Spider

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Screenshots - Spider

Spider atari screenshot
Spider atari screenshot
Spider atari screenshot
Spider atari screenshot

Information - Spider

GenreCards - SolitaireYear1992
LanguageGFA BASICPublisher[no publisher]
ControlsMouseDistributorInternational Freeware Assoc.
Players1Developer[n/a]
ResolutionLowLicensed from-
Programmer(s)

Doucet, Jean-Etienne

CountryFrance
Graphic Artist(s)

Doucet, Jean-Etienne

SoftwareEnglish
Game design

Doucet, Jean-Etienne

Box / InstructionsEnglish
Musician(s)

Doucet, Jean-Etienne

LicensePD / Freeware / Shareware
Sound FX

Doucet, Jean-Etienne

Serial
Cover Artist(s)ST TypeST, STe / 0.5MB
MIDIVersion1.5
Dumpdownload atari Spider Download / STNumber of Disks1 / Double-Sided
Protection

Additional Comments - Spider

Other version with the same title:


[no publisher] (version 1.7) ().

Instructions - Spider

                 SPIDER             
                 ======
                                    
          ST/STe version V1.5 by
                                
           Jean-Etienne DOUCET
              June 24, 1992
           -------------------


Spider is a 104 cards (two 52 packs) 
solitaire. This version allows you to 
play it on your favorite computer.

Warning: Spider only runs in 
            
       +-----------------+
       |  LOW resolution |
       +-----------------+
               
(I hate docs that let you run a program
to know if it will be ok under the
resolutions you have...)               

GAME RULES
----------
The aim of the game is to sort all the 
cards in 8 only-one-suit series.

Initially,there are 44 cards face-down 
placed in 10 columns, each 4 or 5 cards
high.
On top of each of the 10 columns is 
dealt 1 face-up card. That makes 54 
cards on the board and 50 left for 
further re-distribution.

You only can remove from the board full
series (King down to Ace), all cards 
being of the same suit (say Clubs for 
example). You therefore have to 
reorganize columns by moving, from one 
to another, groups of one or more cards.

Moves
-----
One group can only be moved if:
  1 - it is on top of a column,
  2 - it is made out of consecutive 
      cards of the same suit,
  3 - the first card of the group can be
      placed on one next-ranked card 
      (e.g. a 7 on a 8), no matter what
      the suit of this card is.
      
If a group move discovers a face down 
card, this one is tilted face up.

Trying to move a group that is a one-
color-only group removes it from the
board.

Re-dealing cards
----------------
When you feel the game is blocked up, 
you can re-deal one face-up card on each
column. This can only be done if there 
are no empty columns.

There are 5 deals in the game, as there
are 50 cards left after the game instal-
lation.

PROGRAM CONTROL
===============
All the commands use the mouse, except
when you have to type in your name for
the 10 best scores Hit Parade.

During the game, you can use the left 
button to move groups of cards or the
right button to pop-up the control 
panel.

Moves
-----
Clicking the left button under the last 
card of a column moves the topmost group
to the next possible column, or to the
first next empty column, if there are no
other possible move. The same effect is
achieved by clicking in the same column
anywhere under the last card of the 
group.

You can move a part of a group by 
clicking the left button on the first 
card of this sub-group.

If there are possible moves on non empty
columns, the moved group will never go
in empty columns. If you want to move it
into an empty column, then you must 
click the first card of this group (as 
if it was a sub-group).

When a move is possible, it is automa-
tically done towards the first good
position on the right, with a little 
music to tell this has been done.

Control panel
-------------
Clicking the mouse right button calls
the control panel. The left button 
serves to a command selection; the right
button returns to the game. 

There are 6 commands:

 HELP  suggests you a move or a new 10 
       cards deal. Be warned that the 
       suggested moves may not be the 
       most efficient. However, this can
       be of some help for beginners.
       The command is disabled if there
       are empty columns.
       
 DEAL  puts a face-up card on each of 
       the 10 columns. Deal is disabled
       if there are no more cards to 
       deal or if there are empty
       columns.
       
 UNDO  takes you back before the last 
       move. You can undo any move;
       however undoing a deal or a move
       that uncovers a face-down card 
       will flag you as a cheater: you,
       therefore, will not be allowed 
       to enter the Hit Parade; the 
       UNDO button is lightened to ad-
       vise you not to use it.
       
 INFO  gives you informations about the
       game status: number of deals that
       have been done, current score, 
       time spent and suits that have 
       been completed; removed suits
       are inverted. One can also
       have a look to the Hit Parade.
       
 VIEW  allows you to "split" the view
       when columns become too long; 
       there is a special section about
       this command, see further.
       
 QUIT  leaves the game. If your score is
       high enough, you can enter the 
       "Hit Parade" where -- this is the
       only circumstance -- you'll have
       to use the keyboard to enter your
       name.

Some of these commands use a message 
panel (or the HELP arrow); to discard
it, you just have to click a mouse 
button.

View splitting
--------------
When you select this command, the mouse
cursor becomes a cross. You can abort
the command with a click on the right 
button.

With the left button, you select two 
lines of the board: the board is then
splitted (with an indication about the
number of hidden lines), thus 
making all of the bottom of the columns
to move up consequently. You can revert
to the normal view by selecting the VIEW
command again.


SCORING
=======
The scoring in Spider is as follows:

 - 10 points for each face-down card 
   that has been turned face-up;
   
 - 15 points for each column that does
   not contain any face-down card;
   
 - 2 points for each card correctly 
   placed, i.e. on the next upper rank
   card from the same suit;
   
 - 50 points for each complete suit, 
   wether it's removed from the game
   or not.

 - 2 points for each complete suit but
   the first three that remains on the
   board.
   
Wining a game scores between 990 and
1000 points, depending upon the number
of complete suits that are left
on the board: each one past the first
three adds 2 points to your score.

Spider keeps the 10 best scores in 
something called Hit Parade. You can 
only enter the HP when (both):
                                 
 - your score is higher than the 10th 
   registered score, or else there are   
   less than 10 scores currently regis-
   tered.
 - you have not used any "cheating" 
   UNDO command.
                                     
To clear the HP, one has only to delete
the score file SPIDER.SCR.

VERSIONS
========
1.1 removed a bug about sub-groups 
    moves, and also problems with mar-
    king of columns too long to fit on
    a single screen.
1.2 introduced some sort of "partial"
    UNDO: one could undo moves EXCEPT
    deals and cards uncovering moves.
1.3 extends UNDO to all moves. Colors 
    have been changed.
1.4 (the last, I hope) introduces the
    same scoring scheme as the Sun 
    version; also, removes a bug about
    eliminations that discover cards.
    Memory usage has been limited to 
    200K. New entry panel has been
    drawn (using Crack Art) using only
    ST colors, not STE's as before.
1.5 all bugs have been removed, except
    maybe those due to: new graphics
    for cards (thanks again Crack Art).
(1.52): new music & sounds: version
    only delivered to people having
    sent postcards before June 1st, 92; 
    fortunately, they are very few :^)
    
        
BUGS
====
Tell me if you find one: you win the
current last version... 


VARIOUS CONSIDERATIONS
======================
Spider is written using GFA Basic v3.07
(+ compiler v3.01). I'm glad not to 
have to use C to make it...  

It has only been tested on STe (520 
and 1040). I think it should run on 
regular ST's.
I have no idea how about Spider can run
on a MegaST(e) or a TT...

ST Spider is a freeware program 
-- no fee asked for--. 
It may freely be copied and distributed
as long as:
  1 - the 2 files (SPIDER.PRG and 
      SPIDER.DOC) remain together;
  2 - it is not sold or used in any way
      for profit.
  
Although a freeware program, it would be
kind of you to send a postcard of the 
place where you live. (This will please
my children very much...)

Comments, suggestions, bugs reports, and
all this kind of things, are welcome.
E-mail address is below.
Moreover, although I very rarely write,
I'm a daily reader of comp.sys.atari.st,
so, in case of mail bounce, you can join
me there...

Have fun: it's not as hard as it seems.

---------------------------------------

             Jean-Etienne Doucet
                                     
e-mail:      doucet@laas.laas.fr
                            
snail mail:  38 chemin Malclabel
             31500 Toulouse
             France
             
---------------------------------------                                     
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