R-Zone II

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Screenshots - R-Zone II

R-Zone II atari screenshot
R-Zone II atari screenshot
R-Zone II atari screenshot
R-Zone II atari screenshot
R-Zone II atari screenshot
R-Zone II atari screenshot

Information - R-Zone II

GenreArcade - MiscellaneousYear1993
LanguageSTOS BASICPublisher[no publisher]
Players1DeveloperSerious Software
ResolutionLowLicensed from-

McNaughton, Ross

CountryUnited Kingdom
Graphic Artist(s)SoftwareEnglish
Game design

McNaughton, Ross / Morris, Dominic

Box / InstructionsEnglish

Alderton, Nic [Count Zero]

LicensePD / Freeware / Shareware
Sound FXSerial
Cover Artist(s)ST TypeST, STe / 0.5MB
Dumpdownload atari R-Zone II Download / MSANumber of Disks1 / Single Sided

Instructions - R-Zone II


R-Zone 2 is very similar to the original in terms of graphics and gameplay. 
There are a few minor changes, some extra tile types and a lot more levels.

New Features
There is now an audible alarm when the radiation reaches danger level, so you 
don't have to keep one eye on the indicator. However, the alarm is very much a 
last-minute warning. You have to move as soon as you hear it.

R-Zone 2 has a pause mode, activated by pressing the spacebar. The playfield 
is blanked during the pause mode, so you can't use it to plan your route!

There are three new types of tiles. Permanent (rivetted) tiles do not 
disappear when you pass over them. Blank tiles are just like tiles which have 
alrady been passed over, and must be avoided. One-way tiles are marked with 
arrows and only let you move in the direction of the arrows.

The original game was quite limited in scope and the lack of variety made nine 
levels about right. The new tile types allow for a wider variety of puzzles, 
so R-Zone 2 has 32 levels.

The STOS source code for R-Zone is included in the file RMSOURCE.ZIP in the 
folder pub/atari/programming/STOS at ftp.uni-kl.de (if it's not there, try 

Ross McNaughton
4 Davenport Road
DA14 4PW

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