Atarimania

Atari 8-bit - English Software Company - 1982

Airstrike

Genre
Shoot'em Up! - Horizontal Scrolling
Year
1982
Language
Machine Language
Publisher
English Software Company
Controls
Joystick / Keyboard
Developer
Players
1 / 2 (alt.)
Country
USA
Programmer(s)
Riding, Steven A.
License
Commercial
Graphic Artist(s)
Medium
TapeDiskCartridge (not available)
Sound
Rarity
99
Cover Artist(s)
[unknown]
Serial
-
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OTHER VERSIONS WITH THE SAME TITLE (3)

Disk

ADS (1)

BOOK / MAGAZINE REVIEWS (2)

Electronic Games · October, 1982
This is the first British-produced piece of computer game software received here at EG. If it's a sign of things to come, then hail, Britannia!
The play mechanic is a scrolling shoot-out in the Scramble / Super Cobra familiar. The gamer maneuvers a laser-wielding aircraft through weapon-infested caverns and asteroid fields that become progressively more treacherous with each successful trip.
Designer S. A. Riding offers one and two-player modes with five levels of difficulty. Anti-aircraft missiles can be destroyed either before or after launch (which always occurs an instant before the player's ship passes overhead). The pilot can accumulate additional ammunition by destroying the clearly-marked ammo dumps along the way. The horizontally-scrolling spaceship can be moved vertically, with speed determined by left and right joystick movement.
After passing through the caverns, the ship enters an open area of space in which asteroids fall like raindrops on Piccadilly Circus. The space rocks can be either destroyed for points or simply avoided. At the end of the asteroid field, the aircraft reaches a space wall which can only be breached by blasting through the yellow airlock in its belly. This accomplished, the playfield changes background colors and begins the second scenario, which only differs from the first in difficulty.
The graphics are absolutely top-notch, perhaps the finest recreation of the sort of coin-op which inspired Airstrike in the first place. The audio mixes a potpourri of sounds, each representing a different visual element, from the hiss of the asteroids to the whoosh of a launching missile.
With Airstrike, English Software shows it can produce coin-op look-alikes with the best of them. A new game, however, with a more original play concept would establish this company as one of the best software producers around.
Electronic Fun · February, 1983Rating: 3/4
If you're looking for a good home version of Scramble, this is one of the best I've seen yet. It's fast-moving, the graphics and sound effects are good and it's hard as the devil to play - even at the easiest skill level.
This game is loaded from a cassette or disk (you do not need the Atari BASIC cartridge to play.) The cassette version takes a good five minutes to load into the computer. But once it's in there, you're in for an evening of really top notch game play and cursing. As I said, it's awfully hard.
The one problem - and this is really a problem with the hardware - is the fact that the joystick has only one fire button. You need two for this game. So you fire the ship's laser cannon with the fire button and drop bombs by tapping the space bar.
The game is set up for one or two players. You get three attack ships and the enemy has ground/air missiles, exploding fission bombs, airlock doors and natural obstructions to block your way. There are also meteor showers to get through, and your own limited fuel and armament. You get more fuel (and points) by destroying a fuel dump, you get more ammunition (and points) by destroying an ammo depot. This is an excellent game, but suffers from being too difficult for beginners.
Don't try to go in too fast at first. Pull back on your ship so you can zap those surface-to-air missiles.