Cybermate

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Screenshots - Cybermate

Cybermate atari screenshot
Cybermate atari screenshot
Cybermate atari screenshot
Cybermate atari screenshot

Information - Cybermate

GenreGraphics - AnimationYear1987
Language[unknown]PublisherAntic Publishing
DeveloperTektronixDistributor-
ControlsKeyboardCountryUSA
Box / InstructionsEnglishSoftwareEnglish
Programmer(s)

Kimball, Mark

LicenseCommercial
SerialST TypeST, STe / 0.5MB
ResolutionMediumNumber of Disks1 / Single Sided / HD Installable
Dumpdownload atari Cybermate Download / MSAMIDI
Protection

Additional Comments - Cybermate

Other version with the same title:


Antic Publishing (version 1.1) ().

Instructions - Cybermate


                             CYBER STUDIO ANIMATOR
                                    3/25/87


    The CYBER STUDIO ANIMATOR is a software "movie projector" designed to
    show the unedited animations you have created using the CYBERMATE
    Record function in CAD-3D 2.0.  The ANIMATOR is specifically designed
    to easily display those animations created from in CAD-3D 2.0 before
    they have been edited with CYBERMATE.

    Use the ANIMATOR as follows:

    1.  Create a CYBERMATE Recording from CAD-3D 2.0.  This will generate
    two files -- FILENAME.PI1 and FILENAME.DLT.

    2.  Run ANIMATOR.PRG.

    3.  A GEM file-selector box will appear.  Adjust the drive path to
    point to whichever drive contains your Recording files, and select the
    Recording file with the .PI1 extender.  (The ANIMATOR will
    automatically load both the .PI1 and the .DLT file into memory.)

    4.  After the Recording data has been loaded, an alert box will ask if
    you wish to load any more .DLT files.  In most cases, you would answer
    NO to this, unless you have a chained sequence of DLT files.

    NOTE:  Chained .DLT files will share the same .PI1 file.  Unless your
    original recordings are designed to take advantage of this, you may see
    some unusual results.

    5.  A message screen will appear asking you to press one of the
    Function keys to begin the display.  Press any Function key to begin.

    Once the animation begins, you may control it with the following keys:

        [F1] thru [F10] controls speed.  ([F1] = 10fps, [F10] = 60fps)
        [F]  switches to Forward looping (default).
        [R]  switches to forward/Reverse (ping-pong) looping.
        [B]  switches on double screen buffering.
             (Buffering smoothes (and slows) animation.)
        [Space]  pauses the animation.
        [Undo]  exits to desktop.
        [Control]-[*] disables keyboard.
        [Help]  brings up a text help screen.

    NOTE:  The asterisk in [Control]-[*] must be the one on the numeric
    ten-key pad.  The [Help] key will search whichever path the .PI1 file
    was loaded from for a file named HELP.TXT (provided on your disk).  If
    this file is not on that disk, a message will appear informing you of
    the problem. If you have room, the simplest drive configuration for The
    ANIMATOR is to place both animation data files (.PI1 and .DLT) on the
    same disk with ANIMATOR.PRG and HELP.TXT.


    BATCH FILE

    If you wish to create a stand-alone animation disk for others to use,
    you may create a batch file (command instruction file), and install the
    ANIMATOR.PRG program in such a way that it will load the display data,
    and automatically begin the animation at the control settings you wish.
    Here's how to do it:


    1.  On the same disk, place ANIMATOR.PRG, HELP.TXT, and both animation
    data files (.PI1 and .DLT).

    2.  Create a standard ASCII text file (using 1ST Word, or some such
    editor) which contains the following format of commands:

             FILENAME.PI1  b f r k 7 x

    where    FILENAME.PI1  is the name of your .PI1 data file,
             b = Screen buffering ON,
             f = Forward looping,
             r = Reverse (ping-pong) looping,
             k = Kill keyboard input,
             0-9 = Function-key speed (0 = [F10],
             x = Signifies end of batch file.

    Select the commands you wish, create your text file, and save it to
    disk with and extender of: .RUN.

    As an example:  Your disk contains ANIMATOR.PRG, HELP.TXT, CARTOON.PI1,
    CARTOON.DLT, and a batch file called CARTOON.RUN, containing:

             CARTOON.PI1 b f k 7 x

    which means: Load data files CARTOON.PI1 and CARTOON.DLT, display the
    animation with the buffers on, in a forward loop, kill the keyboard (so
    no one can accidentally stop the display), and show it at a fairly fast
    rate ([F7]), end of file (x).

    Now that you have everything in place, set your system for
    medium-resolution, click once on ANIMATOR.PRG to highlight it, then
    select Install Application... from the Options drop-down menu.  From
    within the dialog box, type RUN in the Document Type slot, make sure
    that GEM is highlighted as Application Type, and click on OK.

    Next, adjust the directory display window to show only CARTOON.RUN and
    (if possible) HELP.TXT.

    Finally, select Save Desktop from the Options menu.

    That's it!  Now, reboot your ST with the disk in drive A:,the window
    will appear in medium-resolution, showing the two files: CARTOON.RUN,
    and HELP.TXT.  A user can click on HELP.TXT to see instructions, or
    click on CARTOON.RUN to load and run your animation.

    STEREO ANIMATOR

    If you are animating stereo images, use the ANIMATST.PRG instead of
    ANIMATOR.PRG, and make sure that all your stereo files are on the same
    disk.  ANIMATST.PRG works the same as ANIMATOR.PRG, with the three
    exceptions:

        1.  No Help file is available.
        2.  Screen buffering is not available.
        3.  Exit the program by pressing [Q] instead of [Undo].












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