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Screenshots - Static

Static atari screenshot
Static atari screenshot
Static atari screenshot
Static atari screenshot
Static atari screenshot
Static atari screenshot

Information - Static

GenreCards - SolitaireYear1998
LanguageMachine LanguagePublisher[no publisher]
ControlsJagpad, Joystick, Keyboard, MouseDistributor-
Players1, 2+DeveloperReservoir Gods
ResolutionVGA / RGBLicensed from-

O'Reilly, Leon [Mr. Pink]

CountryUnited Kingdom
Graphic Artist(s)

Dempsey, Kevin [SH3-RG / Sparehead 3] / Lomas, Nathasha [Ripley]

Game design

Lomas, Nathasha [Ripley] / O'Reilly, Leon [Mr. Pink]

Box / InstructionsEnglish

Grant, Malcolm [MSG]

LicensePD / Freeware / Shareware
Sound FX

O'Reilly, Leon [Mr. Pink]

Cover Artist(s)ST Type? / 4MB
Dumpdownload atari Static Download / Zip-packed folderNumber of Disks? / ? / HD Installable

Instructions - Static

                            A GAME BY RESERVOIR GODS
                              RELEASE 1.0 (4/1/98)

     Static may be loaded from either  floppy   or  Hard Drive, but it is highly
advisable to boot if off  the  latter  since it is slow to load off floppy.

     To load the program  simply   double   click   on  STATIC.PRG  and once the
Reservoir Gods logo has come up, it will begin loading.

     After the program has loaded  you   will  be  presented  with the main menu
screen  including  Static   logo,   scrolltext,   rotating,  texture-mapped card
and  eight   icons   arranged   in   two   layers.    The  icons  represent  the
following  functions   and   can   be   found  in  the
corresponding places:

    PLAY THE GAME                                           QUIT THE GAME
    (Jagpad icon)                                          (No cards icon)
                   VIEW HIGHSCORES           INFO SCREEN
                     (Star icon)          (Magnifying glass)

                      XTRA MENU               SOUND MENU
                   (Pair of cards)            (Drum icon)
      JOKER MENU                                              GAME MENU
    (Jester's hat)                                          (Pair of dice)

     The top layer of icons (Play,   highscores,  info and quit) are all 'action
icons', while the bottom  layer   (Joker,  Xtra,  Sound  and Game) are all menus
which allow  you  to  configure  the  game to match your requirements.
     To access menus or perform actions,  use  cursor keys or jagpad to move the
white highlighter box  until  it  is  around the icon of your choice, then press
either space or Jagpad button A.
     When you select a menu  it  will  scroll   onto the screen and you will now
be able to change various aspects of the game by moving up or down, to reach the
desired option,  and  then  left  and  right  to  choose  difficulty levels, for
instance  to  increase 'Computer  Intelligence'  from  Average to  Smart.   Also
use  fire  or  space  on direct action options inside menus, such as 'Test Sound
FX', and also on the return to Main  Menu  option, always found at the bottom of
each menu box.
     You may also exit menu boxes quickly by  pressing escape or button B on the

                                   THE HYPE

coming to a Falcon030 near you soon...

                             S ' T ' A ' T ' I ' C

..from the director of 'tautology' comes the controversial new thriller.....

            "Outstanding. I was on the edge of my lawn." Daily Mail

..featuring Sharon Stone as  the  sultry  semi  clad  grocer  who has a popular
collection of melons...

                "I wept from start to finish." Evening Standard

...and Gerard Doapoo as the enigmatic  French  mechanic with the  part time job
at Kwik-Fit who falls madly in love with exhaust fumes..

                       "turgid" New Hedgetrimmer Monthly

...they were four different cops who either  played  by the rules or didn't and
now had to team up to beat the crap out of each other...

                        "absolute bobbins" The Observer will remember the colour of the sky when the terror begins....

                "It doesn't work on my PC with NVDI 2.5" Felice

         "STATIC"  a RESERVOIR GODS production  programmed by MR PINK
        graphics by RIPLEY and SPAREHEAD THREE  music performed by MSG
                 introducing CAPTAIN BIRDS EYE as FAMILY FEUD
      art direction RIPLEY lettering SH3 realtime stunts MSG bugs MR PINK

                             THE HISTORY OF STATIC

Summer 1997, somewhere in deepest Wales.

Mr. Pink has a temporary job working for the government.

He is working on a top secret government project. The government loans him a top
of the range computer so he can program in the privacy of his home. The computer
is a Pentium 200 with  oodles  of  memory  and  Windows  NT 4.0 as the operating
system. Mr. Pink is very unimpressed with this computer especially as NT ensures
that everything  runs  exceptionally  slowly.  The  programming  is  a  dull and
laborious task, and his only  moments  of  relaxation  come  by playing the free
games. In fact,  he  spends  rather  longer  playing  'Solitaire'  than actually
programming. But this is not what he records on his timesheet.

The project is completed and the government  takes back the PC. This is actually
the second PC he had borrowed -  the  first  one  blew up, leading to him making
lots of smug comments about PC reliability to the beleaguered IT department.

Mr. Pink is relieved to see the back  of  the dinosaur like hulking grey box and
its sloth like operating system. He  is  amazed  how an ancient operating system
like GEM on a  16mhz  computer  can  completely  outperform the latest operating
system on a 200mhz Pentium  II.  How  is  it  possible  for Microsoft to program
things so badly? The only slight tang  of  regret  is that he can no longer play
'Solitaire'. Cogs slowly start turning in his rusty brain.

Why not adapt this game to the falcon? Bring the playability of the original but
add hosts of extra  features,  true  colour  graphics  and  stereo DSP music and
sampled sound FX? Why not add  a multiplayer mode, artificial intelligence, card
stealing and player interaction?  Why  not  add  a  gaggle  of nasty jokers that
inflict damage on the other players? Why  not write a game that completely blows
the Pentium 200 version out of the water?

So just before coding the new Maggie shell, work began on Static.

The basic game engine was completed  fairly  quickly, but being a Reservoir Gods
game being basic wasn't  enough.  This  had  to  be  the  game  to end all other
'Solitaire' games. Mr. Pink and Ripley schemed over scores of diabolical jokers.
Some were just too evil and had to  be  left out of the game. Others had minimal
effect on the game and were also  excluded.  We  were left with a shock force of
battle hardened jokers, weapons to cast terror into the heart of opponents.

Ripley and sh3 painted some unique card  sets  -  these weren't just to be dull,
cliched playing cards. We  wanted  outrageous  colours!  We wanted diversity! We
wanted something different, something original.

The 'Scallies' were invented. This idea  was  inspired by the charming youths of
Liverpool who Mr. Pink has had much time  to  study over the last five years. He
suspects that their evil  ringmaster  is  a  shadowy  figure  known  only by the
pseudonym "Eddie's Cat".

In Static, the scallies enable you to  steal  cards off opponents, or place your
own cards on opponents boards to block  moves. In general, they create havoc and

Ripley came up with a brilliant idea  for  the high score table. Instead of just
typing a name in, why not let the  player actually 'sign' their name in the form
of graphics? They could draw their own logos or pictures. The sterile high score
entry form was cast aside and  replaced  with  a  pencil  and easel - a mini art
package for the successful to inscribe their name for posterity.

Sh3 painted some more excellent logos - he just seems to get better and better.
He and Ripley also created  a  vast  array  of  colourful background graphics to
bring extra life to the game.

Mr. Pink coded a gouraud shading routine for  the high score table and a texture
mapping routine for the main menu.  Under  the  strict eye of Ripley, everything
was carefully designed and put into place.

MSG composed not one but two  tunes  for  the  game.  The first is a pumping all
action mod designed specifically for  the  hectic hurly-burly of the multiplayer
game. The second is a  soothing  ambient  piece  designed  for the more relaxing
single player game.

Parts of the game were done  in  Wales,  Bolton, Liverpool and Harrogate with it
all being finally put together over Christmas and New Year in Abermule.

We hope you enjoy 'Static', the first Falcon game of 1998.

                                  BOARD LAYOUT

     During the game, the layout of  each  player's gaming board is as follows:

          |Face| |Face|  |Joker-|      |Top |Top |Top |Top |
          |down| |up  |  |Effect|      |Pile|Pile|Pile|Pile|
          |deck| |deck|  |Timer |      | 1  | 2  | 3  | 4  |
          |Pile| |Pile|  |Card  |      |One |Two |Thre|Four|

          |  1   |  2   |  3   |  4   |  5   |  6   |  7   |
          |      |      |      |      |      |      |      |
          |      |      |      |      |      |      |      |
          |      |      |      |      |      |      |      |
          .      .      .      .      .      .      .      .
          .      .      .      .      .      .      .      .

                                 PLAYING STATIC

If you are familiar with Solitaire, you  will  have  a  good idea of how to play
Static, but there are a lot of extra features that you should be aware of.

The game works with a standard pack of cards containing 4 suits.

The cards are shuffled and  placed  face  down  into seven columns of increasing
length. The remaining cards are placed in the deck.

The aim of the game is to more the cards from into 4 top piles.
Each ace pile can contain cards of one suit only, and they can only be placed on
the pile in order - that is ace at  the  bottom  followed by  2, 3, 4 etc. up to
king at the top.

When all four top piles have been filled the level is completed.

But how can you get the cards up to the top piles?

To begin the game, you  can  turn  over  the  card  at  the  bottom of all seven
columns. Any aces that are  turned  over  can  immediately  be placed on the top
piles. Any twos of the same suit can be placed on top of these aces.

If aces have been moved, then the face down cards under it will become revealed.
You can now turn these ever and examine them.

You won't find all the aces straight away,  so you'll need to move cards between
columns to reveal more of the face down cards.

A card can be moved to another column if:

a) The Column Is Empty
b) The column has a faceup card on the bottom of the column with is:
   i.  A different colour to the card to be placed.
   ii. A value 1 higher than the card to placed.

So if you wished to move a red 7,  this  could either be placed in a free column
or on top of a black 8.

If no moves can be made amongst the columns, you can turn over the deck cards to
see if there any cards which can be  placed  in the ace piles or any cards which
can be placed in the columns which will facilitate other moves.

If you are confused by this description, start  the game on one player mode with
a computer controlled player and which what  he  does. This is probably the best
way to learn Static!

To move the cards:
a) Click on desired card. It is now picked up.
b) Move to destination.
c) Click again to drop card.

Clicking is dependant on the control type:

 Mouse    - Press Left Button
 Joystick - Press Fire
 Jagpad   - Press Fire A
 Keyboard - Press 'Fire' (default fire key is Space)

To help jagpad and keyboard users finely  position their cursor, there is a move
slow key. This slows down the cursor movement.

 Jagpad   - Press Fire B
 Keyboard - Press 'Move Slow' (default move slow key is Left Shift)

If you wish to pause the game, you can press:

 F1           - Pause Game
 Jagpad Pause - Pause Game

Press fire on the pause screen to return to the game.

If you have become checkmated in  a  game,  you  can reshuffle your deck without
affecting the other player by pressing your rewind key:

 Control + Numpad ( - Rewind Player 1
 Control + Numpad ) - Rewind Player 2
 Control + Numpad 7 - Rewind Player 3
 Control + Numpad 8 - Rewind Player 4

Jagpad players can rewind themselves by pressing:

 Jagpad Option - Rewind Jagpad Player

If every player is stuck and you wish  to  proceed to the next level, you can do
so by pressing:

 F9       - Go To Next Level
 Jagpad 0 - Go To Next Level

If you wish to quit the game you can press:

 F10            - Quit Game
 Jagpad * and # - Quit Game

                                   GAME MENU

      The game menu, symbolised by  a   pair  of (possibly fluffy) dices, allows
you to set such fundamental  elements   as  the  number  of players per game and
their relative control  methods.  The menu options are as follows:

                               Number of Players

This options allows you to choose  the   number   of players you wish to compete
against (if any - single  player  games  of  Static are perfectly possible), the
maximum number of players  per  game  is  4  and  that may include any number of
computer opponents.

                          Player 1 - 4 Control Method

This option allows you to  choose   the   control  method for each player from a
choice of mouse, keyboard, Jagpad  port A  or  B  or Joystick port 0 or 1 (note:
players cannot use mouse and joystick in the same game).
It also allows you  to  set  which  players  you  wish to be computer-controlled
If you set all players to 'Computer'  then  the Falcon  will battle out the game
amongst itself (itselves?) and  you will be able to watch the demonstration.

                             Computer Intelligence

This option allows you to  set  the  level  of  Artificial Intelligence for your
computer opponents.   The   choices   range   through:  Genius,  Smart, Average,
Thicky or P.C. Owner (obviously  if you  select  the  latter you will be able to
beat it playing  with  your two big-toes  and  a pair of sponges sellotaped over
your eyes..).


This option allows you to  select  whether   all  player  will be dealt the same
cards ('Same')  or   whether   each   will   be   given  different  card layouts
('Different').  Choosing to have the same card layout for each player means that
none  of  the  players  has  an  initial  advantage  or disadvantage, so  it  is
perhaps   more   'politically   correct'.    But  setting  the  card  layout  to
'Different'  means that players will not be  able  to copy moves from each other
as each will have a unique, random layout.

                                Number of Rounds

This option allows you to  set  the   desired   number  of  rounds  in a game of
Static.  Any number from 1 to  99  can be set allowing for anything from a quick
game,  to  several  hours  (literally)  of uninterrupted gaming..

                            Player 1- 4 Define Keys

Here, if any players have elected   to   play  with  keys, they may define which
keys they  wish  to  use  for  controlling  their  movements  during  the  game.
Obviously if (for example) Player  3  has  selected their control method as Keys
they then must select option 'Player 3 Define Keys', if player 2 is on keys they
must select 'Player 2 Define Keys' and so on.
Keys which CANNOT be defined as control methods are the following Function keys:
'F1', 'F9' and 'F10' and also the  following  keys on the numeric keypad: either
of the two brackets: '(' and  ')' and  also  the numbers: '7' and '8' (only  the
'7'  and  '8' on the numeric keypad).
All other keys may be defined as control methods.

                                   JOKER MENU

     Jokers are cards which   when   dropped   on   a player's gaming-area [each
player's gaming-area is highlighted   by  a  coloured  vector-box  as a Joker is
moved across  it]   cause   one   of  many  different  affects  to  afflict  the
Joker's  victim,  all  of   which  are  designed  to  be disadvantageous.  Joker
effects range  from  the  mildly irritating to the wholly catastrophic.

     The Joker cards  themselves  are  individual  to  each  cardset  but can be
dropped universally by any player  using   any  cardset  on any player using any
cardset, unless a player   already  has  a  Joker  affecting  them  (this can be

quickly ascertained by seeing if they have  a Joker-Effect Timer card at the top
of their gaming-area).

     The different Jokers  in  the   different  cardsets  can  be  recognised as

The 'Stencil' cardset Joker has a Smiley symbol on it

The 'Portrait' cardset Joker has a large, black 'J' with cob-web

The 'Metallic' cardset Joker has a black exclamation mark on it

The 'Band' cardset Joker has a  brown  cross with a blue diamond shape
in its centre.

     The JOKER MENU allows you to  select which  Joker effects you wish to be in
play during the game as well as their relative frequency.

                                Joker Frequency

This option allows you to  set  the  frequency  with which Joker cards will turn
up in your deck.   You  may  also  turn  Jokers  off by setting the frequency to
     The  positive   levels   of    Joker    Frequency   are:   'Rare',   'Low',
'Average', 'Often', 'Frequent' and 'Epidemic'.  Those  who wish to have a quiet,
restful,  stress-free  game   of   Static   will   NOT   put  Joker frequency on

     If you   elect   to   play   with   Jokers   (i.e.   if   you   set  'Joker
Frequency' to  anything  other  than  'None')  you  may  then  want to configure
individual Joker  effect's  frequency,  or  turn off certain Joker effects which
you deem too nasty.
     To configure individual Joker  effects   simply scroll through the complete
list of Joker  effects  and  change their individual settings from 'None' (where
the Joker effect is  disable and  will  never  turn  up  in the game) to either:
'Rare', 'Normal' or 'High'.

     During the game when a  Joker   effect   is dropped onto a player's gaming-
area a  sample  will  be  played  announcing  which  particular effect they have
fallen victim to.  And  if  the  sample  is a little too obscure/muffled/surreal
for  you  to  recognise  which  effect  it  is representing, you can look at the
'Joker-Effect Timer card' which  will  appear  at  the   top   of  the  player's
board.   These  JETcards have a  different  picture  for each Joker  effect  and
for those effects which are timer-based (affecting a player for a certain amount
of time) they will  also  have  a   horizontal   timer-bar   running  along  the
bottom of them, which gradually  drains  down   until  the  effect has finished.
The JETcard will disappear when the   Joker effect has finished, indicating that
the player is now vulnerable to a new Joker attack once again..

                                 JOKER EFFECTS

The comprehensive list  of  Joker   effects   for  the  unregistered  version of
Static, the sample which is played  for  each  Joker as it comes into effect,  a
description  of   their   corresponding   JETcard   and   an explanation of what
each effect actually does, here follows:

Effect:   'CAGE'

Sample:   "Cage"
Voice:    'angry grandpa'

JETcard:  picture of a brown fence

'Cage' causes a player to   be   imprisoned  inside  their gaming-area, so while
they can continue playing on their own board,  they are unable to drop Jokers on
other players since  they  cannot move out across other gaming areas.


Effect:   'Disorientation'

Sample:   "Disorientation"
Voice:    'desperate, panic-stricken'

JETcard:  wibbly face with 'egg-white' eyes and wobbly, curly mouth

'Disorientation'  causes  a   player's   controls   to   be  reversed.
Especially nasty for computer opponents.


Effect:   'Slowmove'

Sample:   "Intel-inside"
Voice:    'syllabic sing-song'

JETcard:  286 processor chip

'Slowmove' causes a player's cursor to move excruciatingly slowly.


Effect:   'Fastmove'

Sample:   "Afterburner"
Voice:    'crackly growl'

JETcard:  040 processor chip

'Fastmove' causes a player's cursor to   move  at a ridiculous speed and results
in mass, comic, uncontrolled blunderings across the screen.


Effect:   'Colourlock'

Sample:   "Colourclash"
Voice:    'ancient, shaolin-buddha wizard'

JETcard:  padlock with two patches of colour in the top corners

'Colourlock' causes one of  the  cardset's   two  colours  to  be locked and the
player thus cannot pick up any cards of that colour.


Effect:   'Suitlock'

Sample:   "Straitjacket"
Voice:    'robotic'

JETcard:  black suit of clothes with legend 'NO'

'Suitlock' causes one of the cardset's  four  suits  to be locked and the player
thus cannot pick up any cards of that suit.


Effect:   'Oddlock'

Sample:   "Oddity"
Voice:    'inquiring crone'

JETcard:  padlock bearing number 13

'Oddlock' causes players to be unable  to  pick  up  cards of odd numbers, or to
pick  up cards off a column whose root  card  (the card at the base of a face-up
stack) is also odd.


Effect:   'Evenlock'

Sample:   "Even-up"
Voice:    'considered weighing up by self-important retired colonel'

JETcard:  padlock bearing number 8

'Evenlock' causes players  to  be  unable  to   pick  up  cards of even numbers,
or to pick up cards off a  column  whose  root  card  (the card at the base of a
face-up stack) is also even.


Effect:   'Family Feud'

Sample:   "FAMILY FEUD"
Voice:    'blood-curdling howl'

JETcard:  confronting profiles

'Family Feud' causes players to   be   unable   to   pick  up family cards, e.g.
Kings, Queens or Jacks, or  to  pick  up cards off a column whose root card (the
card at the  base  of  a  face-up stack) is also one of these family cards.
[Note: for the  'Metallic'  cardset  family   cards  are  cards bearing letters:
'0D' is equivalent to a King,  '0C'  to  a  queen  and '0B' to a Jack.  The card
bearing  the   letter   '0A'   in   this   set  is  therefore  equivalent  to  a
traditional 10.]


Effect:   'Stop'

Sample:   "step!"
Voice:    'affronted public-school gent'

JETcard:  red and white traffic signal

'Stop' causes a player's cursor to   be   frozen  so  that they are unable to do
anything but  watch  helplessly  as  they  lose valuable playing time.


Effect:   'Hot Potato'

Sample:   "Hot Potato"
Voice:    'unrelenting judge'

JETcard:  vertical red lettering spelling the legend: 'HOT'

'Hot Potato' causes a player's cards  to  become  'hot' so he can only hold onto
cards  for  very   short   amounts   of   time   before   they are automatically
dropped and return to where they were picked up from.


Effect:   'Slowturn'
          Timer and click-based

Sample:   "Stiffy"
Voice:    'dirty old man'

JETcard:  traffic sign with exclamation mark and legend 'slow'

'Slowturn' causes a player's facedown  deck  to  become  difficult to turn over.
Each card must be clicked on  many  times  before  it  can be turned over.  Very


Effect:   'Nuke Pile'

Sample:   "Atom Bomb"
Voice:    'menacing drawl'

JETcard:  yellow and black nuclear symbol

'Nuke Pile' causes one of the  player's  card  piles to be returned to the deck.
It can effect any of  the  seven card columns or any of the four top piles.


Effect:   'Metamorphosis'

Sample:   "Metamorphosis!"
Voice:    'pointing, awe-struck American kid'

JETcard:  caterpillar and butterfly

'Metamorphosis' causes a player to metamorphose   into  one of the other players
(while that player then takes over their  board!).   It's a good chance to wreak
havoc on an  opponent's  board because you can be sure that that is exactly what
they are doing to your's!
     If every other player on the  board already has a Joker affecting them when
you are given  'Metamorphosis',  a  computer  player  will  then be generated to
take over your  board  while   you  have  to  wait  out  the  time until you are
changed back into your old self.


Effect:   'Rewind'

Sample:   "Rewind"
Voice:    'recriminating growl'

JETcard:  tape-deck rewind symbol

'Rewind' causes a player's entire deck  to be re-shuffled and returned face-down
to its initial  seven  columns  effectively  meaning  that the player must begin
again from scratch!  Very nasty!


Effect:   'Freeze Pile'

Sample:   "Ffff-freeze pile"
Voice:    'nudist caught in freak snow-storm'

JETcard:  pause symbol coupled with the legend 'Pile'

'Freeze Pile' causes one of the seven  columns   or top four piles on a player's
gaming-area, to be frozen  so  that  that  player cannot place any cards onto or
pick up any cards from that frozen pile.


Effect:   'Blindboard'

Sample:   "Doubleback"
Voice:    'scouser'

JETcard:  partial view of skinhead in shades

'Blindboard' causes any cards a  player  touches,  either  by picking them up or
indirectly by placing a card onto  a  column  of  others, to have a double back,
that  is  to  always  appear  facedown.   The  player must therefore have a good
memory or a lot of patience!

                                   XTRA MENU

     The  Xtra   Menu   has   two   main   areas:   it   deals   with  graphical
configurations and with 'Scallies'.  It   also   has  a  few other options which
didn't fit into any of the previous menus, hence the 'xtra'.
     The graphical options available for configuration are as follows:

                              Cardset Player 1 - 4

This allows you to choose   which   cardset   each   player plays the game with.
There are four cardsets:   'Stencil'  and  'Metallic'  were  created by SH3, and
'Portrait'  and  'Band'  by  Ripley.   Any combination of cardsets may be played
with in each game, for instance all  players  can  use the same cardset or  each
choose  different  ones  - there are no restrictions.
     The cardsets are identical only in that they all have two primary 'colours'
(for instance the 'Metallic'  cardset's two  main  colours are gold and  silver)
and  four  discernable  'suits'  (for   instance  the  'Stencil' cardset has the
traditional  suits: Hearts, Diamonds, Clubs  and Spades).  Exactly how difficult
it  is  to  play Static with each cardset must be  measured  by  the  individual
players,  there are no authoritative 'hard' and 'easy' sets.


This option allows you  to  choose  the  background graphic which your game will
be played upon.  Each tile  is  a  32x32  graphical  block which is  tiled  over
the  screen   to  create  different  atmospheres  and resonances.  There are  12
different  tiles  to  choose   from   in  the  unregistered  version of  Static,
they  are:  'Posh', 'Baby',  'Scary',  'Ginger',   'Sporty',  'Gary',  'Robbie',
'Mark',  'Howard',  'Jason', 'Sash!' and   'Giger'.    You  may  also  elect  to
have  no backtile ('None') or to  let  the Falcon choose: 'Random'.  This option
will give you a different backtile for every  round you play, providing constant
variety as well as uninterrupted gaming.

                                   Turn Cards

This option allows you to  configure  how   many  cards are turned over when you
click on the deck pile.    The  default  setting  is  one  card, so that you are
immediately able  to  see  and  utilise   all  cards in the deck.  Setting 'Turn
Cards' to any  higher setting (anything from  2-5) will invariably make the game
harder  since  you will be restricted  to  only  certain cards of the deck until
you are able to place one of them on your board.

                                   Free Space

The easiest way of playing Static is  where   you  are able to place any card in
an empty column (free  space)   and  this  option  will  default  to just such a
setting:  'Any'.   However  if  you  want   to  increase the difficulty and make
the game more  challenging you can  set  this  option to 'Kings' which means you
are only able to place Kings in free space.

                                   Top Piles

The  top  piles  (see   gaming-board    diagram   previous)   are  usually  only
accessible to the four aces of  the  cardset,  and then subsequent cards from 2,
up to the  last  cards  of  each   suit:  kings.  The 'Top Pile' option defaults
to this state  of  affairs,  with the setting: 'Aces'.
However you may wish to change it  so that any card can be temporarily stored in
a top pile without  having  to  be  placed  in  order from Aces upwards.  If you
wish to do this simply change the setting from 'Aces' to 'Any'.


At this point in the Xtra Menu  there  are  options for whether you wish to play
with Scallies and if  so,  for configuring their frequency and so on.
     If you play with Scallies it means  that at various points in the game each
player will  have  the  ability  to  steal   cards from other players!  You will
know when  you  are  able  to  do  this  because your cursor (usually a coloured
arrow)  will  change  into a circle.  Once  your have become a  scally  you  may
then  steal  a card from another player by  simply  moving  into  their  gaming-
area,  moving  over the desired card and picking it up in  the  normal way.  You
are then able to place it  on  your  board  or  even  on another player's board!
When a stolen card is placed  on  any  other  player's  board (apart from the
board it was taken from) the  corresponding  card in that player's deck or board
will be transported to  the   deck   of  the  player  who  you stole from.  This
ensures that the  game  remains possible to complete since all player's cardsets
maintain the necessary 52 cards.

                                SCALLY FREQUENCY

This  options  allows  you  to   play   without  Scallies  (by  setting  'Scally
Frequency' to 'None')  or  to  play   with  Scallies  (setting  the frequency to
anything except 'None') and to  configure  how  often  players are able to steal
cards during a game.
     The   choices   of   frequency    are:    'Low',   'Medium',   'High'   and
'Liverpool'.  Any Liverpudlians out  there  will  understand that setting Scally
frequency to 'Liverpool'  means  that  Scallies   will be almost omnipresent and
the  chances  of  having  a  quiet, trouble-free game, zero!

     If you wish to play  with  Scallies  on  but to limit which game-areas they
are able to steal from  you  can  choose  to  have certain areas locked (Scally-
proof) or open  (Scally's  ahoy!).  The following game-areas can be configured:

                                   Draw Pile

The Draw Pile is the facedown deck pile  (situated  in the very top left of your
gaming-area).  Locking this  means  Scallies will  be  unable to steal from your
facedown deck.

                                  Faceup Pile

The Faceup Pile is the visible deck  pile.   Locking this means Scallies will be
unable to steal from your visible deck pile.

                                   Top Piles

The four  Top  Piles  are   where   you   place   cards   to  complete  the game
(beginning with Aces and finishing  with  Kings).   Locking  the Top Piles means
Scallies cannot steal from any of the four Top Piles.


The seven Columns are  where   the   main   game   action occurs.  Locking these
render them Scally-proof.

                                   SOUND MENU

     The sound menu enables you  to   have the aural configuration most soothing
to your ears both during  the  game and while negotiating the menu system.

                                  Music Volume

To decrease the volume that the  module   is  being played at press left and the
slider on  the  bar  will  move  down.    To increase the music volume simply do
the opposite: press right.

                                Sound FX Volume

Sound effects are the samples accompanying  the  Jokers  and do not apply to the
module.   Here  you  may  decrease   or   increase   their volume independent of
the module's volume  (although  you  must have  a module on, even if it's volume
is turned  right  down  to zero, to be able to hear the SFX).


Here you may toggle  the  internal  speaker  on.   And  off  as well - hooray!


This allows you to select which module you  wish to have playing during the game
(the music is  also  played  on  the   main  menu).  There is a choice of either
'Ambient'  or  'Pumping'.   If   you   wish  to  turn  the  music  off, select :
'None'.   The  'Default' setting plays the  ambient module with one-player games
and  the  more  up-beat mod. With  multi-player  games,  however you are free to

                                 Test Sound FX

This allows you to test the  volume  level of the sound effects before beginning
your game so you can  achieve  the perfect  balance of SFX to mod music with the
minimum of fuss.   Note: you will be unable to test the SFX if you have selected
to have no module.

                                PLAYING THE GAME

     Once you have configured the  game  to  your satisfaction and wish to start
playing, simply move onto the   Top  left  icon  (Jagpad  icon) on the Main menu
screen and press  space  or button A.  The  gaming screen will now scroll on and
you can begin playing Static!

     During the game you can  press  F1  (or Jagpad 'Pause' button) to pause the
game (then space  or  fire  to  resume),  F9   (or '0' on the Jagpad) to restart
the level  for  all   players,   F10   (or  '*'  and  '#'  simultaneously on the
Jagpad) to  quit  back  to the  Main  Menu  screen. You can also press 'Control'
and  the  left bracket '(' on the  numeric keypad to restart player 1; 'Control'
and the right bracket ')' on the  numeric keypad to restart player  2;  'Control
and '7' on the numeric keypad to restart  player  3 and 'Control' and '8' on the
numeric keypad  to  restart  player  4.   Players   using   Jagpad  can  restart
themselves by pressing the 'Option' button on their Jagpad.

     Once you have completed  each  round   a   screen will be displayed showing
which player has  won  that  particular   round,  how  many moves they made, how
many cards  they  placed,  what percentage of  the level they each completed and
how many wins they have to date.
     Once you have completed the whole  game  (which  depends on how many rounds
you have set) there will  be  a   final  table of results showing who  has  won.
The  triumphant  player  may  then  have  achieved  a highscore.


     There are two Highscore tables in  Static,   one  for the Top Times and one
for the Top Moves.   The  quicker  you  complete  games the more chance you have
of  achieving  a   Top   Times,   and  likewise,  the  fewer  moves  you make to
complete  each  game,  the  more  chance you have of achieving a highscore.
     If you achieve either a top time,  a   top number of moves or both you will
be asked to sign your  name  on a white strip, using whatever control method you
were playing with.  If you prefer to  draw  your  name with the mouse then click
on  the  icon  at  the bottom of the screen  (with a mouse symbol on it) and you
will now be able to use the mouse to sign your name with.
     Left mouse button, or Button  A   on   Jagpad,  allows you to paint pixels,
while right mouse button,  or  Button  B,  allows  you to delete pixels you have
already painted.
     If you make a big mess  and  want   to   delete it all click on the 'Clear'
icon in the bottom left-hand corner of the screen.
     Once you are satisfied  with   your   artistic   effort  then  click on the
'Done' icon in the  bottom  right-hand  corner  of  the screen.  You will now be
shown  first  the  Top   Times   Highscore   table   then,  by  pressing fire or
space, the Top  Moves,  with your  newly  created mini-logo displayed for all to
     In the registered version  of  Static  the Highscores tables will save your
highscore graphics as well.. nice!

     To view both Highscore  tables  when   you   are   on  the main menu screen
simply click on the Star  Icon  (2nd  from  the left on the top layer).


     Once   you   have   loaded   Static   there    is   a   brief   series   of
information  screens  accessible  from  the    main  menu  which  contain  basic
instructions about the menu system   and   how   to   play  the game.  They also
contain  contact  snailmail  and  email   addresses,   as  well  as registration
     To access these info screens simply click on the Magnifying glass icon (3rd
from left, top layer) on the main menu screen.
     Once you have read each page  press  space   to move onto the next one.  To
exit the info screens  quickly  simply  press  'Escape' and you will be returned
to the main menu.

     To quit static simply move  onto  the  Quit icon (situated at the far right
of the top layer of icons) on the main menu screen and press fire.


Registration costs just 5 UK Pounds!

We have put a lot of time and energy into 'Static' and we hope you enjoy it.

The Registered version has a whole host of extras:

 * New Joker Effects ( Including 'Assassin' and 'Doppleganger' )
 * New Sound Effects ( More sampled sound for your ears! )
 * New Graphics ( More Fantastic graphics painted by Ripley & sh3 )
 * New Card Sets ( More sets to play with )
 * Loading / Saving High Scores ( Save your hi score graphics! )
 * Loading / Saving Configuration ( Have your favourite set-up by default! )

It really is a whole lot of extra fun!

The Reservoir Gods have been supporting the  Falcon since the very beginning. We
have released more games and productions  than  anyone  else on the scene and we
continue to believe in the machine and  support  it long after others have faded
away. As long as there are still people  out  there who play and enjoy our games
we will continue producing them. So  please,  even  if you have never registered
before, think about registering and supporting the scene.

We are interested in your views about  'Static' and ideas for future projects so
don't be afraid to write long  chatty  letters! We love receiving correspondence
from other atari users.

If you are from abroad and are sending  a  cheque please make it a EuroCheque or
an International Money Order as standard cheques cost so much to clear that they
become worthless.

Make all cheques payable to: Leon O'Reilly

Write to:

Leon O'Reilly [ Mr. Pink ]
Cwm Isaf
SY15 6JL

Look out for more Reservoir Gods productions in 1998!

Happy New Year Atari People!

                                 PACKAGES USED

 o God-Paint
 o Devpac
 o Pure-C
 o Graoumf Tracker
 o Pro Tracker
 o Pack-Ice
 o Lattice-C
 o Decibel
 o MakeLink
 o MonoLizer
 o PackCheck
 o Protext

                               RESERVOIR GODS CD

We are currently putting together a CD of Reservoir Gods goodies.

This will contain every single production we have every made!

It will feature all our games in registered and non-registered versions.

It will have all the Double Bobble  2000 expansions including lots of previously
unreleased extra levels.

It will feature lots of unreleased graphics by sh3 and Ripley.

There will be an exclusive music  demo  featuring  lots of multichannel music by
sh3 and MSG.

There will be every single issue of Maggie, completely Falcon fixed.

There will also be an exclusive God-Boy game ONLY AVAILABLE ON CD!

The CD should be ready by Easter 1998.

To find out more, write to:

 Kevin Dempsey [sh3]
 20 Cambridge Drive
 Little Lever
 BL3 1XG


Game Concept, Programming, Samples.......................................Mr Pink
Graphics, Design, Documentation, High Score Concept.......................Ripley
Logos, Font, Additional Graphics.............................................sh3
DSP Replay Routine...................................................Tat / Avena

                                                      ( C ) 1998 RESERVOIR GODS
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