Snowball Fight

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Screenshots - Snowball Fight

Snowball Fight atari screenshot
Snowball Fight atari screenshot
Snowball Fight atari screenshot

Information - Snowball Fight

GenreShoot'em Up! - DuelYear1991
LanguageCompiled CPublisher[no publisher]
ControlsJoystickDistributorInternational Freeware Assoc.
Players1 vs. 2DeveloperDouble Click Software
ResolutionLowLicensed from-
Programmer(s)

Baggett, David / Forsyth, Neil

CountryUSA
Graphic Artist(s)

Trzepacz, Tim

SoftwareEnglish
Game design

[unknown]

Box / InstructionsEnglish
Musician(s)

[n/a]

LicensePD / Freeware / Shareware
Sound FX

Leary, David / Marmex, Timon

Serial
Cover Artist(s)ST TypeST, STe / 0.5MB
MIDIVersion
Dumpdownload atari Snowball Fight Download / STNumber of Disks1 / Double-Sided
Protection

Instructions - Snowball Fight

*************************************************
!!!  We are now taking DIRECT orders for      !!!
!!!  DC DATA DIET                             !!!
!!!                                           !!!
!!!  If you are a registered owner of a DC    !!!
!!!  product, look for 'DC Source' newsletter !!!
!!!  coming soon to your mailbox for info on  !!!
!!!  how you can get a super discount         !!!
*************************************************

!!!  Overseas distributor information below   !!!

DC Snowball Fight v1.1

Copyright c 1991 Double Click Software

Program by David Baggett

DC Snowball Fight is a FREEWARE program.  A FREEWARE program is one which you
may freely distribute, but you cannot charge for it or alter the program or
contents of the documentation in any manner.  Double Click Software retains
all copyright exclusive rights except exclusive distribution.

==============================================================================

It's August and what better time for a snowball fight?  You don't even have to
live in the Arctic Circle; just boot up DC Snowball Fight and take out all your
aggressions on the opponent of your choice!  DC Snowball Fight is a two-player
game that simulates the thrills, chills, and spills of the popular winter
pasttime children all around the world enjoy when the Nintendo is broken. 

Yup, just good clean fun.  Have at it, folks!

==============================================================================

=================
About DC Snowball
=================
DC Snowball Fight was written entirely using The Game Workbench.  DC Snowball
Fight is just about 2,000 lines of C code (using the public domain C compiler
Sozobon!), with no assembly at all.  Yup, that's right -- we didn't write any
assembly code for DC Snowball Fight because the ultra-optimized assembly
language routines in The Game Workbench library provided everything necessary
to do the sprites, color fonts, digitized sound effects, etc. that you'll see
when you play the game.

Look for The Game Workbench from Double Click Software, coming to a dealer
near you for Christmas 1991!


=========================
Running DC Snowball Fight
=========================

>To run DC Snowball Fight:
--------------------------
1) Run SNOWBALL.PRG from the desktop.  The game will start playing!
   
NOTE: DC Snowball Fight will run on any Atari ST or TT with a color monitor
and a double-sided floppy drive or hard drive.  Installing the game on your
hard drive (if you have one) is a good idea, since loading from floppy takes
a few minutes.

SNOWBALL.PRG will run with at least 340K of RAM free.  On a 512K ST, you'll
probably have to boot with no desk accessories or AUTO programs installed to
have enough free memory.  If the game doesn't load, you've got one or more
files missing or in the wrong place.  In this case, consult the FILES.DOC
file accompanying the distribution to determine what's wrong.  (NOTE:
Version 1.0 of DC Snowball Fight would not run on 512K machines due to
a programming error.  That bug is fixed in version 1.1.)

DC Snowball Fight will use as much as 575K of RAM if it is available.
To run with less RAM (for example on 512K ST's) it drops some "features",
with the following effects:

	o The big snowball won't be as smooth.
	o The DC sign on the title page won't spin around.
 	o Some sound effects will be left out.	

Gameplay is not otherwise affected.

IMPORTANT NOTE: Make sure you have the files in the correct place or the
game will crash when booting up.


=========================
Playing DC Snowball Fight
=========================

   The basic objective in DC Snowball Fight is to throw enough snowballs
at your opponent to make him surrender and run home.  Each time one of
your snowballs meets its mark, your opponent's "health bar" will go
down by an amount determined by the size of the snowball; when a player's
health bar goes away completely that player runs home to Mom and the
other player is the winner.

   The simulation is fairly realistic in that wind and gravity affect
the movement of players and snowballs, and that the snow accumulates on the
ground at a rate dependent on the amount of snowfall.  You can even build
snow forts, although you can't dig tunnels.


Game Keys
---------

   From the title page, the ESC key exits the program.  Any other
key press or a joystick button press will start a game.

During a game, the following keys are defined:

   S        Toggle sound on/off
   W        Turn wind noise on/off
   Alt-S    Use ST speaker to play digitized samples
   Alt-H    Use Hippo/Navarone digitizer to play samples
   Alt-R    Use ST Replay digitizer to play samples
   Alt-Q    Quit game; return to title page
	
Note that when using the ST speaker for digitized sound effects, the
sound effects will cut off the wind noises.  When samples are sent through
one of the digitizers the wind plays throughout.

   From a command shell you can pass the command line options -h or -r to
DC Snowball Fight to specify Hippo or ST Replay sound.


=======
History
=======

   DC Snowball Fight was inspired by an Atari 800 game called, simply, 
"Snowball," which had no title page, no credits, and no accompanying
doc file.  To this day we still don't know who wrote it, but we've
sure gotten a lot of years of fun out of it.  It alone makes the
Atari 800 worth keeping around.

   It wasn't until we tried writing our own adaptation of "Snowball" that
we realized how much of an achievement the Atari 800 version really was.
Though a bit buggy, the game play was excellent, and it never ceased to
create a competitive and jovial atmosphere whenever we booted it up.

   We hope DC Snowball Fight lives up to the original.  If anyone knows
who wrote Atari 800 "Snowball," please send us a note so we can give credit
where credit is due.

   DC Snowball Fight Design Team:
	
   David Baggett    Progamming
   Tim Trzepacz     Artwork
   Timon Marmex     Voice of "Red"
   David Leary      Voice of "Blue"
   Neil Forsyth     Programming (Game Workbench routines)


+++++++++++
COMING SOON
+++++++++++
DC CPXtensions - six incredibly useful CPXs for the new Atari Extensible
Control Panel (Xcontrol).  You don't want to be without this package!

Look for details and a demo coming within weeks!

Retail price: $29.95
Available: September 1991

----------------------

DC DATA DIET - Realtime compression of _all_ files.  Double your data storage
device capacity, while using every single file the same as you always have!

*** Absolutely no other product on the market does what Data Diet does, or
*** even comes close.  In fact, no other product like Data Diet exists for
*** the Atari computers, anywhere!

100% compatibility!  Any file above 1K can be Dietized!

Check out some test results:

       File type           No. of  Normal Size   Diet Size   You save!!
                           files   in bytes      in bytes    percentage
------------------------------------------------------------------------
Postscript (.PS)           9       1104706       234490      79%
PageStream (.DOC)          22      1230167       365157      71%
Various pictures
(some already compressed)  26      834488        625133      26%
First Word + (.DOC)        7       56609         26046       53%
------------------------------------------------------------------------

Don't buy another hard disk!

Retail price: $59.95
Availability: September 1991

=============
BUY, BUY, BUY
=============
Have you purchased the DC DESKTOP or DC UTILITIES version 2.0???

If not, you owe yourself the pleasure of using our superb programs.

"These programs are aSTounding!" - Ken Badertscher, ATARI Corp. talking
                                   about the DC UTILITIES v2.0

"The DC DESKTOP is a permanent part of my system!"
   - Ron Luks, Founder of Compuserve's Sig Atari

Call us to order, or ask your local retailer.


===========
MORE INPUT!
===========
If you like this program, great!

Be sure to let us know what ideas or comments you have about our software.
We are always anxious to hear what anyone has to say!

You can reach us almost everywhere!

=======
By Mail
=======
Double Click Software
PO BOX 741206
Houston, TX 77274

========
By Phone
========
Double Click Software  : (713)977-6520

======
Online
======
GEnie       :  DOUBLE-CLICK (Atari ST Roundtable, CATegory 30)
CompuServe  :  75300,577    (GO ATARIVendors, area 13)
Usenet      :  uace0@menudo.uh.edu
DC BBS      :  (713)944-0108


========
Overseas
========

England
-------
SoftVille Computer Supplies
Unit 5, Stratfield Park
Elettra Avenue
Waterlooville
Hampshire P07 7XN
England
Tel: 0705 266509

Netherlands and Dutch Belgium
-----------------------------
STart
Uitgeverij Divo
M. Gijzenburg 14
2907 HG Capelle a/d IJssel
Nederland
Tel: 010 458 7640

France, French Belgium and French Switzerland
---------------------------------------------
Arobace Editions
2 Rue Piemontesi
75018 Paris
France
Tel: (1) 42 23 50 44

Australia
---------
Stephen's Music Center
2 Moore Road
Springwood
New South Wales
Australia 2777
Tel: 61 516 196

Austech Computers
157 Whitehorse Rd.
Blackburn 3130
Victoria
Ausralia
Tel: 61 3 894 1652

==============================================================================
This program is supplied in the belief that it operates as specified,
neither Double Click Software (the company) nor the authors shall not be liable
in any circumstance whatsoever for any direct or indirect loss or damage to
property incurred or suffered by the customer or any other person as a result
of any fault or defect in the goods or services supplied by the company
and in no circumstances shall the company be liable against consequential
damage or loss of profits (whether or not the possibility thereof was
separately advised to it or reasonably forseeable) arising from the use or
performance of such goods or services.
==============================================================================
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