Tycoon

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Screenshots - Tycoon

Tycoon atari screenshot
Tycoon atari screenshot
Tycoon atari screenshot

Information - Tycoon

GenreStrategy - Stock Market / CorporateYear1988
LanguageCompiled BASICPublisherBudgie UK
ControlsMouseDistributor
Players1Developer[n/a]
ResolutionLowLicensed from
Programmer(s)

Rush, Simon

CountryUnited Kingdom
Graphic Artist(s)SoftwareEnglish
Game designBox / InstructionsEnglish
Musician(s)LicenseCommercial
Sound FXSerial
Cover Artist(s)ST TypeST / 0.5MB
MIDIVersion
Dumpdownload atari Tycoon Download / MSANumber of Disks1 / Double-Sided
Protection

Instructions - Tycoon

ALL ABOUT TYCOON 

This is the LICENCEWARE Playable version of Tycoon from 
the new software house FILTHY RICH SOFTWARE. The playing aims in 
our games is to make money and loads of it. Various scenarios are 
planned but the first one is aptly called Tycoon and is based 
around the idea of Exploration and Mining. I hope this will be the 
first in a very long line of its type which are severely lacking 
from the ST and 16 Bit scene.

This is obviously a slightly cut down version of what has been 
planned. Some text input options will be replaced later with 
graphical ones.

This game will only lasts 30 rounds but in the real thing it
can be restricted from 100 to 400 in steps of 100. Alternatively
you could have an endless game (4 Rounds equal one year).

In the final version 6 players will be allowed and this can 
consist of any number of human and Computer players (ranging in 
ability from 'Dimwit Barnes' to 'Devious JR Ewing')

No sea searhes have been included because this will take effect 
randomly after 10+ years. At present it is just treated the same 
as land and you can mine it.

A simple help facility will also be implemented.

There will simply be no other STRATEGY game like it.

INSTRUCTIONS TO PLAY

I have already set up the data required to play so the data will 
be automatically loaded and place you at the MAIN MENU.

At the Main Menu there are several options. I will go through 
them in detail below but first the major objectives of this game.

1. To explore and find Minerals.
2. To build a transport link from the field to a port. (A field is 
   classed as the mining position given)
3. To build a mine on the field.
4. Sell the extracted minerals for the most money possible.

Simple, but there are some important twists to the game which add 
the necessary sparkle so we don't bore you to death.

I will now explain the various options available to play the game 
while giving you some idea of the devious ploys I have to make you 
think hard about what to do next, when things don't go according 
to plan.

I will ignore RETURN options as these simply return you to the 
Main Menu without doing anything.

Most other messages which appear throughout the game should be 
clear enough as to not need explaination. Like 'Do you wish to
Cancel Previous Search?'

All options printed at the bottom right in a white require you to
PRESS RIGHT KEY ON MOUSE

This will hopefully not be the case in the full version but you'll
get use to it.

1. EXPLORE - 4 options
Select any of these options and you will have a block controlled 
by the mouse this will select the search zone. Simply click left 
to place it where you wish to explore. You will be given a zoomed 
view of the site. (Test Drill will further ask you to specify a 
site to drill)

Here's an idea of the full version results.

a. AERIAL - An aerial survey is the most basic and would just give 
you a very unreliable break down of whether any minerals in this 
area would be magnetic (Iron and Nickel), Radioactive (Uranium) or 
other (all remaining). Also watch for River Deposits.

b. SOIL - A ground survey which will give you a more accurate view 
of any Surface Minerals present. Some small traces of Deep 
may appear but it's terribly unreliable. Full keys of colours are 
displayed and you have to think about what is possibly there on 
this display.

c. GRAVI. - Gravimetric for short. This is a survey searching for 
density of the rocks/minerals below. eg. Hard( Lead and Uranium) 
This type of search is for deep minerals larger potential fields 
but they are more expensive to get at.

a to c. - All survey results are printed at the beginning of your 
next turn. Further investigation should only be required on 
clusters of matching colours. Single dots are probably anomolies
which the surveying equipment has suspected. It is highly
unlikely single dots will be mineral deposits. 

d. TEST DRILL - If you suspect a field site at a location you have 
surveyed then you MUST test drill it to actually claim and verify 
the assumption is correct. Care must be taken to locate the test
drill on the correct spot. A small extension of the test drill area
is tested. Once you have found such a site it is yours and
no-one else can extract from it. Note your mine number as it will
be needed later. (If you forget see MINE - SHOW).

You will only be allowed one search of each type.

All surveys will show shades of colours which represent quality. 
This is a very important factor because everyone has their own 
limits to what they can mine. (Look under Status) This is randomly 
decided when you create a NEW game (this version is set). It is 
fairly easy to comprehend. If you find some IRON and its 
quality is 10% you will only be able to mine it if your own rating 
in IRON is equal or below 10. If your rating is greater I am 
afraid your company does not have the technical knowhow on how to 
extract that deposit economically. So the lower your ratings in 
minerals the better, I think Specialisation better describes it.

Again in this version all finds are set at 50 to 80% so you are 
more than likely be able to mine anything found. Shading will be 
in 4 categories 1 to 20, 21 to 40, 41 to 60 and 61+

Quotas will play a role in any find and this time the higher the 
rating the greater possibility of a country accepting your 
products to be imported to their fair lands. However, prices could 
be better elsewhere and you are well advised to try them first.

2. MINE - 6 options
All these options are related the mines and those already opened.

a. SHOW - Will go through all the mines you have discovered and 
tell you all about them.

b. OPEN - Use it to re-open a closed mine if price increases to 
make it economically viable to extract again.

c. CLOSE - Used to close a mine if price drops too low and makes 
the mine inefficient.

d. # PROD. - Abbreviated for change Production Rate. You can vary 
this at any time for any reason to change production from 30 to 
100 in steps of 10.

e. # MARKET - If prices change favourably elsewhere then we 
suggest you change to the better market if you are accepted.

f. # ROUTE - This will no longer be used.

3. BUILD - 5 options
a. ROAD - To create a link between the field and port. This must 
be done before building a mine. Otherwise how could you get all 
that heavy equipment for the mine to the site. This is going to be 
graphically represented in the full version.

b. PIPELINE -  It will be the same as road for OIL RIGS.

c. PORT - Not yet implemented.  An expensive process but you can 
build your own PORT.

d. STORAGE - Not yet implemented. A place to store minerals until 
a favourable price comes along or to influence price by massively 
selling to force prices down and kill an opponents potential gain.

e. MINE - To Build a mine on a field with a transport link.

4. SHARES - 4 options
You will immediately be shown a display with all shares available 
and prices. Where RED lettering is used means the company share 
has been suspended. When suspected you can not buy stock because
it has been taken over by a player. However, you can sell anything 
you hold to the party who is now the owner. This can be done at 
any time and could be used to financially squeeze another company 
who is forced to buy the stock.

a. HOLDINGS - Your present shares owned by % in each company
b. INFO - Will cost you $100,000 to find out who owns what 
percentage in a specific comapny. Along with est. Earnings and 
which country it orginates from.
When new companies come to the market details will vary slightly.
c. BUY - To buy shares in a company.
d. SELL - You will be immediately shown the exact number owned by 
your company and then asked for the number to sell.

* Take over rules will loosely follow the London Stock Exchanges *

At 5, 15 and 30% you declare your interest in a company and as you 
near the 50% take over find it more difficult to buy shares in 
that company.

Completely new companies will occasional term up with benefits of 
great interest to certain companies. ie. a specialist in Copper may 
offer 10% off your mining ratio while its good relations with 
JAPAN may add 15% to your quota limit. It is up to you to find out 
such details by using the INFO.

5. PRICES - Select the mineral and see all prices in all 
countries.

6. STATUS - See all your own Quotas and Quality Mining Ratings.

7. NEXT - When you've finished all your searching and changes 
select this to move on to the next player. First see your 
expenditure and income then at the beginning of your next go you 
will be shown the results of your own searches so you can act upon 
them.

8. PRINTER - Limited details will be printed out if this option is 
on. The full version will allow full printouts on key or 
automatically printed according to further options you can set up 
and save.

9. FILE - 4 options

All disabled except QUIT.

a. LOAD - Load a saved data file.

b. SAVE - Save present data

c. NEW GAME - Create a new game

d. QUIT - Exit the program.

This program is a completely new concept in software Entertainment 
and I would like to hear your views on this idea that I have 
already spent a lot of time working on. Please take a little of 
your own time writing to tell me your views good or bad.

If you do write you are under no obligation to purchase the 
finished product.

Expect the full version some time in September 1989 

If you have any suggestions or points to make then please feel 
free to jot these points down and I will consider them for the 
full version which I am now completing.
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