up for any other shortcomings of Quest for Tires and we can look forward to more B.C. games from Sierra.
Always try to jump on a turtle as it's surfacing. This gives you a little more time before it heads back down again, with you on it.
Electronic Games · May, 1984
Johnny Hart's B.C. characters star in this one or two-player action / adventure that goes heavy on humor without sacrificing challenge or excitement. Programmer Chuck Benton has translated all of the comic strip's considerable charm to the electronic game screen using graphics that will certainly please all Hart fans in the audience.
The player uses the joystick to steer Thor, mounted on his stone age unicycle, through a multi-screen panorama on a mission to rescue the Cute Chick from a dinosaur. And though the various menaces - such as the club-wielding Fat Broad - are handled with a feathery light touch, they're no less deadly. Pushing the stick north makes Thor's cycle jump, pulling it south causes the caveman to duck, and left and right movements regulate the speed. The faster Thor gets through the obstacles, the more points the gamer scores. The cumulative effect of acceleration is to move the character toward the right edge of the display, which makes it much harder to see the on-coming terrain quick enough to jump or duck as required. Happily, the program contains the solution to this dilemma: it has four skill levels. The higher the level, the faster Thor travels and the higher the speed he can maintain without drifting over to the right. In other words, once a gamer notices that he or she can get Thor moving at higher-than-minimum speed, changing to the next skill level may actually make some aspects of the contest easier instead of harder.
Quest for Tires will inevitably be compared to Smurf Rescue (ColecoVision) because both are action adventures with a similarly light-hearted ambience. The play in Sierra On-Line's game is much more fluid, since there is no need to stop to carefully line up each jump nor to bounce up and down to increase the height of the leap. And although Tires should be as appealing as Smurf Rescue to youngsters, adults are apt to derive much more enjoyment from the Sierra On-Line disk.
One small defect in Quest for Tires is that it starts much too abruptly. The first action screen comes up with no preamble of any kind, and it's frustrating to watch Thor trip on a rock or log before the player can twitch a finger on the joystick. A little theme music to announce the start of play, and perhaps a few seconds' hesitation before the on-screen animation gets going in earnest, would cure this defect.
Humor pervades the program from start to finish, making it fun as well as challenging. And watching Thor's comical pratfalls even takes a little of the sting out of failure. Overall, Quest for Tires is a polished gem, brilliant and beautiful.
The player uses the joystick to steer Thor, mounted on his stone age unicycle, through a multi-screen panorama on a mission to rescue the Cute Chick from a dinosaur. And though the various menaces - such as the club-wielding Fat Broad - are handled with a feathery light touch, they're no less deadly. Pushing the stick north makes Thor's cycle jump, pulling it south causes the caveman to duck, and left and right movements regulate the speed. The faster Thor gets through the obstacles, the more points the gamer scores. The cumulative effect of acceleration is to move the character toward the right edge of the display, which makes it much harder to see the on-coming terrain quick enough to jump or duck as required. Happily, the program contains the solution to this dilemma: it has four skill levels. The higher the level, the faster Thor travels and the higher the speed he can maintain without drifting over to the right. In other words, once a gamer notices that he or she can get Thor moving at higher-than-minimum speed, changing to the next skill level may actually make some aspects of the contest easier instead of harder.
Quest for Tires will inevitably be compared to Smurf Rescue (ColecoVision) because both are action adventures with a similarly light-hearted ambience. The play in Sierra On-Line's game is much more fluid, since there is no need to stop to carefully line up each jump nor to bounce up and down to increase the height of the leap. And although Tires should be as appealing as Smurf Rescue to youngsters, adults are apt to derive much more enjoyment from the Sierra On-Line disk.
One small defect in Quest for Tires is that it starts much too abruptly. The first action screen comes up with no preamble of any kind, and it's frustrating to watch Thor trip on a rock or log before the player can twitch a finger on the joystick. A little theme music to announce the start of play, and perhaps a few seconds' hesitation before the on-screen animation gets going in earnest, would cure this defect.
Humor pervades the program from start to finish, making it fun as well as challenging. And watching Thor's comical pratfalls even takes a little of the sting out of failure. Overall, Quest for Tires is a polished gem, brilliant and beautiful.

