STrEet Fighter II

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Screenshots - STrEet Fighter II

STrEet Fighter II atari screenshot
STrEet Fighter II atari screenshot
STrEet Fighter II atari screenshot
STrEet Fighter II atari screenshot
STrEet Fighter II atari screenshot
STrEet Fighter II atari screenshot

Information - STrEet Fighter II

GenreSports - Boxing / Martial ArtsYear1994
LanguageMachine LanguagePublisher[no publisher]
ControlsJoystick, KeyboardDistributor-
Players2 (sim.)DeveloperTrio
ResolutionVGA / RGBLicensed from

Mandin, Patrice [Data]

Graphic Artist(s)


Game design

Capcom [company]

Box / InstructionsEnglish, French


LicensePD / Freeware / Shareware
Sound FX


Cover Artist(s)ST TypeSTe Only, Falcon030 / ?
Dumpdownload atari STrEet Fighter II Download / Zip-packed folderNumber of Disks? / ?

Instructions - STrEet Fighter II

STrEet Fighter II v0.93 (sf2.tos for STE and Falcon)
Falcon Fighter II v0.93 (sf2_tc.tos for Falcon)
(July, 21st 1994)
by Patrice Mandin


	SF2 is a combat game which had a great success in the beginning of
90's, on the SNES, and then came his adaptation on all machines and a
huge number of derivatives and clones.

The program

	This is a straight binary. It's an old code, so it may dislike your
configuration. Commands are displayed. Press SPACE to play (wait a bit, it
needs to initialize sprites). The only available character is Chun li, for
both players (it takes less memory). To control the character, use standard
joysticks (plugged under the keyboard, berk).
	Press SPACE to quit

	The game runs in 320x200 16 colours (or merely gray-levels) mode,
because it was originally developped on STE. It easily runs at 50 frames
per second on a Falcon.

	First try of game in Overscan (384x200) True Colour mode. It is
one of my first programs on Falcon. It has many bugs: no collision test,
no good sprites clipping, because sprites where converted to be displayed
for TC mode (there is no more planes). I think that a bit more work, it
would become a very good version compared to SNES one.

The game

	To play, just come closer to your opponent and press adequate keys
to hit him (standards joysticks have only one button, so I used the kbd).
When an opponent has no more energy, game is not finished, you can continue
to fight.

Player 1 : joystick port 1
	Low	Middle	High
Punch	7	8	9
Kick	4	5	6

Player 2 : joystick port 0 (mouse port)
	Low	Middle	High
Punch	A (Q)	Z (W)	E (E)	azerty (qwerty)
Kick	Q (A)	S (S)	D (D)

Have a look at:
	- Blitter collision test (pixel precise test)
	- Multi speed groud scrolling (bottom of screen)
	- On-screen energy bars
	- The use of blitter and hardware scrolling
	  All the background is hard scrolled, all other display (without
	  any exception) are blitter-done.
	- Speed against US Gold's official release.
	- Sound effects, badly sampled from the SNES (a bit shitty) 
	  are played with the STE DMA.
  	- What STE games could have been with a minimal work.

							Patrice Mandin
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