Worm

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Screenshots - Worm

Worm atari screenshot
Worm atari screenshot
Worm atari screenshot
Worm atari screenshot
Worm atari screenshot
Worm atari screenshot
Worm atari screenshot
Worm atari screenshot
Worm atari screenshot

Information - Worm

GenreArcade - Collect'em!Year
LanguageMachine LanguagePublisher[no publisher]
ControlsJoystickDistributorInternational Freeware Assoc.
Players1Developer[n/a]
ResolutionLowLicensed from-
Programmer(s)

Graham, Craig

CountryUnited Kingdom
Graphic Artist(s)

Graham, Craig

SoftwareEnglish
Game design

Graham, Craig

Box / InstructionsEnglish
Musician(s)

Graham, Craig

LicensePD / Freeware / Shareware
Sound FX

Graham, Craig

Serial
Cover Artist(s)ST TypeST, STe / 0.5MB
MIDIVersion
Dumpdownload atari Worm Download / STNumber of Disks1 / Double-Sided
Protection

Instructions - Worm

                         WORM - The Game
                         ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ
The Storyline
ÿÿÿÿÿÿÿÿÿÿÿÿÿ
     In  a  world  invaded by  monsters,  the  very  existance  of 
wormkind is threatened. The worms of the future, are under threat. 
There  may not be a next generation of wormkind unless a hero  can 
be found to rescue the wormeggs from the clutches of the monsters. 

     Ooey Gooey the worm is such a hero. And you are Ooey Gooey.
Go forth into the land and rescue the wormeggs...



The Gameplay
ÿÿÿÿÿÿÿÿÿÿÿÿ
     Gameplay  is  of  the familiar  tried  and  tested  platforms 
format.  The  only differance from the norm being that  you  don't 
jump,  you fly.  If you're not standing on anything and you're not 
flying, you fall as you would expect.

     You must collect all the wormeggs on a screen to progress  to 
the next. There may be other objects on the screen as well such as 
extra lives or bonus diamonds. Although it's nice to collect these 
(more lives and higher scores) it is not crucial, and once all the 
wormeggs are collected you progress to the next screen,  any other 
objects go straight down the pan.

There are several types of collectable object:

     i)   The wormeggs - collect all these to finish a screen.

     ii)  Bonus diamonds - extra points for collecting these.

     iii) Extra lives - self explanitary really.

     iv)  Extra fuel cans - refill the heli-pack fuel tank to  the 
                            top.

     v)   Freezes - these freeze all the monsters on a screen  for 
                    the  duration.  Although they  aren't  moving, 
                    you'll still die if you're stupid  enough  to 
                    walk into one.

     vi)  Invulerability  -  top stuff this  one,  you  cann't  be 
                             killed by the aliens for the rest  of 
                             the screen. You can however still run 
                             out of fuel.

The game consists of 25 screens,  some (but not many) of which are 
bonus screens with no aliens and lots of diamonds.

You get 3 lives to begin with.

Control
ÿÿÿÿÿÿÿ
     The  game is controlled via a joystick in the  joystick  port 
(the  one with no mouse in it).  The controls are :

     LEFT &  RIGHT  - move left & right (suprising eh?) 

         and

          UP        -  activate heli-pack (fly upwards  but  this 
                         uses up valuable fuel)

At  the bottom of the screen there is an information  panel.  This 
shows  fuel  remaining for the heli-pack (when that runs  out  you 
die) and lives remaining (in the form of a row of worms).
If any special objects are collected, these are shown here as well 
(until they run out at the end of screen).


Files
ÿÿÿÿÿ
   There should be the following files to allow the game to work:

     \WORM\
        WORM.PRG
        MUSIC.SPL
        MUSIC.PAF
        SOUNDS.SND
        \SPRITES\
               BLUEBALL.SPR
               BONUS.SPR
               BRICK.SPR
               CONBONES.SPR
               CONPIPE.SPR
               DRILL.SPR
               EYEBALL.SPR
               FREEZE.SPR
               FUEL.SPR
               GAMEOVER.SPR
               GETEGG.SPR
               GRASST.SPR
               HBONES.SPR
               HPIPE.SPR
               INVUN.SPR
               LONGSTAL.SPR
               PILLAR.SPR
               PLATFORM.SPR
               SHORSTAL.SPR
               SCREEN1.SCR
               TITLES.SCR
               TREE.SPR
               VBONES.SPR
               VPIPE.SPR
               WELLDONE.SPR
               WORMD.SPR
               WORMDIE.SPR
               WORMEGG.SPR
               WORML.SPR
               WORMLOGO.SPR
               WORMR.SPR
               WORMU.SPR
               XTRAFUEL.SPR
               XTRALIFE.SPR
     
Animation and Graphics
ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ
     All  graphics  were produced using a  custom  written  sprite 
designer  (written in HISOFT 'Power Basic',  a real stonker  of  a 
language  if anyone out there hasn't already got it) and  animated 
using custom assembly language code. The worm alone consists of 21 
frames of animation.


Sound
ÿÿÿÿÿ
     Music sampled via the sampler design shown in STAMIGA  format 
many moons ago, using a custom written sampler program.

     Spot effects produced using EIDERSOFTS 'Pro Sound Designer'.


Coding
ÿÿÿÿÿÿ
     All game code produced using HISOFT 'DEVPAC2'.
All  developement  utilities  produced  using  HISOFT  'Power 
Basic'.


Contact:
ÿÿÿÿÿÿÿÿ
     Any advise, criticism, money or job offers to :

          CRAIG GRAHAM
          46 SCHOOL ROAD
          LANGOLD
          WORKSOP
          NOTTS
          S81 9PY.

     EMAIL : Craig.Graham@newcastle.ac.uk
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