Ramrod

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Information - Ramrod

GenreArcade - MiscellaneousYear
LanguageMachine LanguagePublisher[no publisher]
ControlsJoystickDistributor-
Players1Developer-
ResolutionLowLicensed from-
Programmer(s)

Costello, Richard

CountryUnited Kingdom
Graphic Artist(s)

Bulmer, Kevin

SoftwareEnglish
Game design

Costello, Richard

Box / Instructions
Musician(s)

[unknown]

LicenseUnreleased
Sound FX

[unknown]

Serial
Cover Artist(s)ST TypeST, STe / ?
MIDIVersion[Complete / N/A]
DumpMISSINGNumber of Disks? / ?
Protection

Trivia - Ramrod

Origins
Excerpt from the Richard Costello interview by Lost Dragon.

"RamRod was finished on the ST but it had no depth and the gameplay was
rubbish. Robocop meets Marble Madness is a perfect description. It was
very heavy on graphics, which as you mention were gorgeous (all by Kev Bulmer
R.I.P.) they were the best bit. But the game just consisted of the main
character wandering about 3 levels each 4 screens high (vertically
scrolling) and on each level playing 4 arcade games-within-a-game where
RamRod was scanned into the arcade machine (like in TRON) where he became
the central character in Space Invaders etc. The arcade games were added
in an effort to add game play. The whole project was a bit of a dinosaur
with no central control, management or direction unfortunately - I was no game
designer, I enjoyed writing cool code - and I was left to come up with
the game I guess, so all it became was a lump of cool code displaying cool
graphics, bit of a demo I guess. I recently found my ST master discs so I
am trying to get them working (my ST is dead at the moment and the format
of them means they can’t be read on a PC)."


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