What Christos says.. bang on!
Yes it is indeed a hard game to convert. It's not really the issue if a 1-1 conversion could have been made, it couldn't have but if with some trade offs it could have been much better, and the answer to that is YES. Of course it could never have been turned into a good game. It's a bad game so we didn't really miss much.
As the coder explained it, this game was VERY hard to convert on ST, because every trick and hardware effects needed to be converted as software routines, as well as preshift the graphics, this leading to insane memory requirements (2mb!) when the amiga release needed only 512kb to run. The ST to get in software the same result as the Amiga version would need a 68000 running at 20 Mhz...... The STE hardware scroll brings more problems than it solves, because there are no sprites hardware assistance on it. What's the point of having a scroll running at 50 fps when the computer has so many sprites to put on screen at high speed ? the STE (never mind the ST) was not made for that.
It's not the machine - it's the programmers. They obviously didn't care or wasn't given the chance to take time and effort to get a decent ST release done. I certainly don't blame the ST or hate the Amiga for their version. But perhaps it was their missed opportunity lost anyhow - imagine if they'd have done an STe release instead of an STf game. Imagine the public reaction - they'd have been heroes! Their loss........ hey ho ;)
Stay clear of this game. The ST is far more capable and has tons and tons of quality titles. Enjoy those!
racing gamer - 13/01/2015
Maybe it was done badly on purpose to let the Amiga shine. I read somewhere that there was also 1MB version in the works but it was never released... Seeing many "Beast" demos it could have been possible to code it close to Amiga on ST too.
As a lover of Shadow of the Beast, and an ST owner before Amiga, I have to say this is probably the worst possible way a conversion of this title could have turned out - especially when so many Amiga owners were watching to see how it compared to their version!
Auntie Pastie - 31/01/2014
@Parsnip Function; Never played it myself, but I do know that the Amiga original was- even in the format's heyday- considered by many to be style over substance; technically brilliant, but punishingly difficult and lacking in playability.
Parsnip Function - 22/04/2012
I remember being in awe seeing this running at the (only) store in the Cleveland area to sell ST software. The intro, like all Psygnosis games, was pretty and dramatic. Too bad when I plunked down the hard earned $ and brought it home the game play sucked. Maybe I was just really bad at it? Lots of memorizing incoming enemy patterns and cheap one hit kills, if I remember.