ST TT FALCON

Running [Falcon030]

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Screenshots - Running [Falcon030]

Running [Falcon030] atari screenshot
Running [Falcon030] atari screenshot
Running [Falcon030] atari screenshot
Running [Falcon030] atari screenshot
Running [Falcon030] atari screenshot
Running [Falcon030] atari screenshot
Running [Falcon030] atari screenshot
Running [Falcon030] atari screenshot
Running [Falcon030] atari screenshot

Information - Running [Falcon030]

GenreShoot'em Up! - 3-DYear1997
LanguageMachine LanguagePublisher[no publisher]
ControlsKeyboardDistributor-
Players1DeveloperStax
ResolutionVGA / RGBLicensed from-
Programmer(s)

Konrad, Volker [Tarzan Boy] / Opel, Michael [Mike]

CountryGermany 
Graphic Artist(s)

Tennemann, Kay [Agent T.] / Lauterbach, Holger
Schuldt, Michael

SoftwareEnglish
Game design

Konrad, Volker [Tarzan Boy]

Box / InstructionsEnglish
Musician(s)

Kroter, Christopher [Tyan]

LicensePD / Freeware / Shareware
Sound FX

Fulli

Serial
Cover Artist(s)ST TypeFalcon030 / 4MB
MIDIVersion
Dumpdownload atari Running [Falcon030] Download / Zip-packed folderNumber of Disks? / ? / HD Installable
Protection

Additional Comments - Running [Falcon030]

Other versions with the same title:


Running Desing Team (RDT) (France), Running Desing Team (RDT) (version [preview]) ().

Instructions - Running [Falcon030]

******************************************************************************
          **********************************************************
                    **************************************


                    RRRR  U   U N   N N   N III N   N  GGG
                    R   R U   U NN  N NN  N  I  NN  N G   G
                    R   R U   U N N N N N N  I  N N N G
                    RRRR  U   U N  NN N  NN  I  N  NN G GGG
                    R   R U   U N   N N   N  I  N   N G   G
                    R   R U   U N   N N   N  I  N   N G   G
                    R   R  UUU  N   N N   N III N   N  GGG

                    **************************************
          **********************************************************
******************************************************************************

                              SHAREWARE EDITION 

                         (C) 1997 RDT Volker Konrad

               Released a few days after the Siliconvention 1997

******************************************************************************

				   HOWTO

******************************************************************************

Topics

1. 16 MHz and quick 3D-grafic? 
2. Laptop
3. Items 
4. Map  


******************************************************************************
	1. 16 MHz and quick 3D-grafic? 
******************************************************************************


RUNNING offers several screenmodes for optimal playing on every Falcon.
You have the following options:

	320x200: High detail (), no cinemascope (), no fullscreen ()
	160x200: Low detail (), no cinemascope (), no fullscreen ()

a) Changing the vertical video resolution
b) Changing the horizontal video resolution (doubling rows)
c) Changing the screen size 
d) Changing the console mode
e) The crosshair
f) Some resolution hints 


a) Changing the vertical video resolution

The cinemascope effect changes the vertical resolution (x !) to 
256 pixels on RGB and 160 pixels on VGA. 

Special options on RGB:

	256x200: High detail (), cinemascope (), no fullscreen ()
	128x200: Low detail (), cinemascope (), no fullscreen ()

Special options on VGA:

	160x200: High detail (), cinemascope (), no fullscreen ()
	 80x200: Low detail (), cinemascope (), no fullscreen ()


b) Changing the horizontal video resolution (doubling rows)

Doubling scanlines is possible only in RGB Mode ! Simply press the  key.
So we get additional modes like these:

	320x120: High detail (), no cinemascope (), fullscreen ()
	160x120: Low detail (), no cinemascope (), fullscreen ()
	256x120: High detail (), cinemascope (), fullscreen ()
	128x120: Low detail (), cinemascope (), fullscreen ()


c) Changing the screen size 

Pressing the function keys ,  or the keys <(>, <)>, , <*> on the
keypad controls the size of your window.


d) Changing the console mode

You can find a console at the bottom of the screen in default mode.
Using cinemascope or fullscreen the console disappears - with the  
 key You activate the quick console only displaying some items and 
important energy/shield information. 


e) The crosshair

The key  activates the crosshair.


f) Some resolution hints 

For optimal speed on a standard falcon we recommend to use

	 for low detail
	 <(> on the keypad for decreasing the vertical size of the window
	 <)> on the keypad for decreasing the horizontal size of the window

Try:
	  for a cinemascope effect
	  for the fullscreen mode
	  for displaying some console items



******************************************************************************
	2. Laptop 
******************************************************************************


Agent Orange - hey that's the name of our hero - has a nice laptop. 

At the beginning of each level the mission control center tries to contact You
establishing a link to Your laptop. You always get the new mission briefing 
here.

Additionally the laptop will be shown after activating a terminal in the level
(done by pressing  in front of a terminal).
In this -laptop mode- you are connected to a terminal. This means that You
get some hints or new information about Your mission.
Press  for return to game mode.

Manually activation is done by pressing  in normal game mode.
Function key  establishes a link to the headquarter - and displays You
the mission briefing again.

Please note that all commands (link, connect, exit, help, dir (!) ...) in 
laptop mode can be realized typing the commands on the keyboard, too ...  


******************************************************************************
	3. Items
******************************************************************************


Take a look at the console at the bottom of the screen in game mode, please.
There are five fields being empty at the start of the game. 
Playing RUNNING You might collect several items. They are exactly displayed 
in these five fields. 

The item displayed in the middle of these five fields is the activating slot:

	_ _ # _ _   with: 	- for normal slot
				# activating slot

Press  for activate/deactivate the item in the activating slot.

There are three kinds of items:

	a) 	items, which you can only collect.

	b) 	items, which can be activated (and deactivated).

		Activating a class b) item turns on a red light below that
		item.

	c) 	items, which can be activated (and deactivated) but are
		limited in the time of their functionality.

		Activating a class c) item starts a timer. The timelimit is 
		shown below the activated item (a bar from green to right). 
		After some time the item will lose its function !


But You can collect more than five items ... 
Use  and  to scroll the items in the slots and move an icon in 
the activating slot in the middle to reactivate it with .


******************************************************************************
	4. Map
******************************************************************************


You know games like RUNNING from the PC? Ok, then you know the map functions
of these games. RUNNING offers a map, too. But we decided to hide the map 
at the beginning of the first episode. So You won't see anything else than the 
player himself in the map. 

RUNNING knows two kinds of maps which are represented by items:

	- Plan		showing all sectors You have visited
	- Full plan	showing an overview of the whole episode

Collect these items while playing RUNNING. If you got them, you
must activate them first (see 3. Items) !!! 

Turn on/off map mode with the  key. 
Function keys  and  are zooming in and out.


******************************************************************************


Have fun and enjoy.
RDT Team 1997.

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