Ultimate Minesweeper (The)

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Screenshots - Ultimate Minesweeper (The)

Ultimate Minesweeper (The) atari screenshot
Ultimate Minesweeper (The) atari screenshot
Ultimate Minesweeper (The) atari screenshot

Information - Ultimate Minesweeper (The)

GenreBrain - MinesweeperYear1996
LanguageCompiled CPublisher[no publisher]
ControlsMouseDistributor-
Players1DeveloperKillers
ResolutionVGA / RGBLicensed from-
Programmer(s)

Burany, Eddie [Prowler]

CountryYugoslavia
Graphic Artist(s)

Burany, Eddie [Prowler]

SoftwareEnglish
Game design

Burany, Eddie [Prowler]

Box / InstructionsEnglish
Musician(s)

-

LicensePD / Freeware / Shareware
Sound FX

[unknown]

Serial
Cover Artist(s)ST TypeTT, Falcon030 / ?
MIDIVersion0.1
Dumpdownload atari Ultimate Minesweeper (The) Download / Zip-packed folderNumber of Disks? / ? / HD Installable
Protection

Instructions - Ultimate Minesweeper (The)

The Ultimate Minesweeper V0.1 (preview)
---------------------------------------

T.U.M is FREEWARE. Copying and distribution is allowed, only if it's files are
kept together and not changed. Making profit on selling this program is strictly
prohibited.

The following files should be always together:

TUM.PRG        Program
TUM.RSC        RSC file in English
TUM.GFX        Graphics
README         You're reading it at the moment

SFX\           Sound Samples (ripped from Atari's 'Landmine')
   CHIM.RAW
   CHIN.RAW
   EXPL.RAW
   HORN.RAW
   POOF.RAW
   YEAH.RAW

My address:
Endre Burany
Bulevar Cara Lazara 81
21000 Novi Sad
Yugoslavia

E-mail:
aburanj@sezampro.com
s6606bur@sun10.vsz.bme.hu

I decided to write my own Minesweeper as I wasn't satisfied with any
Minesweeper clones I've met for Atari. It seems that their authors forgot to
implement square opening with BOTH mouse buttons.
So this version solves that problem, but as it's only a preview, it still has
some known bugs and limitations:

1. Although I tried to write a 100% clean GEM program, there are problems with
redrawing the window. The problem is that vro_cpyfm, which is responsible for
graphics ignores GEM clipping (I think that vro_cpyfm is actually equal to the
bitblt function of Line-A). Any idea what to use to have fast, flexible gfx
display in all resolutions?

2. The program currently works correctly only in the 640x480x16 resolution of
the Falcon. Other resolutions will be supported in the near future (all of
them, I hope).

3.  The sound is played using the new Xbios functions of the Falcon, other-
wise you have to switch it off.

Planned improvements:

- to be able to run in any resolution
- to be able to run also as an ACC
- dialogues in windows
- fixed bugs

   Prowler of Killers, September '96
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