Ramjam

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Information - Ramjam

GenreMusic / SoundYear1992
Language[unknown]PublisherHeavenly Music
Developer[n/a]Distributor-
ControlsMouseCountryUnited Kingdom
Box / InstructionsEnglishSoftwareEnglish
Programmer(s)

[n/a]

LicenseCommercial
SerialST TypeST, STe / 0.5MB
ResolutionHighNumber of Disks1 / Double-Sided / HD Installable
Dumpdownload atari Ramjam Download / PastiMIDIYes
Protection

Instructions - Ramjam

                                                           JAN 92




             * * * * * * * * * * * * * * * * * * *
             *        Heavenly Music Ltd.        *
             *  39 Garden Road, Jaywick Village, *
             * Clacton, Essex CO15 2RT  England. * 
             *      Tel.Clacton (0255) 434217    *
             * * * * * * * * * * * * * * * * * * *




                 


IMPORTANT - READ THIS FIRST 

 
'RAMJAM' and its documentation (with the exception of 'Satellite' 
and 'Filespy') are copyright (c) 1991 Heavenly Music Ltd. 

The  contents of this disk in its entirety are not to be sold, 
loaned or recorded without the express permission of Heavenly 
Music Limited.

Heavenly Music Ltd cannot assume any responsibilaty regarding 
the use/misuse/abuse of this product other than that the disk 
and its contents will be replaced free of charge in the unlikely 
event that the disk itself proves to be faulty.

In no event will we be held responsible directly or indirectly
for any consiquential damage as a result of using this software.

If this disk is accidentally damaged by the user, we will replace 
it provided that the disk is sent back by the original purchaser 
in  its  original  packaging  with  œ1.00  to  cover  re-copying, 
handling and return postage.



Heavenly Music Ltd reserve the right to change prices and/or 
specifications without notice.




If you have any queries or require further information, please do 
not hesitate to phone.





                         CONTENTS
                         ÿÿÿÿÿÿÿÿ


                         1.  Description
                         2.  Using The Disk
                         3.  Hints and Tips
                         4.  Soloing - General Guidelines
                         5.  Drum & Percussion Layout
                         6.  Drum & Percussion Definitions
                         7.  Sattelite
                         8.  File Handling
                         9.  Last Bit









******************************************************************


                              'RAMJAM' 

1.  Description

Thank you for your purchase of this our second in a series of 
library disks designed to help you get the very best out of you 
ST sequencer. On this disk you will find a huge variety of styles 
and perhaps some you might not have heard before. 

Before moving on, it is assumed that you are familiar with the 
procedure for accessing files in folders, root directories and the 
like. If not then please take the time to go through your STs and 
sequencer's owners manual before continuing. 

All the programming was done using Cubase and a Roland U220 with 
the percussion card installed and mapped to the now standard MT32 
spec? and then saved using Cubase's Midifile option.

We have tested  the midifiles with various sequencers (i.e. Cubase,
Notator, Pro 24 III, etc.) so you can rest assured that you will be 
able to use these with the minimum of bother.
 

RAMJAM will be an ongoing series of 'Killer' groove and jam disks 
in just about any style you can shake a stick at.  

It's purpose in life is to satisfy the needs of any instrumentalist 
(from beginner to advanced) who can rarely, if ever, have 
access to a room full of willing AND able musicians who can play
ANY kind of music, in ANY key, at ANY speed and for as long as he 
or she wants.

All jams are universal in that whatever instrument you play can be 
simply muted out from the rest of the tracks.

The user can improve his/her musicianship by starting their jam 
sessions in relatively easy keys like G, D or A for example before
challenging themselves to playing in more difficult keys like C#,
F#. D#, etc. Just think of RAMJAM as a sparing partner (or two or 
three or...). 

As one fellow musician stated......."What I would'nt have given for 
something like this when I was still musically wet behind the gills. 
And even now that I CAN play, it's still a hell of a buzz to get my 
rocks off playing to these grooves,and getting my chops together in 
the bargain!"


2.  USING THE DISK

Before we go on,  most of the RAMJAM files are BIG*..  This means 
that  you  should disable any desktop accessories and  any  other 
parts of your sequencing program (assuming your sequencer  allows 
this,  i.e. Cubase lets you disable score edit and other parts to 
free  more of the working RAM) as you would'nt want to  use  with 
this disk anyway.  The  smaller files are in no way  less  useful 
than the bigger ones, it's just the way they went. Try em. 

* Should you have memory problems with these files, we can furnish 
you with a single sided disk of 'trimmed down' files on return of 
your original.

   
On 'RAMJAM', you will find an assortment of styles and grooves 
which once loaded, can be transposed up or down in key as well 
as speeding up or slowing down the tempo. Most jams have an INTRO, 
a THEME, a JAM and finally, the ENDING (the THEME or  some  other 
cue comes around just before the end to let you know).

Before anything.......CHECK YOUR TUNING! (seasoned musos don't 
need this reminder but you'd be surprised how easily this is 
overlooked.  

We suggest that you set up your JAM LOOP from the Beginning of
the JAM section to the Beginning of the last THEME so as to be 
able to play the file from the very beginning, then JAM within 
the defined loop for as long as you like, then,  when you feel
like you've had enough (while the sequencer is still playing...
and if this is possible), as you are aproaching the end of the 
JAM LOOP, DISABLE your LOOP or CYCLE option so that on this last
lap, the jam will then conclude itself. Do have a go at cutting
and pasting sections of the jams around to suit your own re-
quirements.
 


3.  HINTS AND TIPS.

All the tracks are labelled with their respective instruments and
it would be a very good idea to make certain that these tracks 
are set to send on the correct midi channels and midi programs/
patches. Also, as every instrument is on its own track, it 
is very easy to mute the Drum track if you're a drummer, the Bass 
track if you're a bassist and so on. 

If you are using an HR16, Sampler or something other than an MT32
or U220,  you'll have to spend a little time tweaking up your drum 
machine/sampler to the midi drum  note numbers as listed in  your 
disk package.

If you have'nt got an MT32 or a U220, it's no problem cause
all you need to do is remap your drum unit and/or sampler to the  
midi note numbers on your info sheet.

If you are applying reverb, try to stick to short decay times for 
the more uptempo stuff, otherwise it will just sound cluttered. 
IMPORTANT!

The solo track is not only there as  an example which can be muted 
so that you can rock, but also provides you with a selection of notes 
and scales that would compliment the  given key.  It has'nt been 
quantized  because it  was  never meant to be a  finished  master  
performance,  but merely  a guide for those of us (myself included) 
who still have a bit to catch up on.


4. SOLOING. General Guidelines

The trick to soloing (improvising) (jamming) is in knowing your
scales very very well. And not only you major and minor scales but
their variations and modes as well.

It is also a matter of split-second decision making as to how far 
you want to take (or fake) a particular scale and where it will go 
next. It will entail the excercise of discipline as you don't have 
to fill every available beat of every available bar with anything....
if that's what you feel, and the operative word here is FEEL.  

In fact, we'll now give you a list of words to bear in mind either 
before or during your 'Jam Session'.

Record your jam sessions and analyse the results (Boxers do this 
all the time when they video their fights) as it is very diffcult
to assess what's hapenning while it is hapenning.

DO pat yourself on the back (without getting cocky) when you
get it right as it is so easy to kick yourself in the rear for 
getting it wrong.

Anyway, Here's that list.

FEEL -
Listen to soloists on instruments other than the one you play--
You'd be surprised at what you can learn.

SPACE - Create space in your solos as these can provide a stark 
contrast to what you play before or after these spaces.

DENSITY -
Try building up to or suddemly breaking into a wild flury 
of notes/scales (the right ones) for intensity.
 
SPARSENESS -
Sometimes, you can say a hell of a lot More with a hell
of a lot Less)

DYNAMICS - How soft or hard you should play a phrase)

ACCENTS - 8ths,16ths with or without triplets -
try accenting on the up (or the AND) of beats creating intentional 
but PRECISE HOLES in a phrase.

BLUFF -
The art of playing a wrong note in a phrase and turning it 
into a passing (right) note without the listener being aware that it
has even happened. 

REPETITION & MIMICKRY -
If you play a line or a phrase that went well, then there's no 
reason why you should'nt do it again and again then once more with 
a slight variation hopefully taking you to your next phrase.

SCALES......Play the  minor  blues  scale  in  the relative  minor 
to the major key you're  in.  For  example....say that  you  are  
jamming on the 'JIG' which is  in  A  major.  The relative minor 
would be F#. The minor blues scale works like this....1st or Root,  
minor 3rd, 4th,   5th,   7th   and  8th  (OCTAVE)  or  to  put  it   
another way...F#,A,B,C#,E  and  F# again.   Passing notes to  this  
scale would include C,G# and (just maybe) F. So if you transposed 
the JIG to say,  C major, then you would use the minor blues scale 
in A.

Formula?.....  To use the minor blues scale in a minor key,  say, 
A minor, just play the scale in the same key of this minor.

To use the same scale in a major key,  say D major,  just go back 
3 semitones (to B) and play your minor blues scale in that key.

Also  try  playing a in a major scale ONE WHOLE  TONE  BELOW  the 
minor key you are jamming in.

The  major  blues scale is just an extension of the  minor  blues 
scale,  notes being 1st, 2nd, minor 3rd, major 3rd, 5th, 6th, and 
8th (octave).  Passing notes would be the 4th,  raised  5th,  the 
major 7th, and (maybe) the dominant 7th.  This scale may be  used 
over  a  minor chord,  say 'A' by going up 3 semitones  to 'C' and  
then playing your scale there instead.  

Hope  this is'nt too technical for the novice.  There are  plenty 
of  good  books on soloing and improvisation and it  would  be  a 
good idea if you got a hold of one or two.

If  you  transpose  a  jam  too far  up  or  down,  some  of  the 
instruments  are  going to sound a bit  strange  i.e.  (the  bass 
track sounds like a banjo),  then obviously,  the remedy would be 
to  further  transpose  the  bass  track  down  an  octave   (-12 
semitones).

Although  the tracks / parts are labelled with  their  instrument 
names,  don't be afraid to turn that acoustic upright bass into a 
fretless or slap bass if that's what sounds good to you.
The same goes for keyboard parts,  i.e. electric piano instead of 
acoustic.

You most definitely will be able to use these jams straight away 
with the Roland U220 fitted with the percussion card. For users of 
the Roland U220 who have long lost their original presets, we have 
included them on this disk as a 'SATELLITE.BNK as well as the 
Satellite Utility (thanks to Steinberg for releasing this excellent 
utility into the public domain) we have included it as a PRG.  
but you can also use it as a desk accessory.  More  on this later.

Note: We have made some minor changes to some of the patches, i.e.
voice reserves and so on in order to help get the best from both
RAMJAM and the U220.

5.  Drum & Percussion Layout



         SOUND LIST as per MT32/U220 w/ percussion card.

                        C1  - BASS DRUM
                        C#1 - RIM SHOT
                        D1  - SNARE
                        D#1 - CLAPS
                        E1  - SYNARE
                        F1  - LO TOM
                        F#1 - CLOSED HAT
                        G1  - LO TOM
                        G#1 - SEMI OPEN HAT
                        A1  - MEDIUM TOM
                        A#1 - OPEN HAT
                        B1  - MEDIUM TOM
                        C2  - HI TOM
                        C#2 - CRASH
                        D2  - HI TOM
                        D#2 - RIDE CYMBAL
                        E2  - *
                        F2  - *
                        F#2 - TAMBOURINE
                        G2  - *
                        G#2 - COW BELL
                        A2-B2-*
                        C3  - HI BONGO
                        C#3 - LO BONGO
                        D3  - CONGA SLAP
                        D#3 - HI CONGA
                        E3  - LO CONGA
                        F3  - HI TIMBALE
                        F#3 - LO TIMBALE
                        G3  - HI GO BELL
                        G#3 - LO GO BELL
                        A3  - CABASA
                        A#3 - SHAKER
                        B3  - WHISTLE SHORT
                        C4  - WHISTLE LONG
                        C#4 - QUIJADA
                        D4  - * 
                        D#4 - CLAVE  
                        

If you have'nt got an MT32 or a U220, it's no problem cause
all you need to do is remap your drum unit to the same midi
note numbers.




* NO SOUND ASSIGNED TO THESE NOTES ON THE MT32
BUT MAY BE USED BY THE U220 WITH THE PERCUSSION CARD. 








6.  Drum & Percussion Definitions
                        
We  had numerous calls concerning the names and  descriptions  of 
certain  percussion instruments during the release  of  Dr.  Beat 
vol.  1  where  we had to explain what  the  various  instruments 
looked  and  sounded  like.  This  prompted  us  to  include  the 
following information.



BASS DRUM - A Big drum that you play with your foot.

RIM SHOT  - Should be called sidestick. Used a lot in 
Ballads.

SNARE     - This drum provides the Backbeat of most styles.

CLAPS     - Hopefully more than one person applauding after 
your first gig.

LO TOM    - Another BIG Drum but this one is hit with a 
stick.
      
CLOSED HAT- Not the kind to wear when you have a headache.

SEMI OPEN HAT - See Closed Hat.

MEDIUM TOM  - A smaller drum that is also hit with a stick.

OPEN HAT  - Opposite of a closed hat.
                        
HI TOM - A drum smaller than the Medium tom which is again hit 
with a stick.

CRASH - What the drummer wants to do at the end of a gig.
        A cymbal used for adding impact to a beat.

RIDE CYMBAL - An airy sounding cymbal sometimes used as an 
alternative to keeping the time with the Hi Hat.

TAMBOURINE - A hand held Jangly instrument with what looks like 
loads of little cymbals.

COW BELL - Used to let you know a cow is coming.

HI BONGO - A hand struck cowhide skin on a wooden or fiberglass 
shell. One of TWO, they are physically connected to each other.
They can also be played with sticks.

LO BONGO - The other half of HI BONGO.

CONGA SLAP - Sheila E. has one of these and it's deadly!
It's also reffered to as Muted conga.

HI CONGA - Cowhide skin on a long wooden or fiberglass shell.
Normally played with the hands but may also be struck with a 
stick.

LO CONGA - Just a bigger version of HI CONGA.

HI TIMBALE - Again, a cowhide skin a bit thicker than a normal 
drum head but stretched over a Tin or Copper shell. Sounds very 
much like Mega Tin Cans.

LO TIMBALE - A Bigger version of HI TIMBAL.

HI GO BELL - Like little cowbells in the shape of a cone.
Two of them connected . See LO GO BELL.

LO GO BELL - See HI GO BELL.

CABASA - A hand held instrument heavily filled with sand and 
wrapped in metal beads. Can be used as a shaker as well.

SHAKER - A Very Nervous Musician.
         A wooden or metalic hollow cylindrical device. Can be 
         filled with Rice or Beans (small ones) or both.


WHISTLE SHORT - The kind you get when you're not at your best.
WHISTLE LONG - You must be looking good.

QUIJADA - Like a very thick wire coat hanger bent into a sort of 
keyhole shape with a wooden ball at one end and a rattler at the 
other. 
       
CLAVE - Two wooden sticks about an inch in diameter. One held in 
one hand and being struck by the one in the other hand.




7. SATTELITE
------------
We  have  included a Steinberg's Sattelite which is  a  Universal 
System   Exclusive  Bulk  Dump  Utility, which   Steinberg   have 
generously  released into the public domain,  and the  U20/U220's 
original  factory  presets  saved  as  a  Sattelite  Bank   (file 
extension 'BNK'.  The  presets have been 'tweeked' just a bit  in 
order to optimise performance. 

Sattelite may be used as a .PRG (Program) or an .ACC (Desk acce-
ssory) by simply changing its file extension using the show info
option on the Atari Gem Desktop (assuming that you are booting 
from this disk.

To load this bank,  you must enable your U220's System  Exclusive 
Receive or else nothing will happen.

If  you are running Sattelite as a desktop Acc.  just  point  the 
mouse at desk and click on Sattelite. To save your current setup, 
enable  Sys  Ex on the transmitting unit,  click  on  RECEIVE  on 
Sattelite,  then  initiate a bulk dump on the transmitting  unit. 
You  will see some numbers registering in Sattelite  letting  you 
know  that  something is happening.  When this  number  scrolling 
stops, click anywhere in the centre of Sattelite's screen and you 
will be presented with a file selector.  Name your bank and  make 
sure the last three letters (file extension) reads .BNK
Click on OK and that's it.

To load a .BNK, point and click on Sattelite in the desk menu and 
click  on  UTILITIES then on DUMP UTIL,  then click  on  TRANSMIT 
(making  sure  that  a-your receiving unit has got  it's  Sys  Ex 
enabled and b-the right disk is in the drive).

IMPORTANT.  Before you load the U20/U220 '.BNK' , be sure to save 
your internal patches/timbres that you may have changed since you 
bought your unit.

In case you are using a unit other than a U20/U220, it would be a 
good  idea to have all your patch names/midi program  numbers  on 
paper  so  that  you can make the appropriate  changes  with  the 
minimum of guesswork.


8. FILE HANDLING
----------------
If you are not used to,  or know the difference between  folders, 
files, root directories and the like......read on.

a)  Start up your midi system as normal,  i.e.  boot up with your 
sequencer disk in the drive, turn on your synths, modules, etc.

b)  Insert your RAMJAM disk (BACKUP)

c)  Go  to  'File'  on the 'Menu Bar' and click  on  'LOAD  MID', 
Midifile or 'IMPORT MIDI'.  The standard Atari file selector  (or 
replacement) will appear with a list of the 'FOLDERS'  containing 
each song's 'MID' files and 'INF.DOCS'

To  open a folder,  just click once on the folder's name and  you 
will  then be presented with yet another list...  but  this  time 
the're not 'FOLDERS' but 'FILES' with the file  extension  'MID', 
'DOCS',  etc.  It's a good idea to read/print the 'DOC' for  each 
song BEFORE you load them.

d)   Double click on ????????.MID (where  ????????  is  the  file 
name) and let your sequencer  do  the rest.

Once  loading  is complete,  as mentioned above,  you  can  start 
your  sequencer and have a listen but you may have to  fine  tune 
program numbers,  volume settings,  octave ranges,  etc.  on 'the 
fly' until you are satisfied with the results.  Once you have set 
the songs up to your satisfaction,  you can then resave the songs 
to a blank formatted disk as a 'normal' sequencer song with a new 
title  or name if you like.  You may have to close  the  'FOLDER' 
when you go to save or indeed,  load another file because in some 
cases,  the  ST does'nt know that you have changed disks  and  so 
will still have the LAST SELECTED FOLDER. 
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