Origins Excerpt from the Richard Costello interview by Lost Dragon.
"RamRod was finished on the ST but it had no depth and the gameplay was rubbish. Robocop meets Marble Madness is a perfect description. It was very heavy on graphics, which as you mention were gorgeous (all by Kev Bulmer R.I.P.) they were the best bit. But the game just consisted of the main character wandering about 3 levels each 4 screens high (vertically scrolling) and on each level playing 4 arcade games-within-a-game where RamRod was scanned into the arcade machine (like in TRON) where he became the central character in Space Invaders etc. The arcade games were added in an effort to add game play. The whole project was a bit of a dinosaur with no central control, management or direction unfortunately - I was no game designer, I enjoyed writing cool code - and I was left to come up with the game I guess, so all it became was a lump of cool code displaying cool graphics, bit of a demo I guess. I recently found my ST master discs so I am trying to get them working (my ST is dead at the moment and the format of them means they can’t be read on a PC)."
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