Push It [Falcon030]

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Screenshots - Push It [Falcon030]

Push It [Falcon030] atari screenshot
Push It [Falcon030] atari screenshot
Push It [Falcon030] atari screenshot
Push It [Falcon030] atari screenshot
Push It [Falcon030] atari screenshot
Push It [Falcon030] atari screenshot

Information - Push It [Falcon030]

GenreBrain - Logical / PuzzleYear1997
LanguagePublisher[no publisher]
Players1DeveloperRealms Development
ResolutionVGA / RGBLicensed from-

Gillet, Jeremy [Swead]

Graphic Artist(s)

Gillet, Jeremy [Swead]

Game design

Gillet, Jeremy [Swead]

Box / InstructionsEnglish, French


LicensePD / Freeware / Shareware
Sound FX


Cover Artist(s)ST TypeFalcon030 / ?
Dumpdownload atari Push It [Falcon030] Download / Zip-packed folderNumber of Disks? / ? / HD Installable

Instructions - Push It [Falcon030]

v.II of 01/19/97

			    P U S H   I T !

		Copyright ½ Jeremy Gillet (Swead) 1992
		Copyright ½ Realms Development 1995,96

 DSP Music Replay routine: Emmanuel Jaccard (McJee) ½ Frontier Software 95


You can spread this game, as far as the programs and the docs are unchanged,
on disk/CD-ROM magazine, BBS, Internet and FTP sites. This game is Freeware.

The following files must be present:

Push It! was originally created for ATARI ST in 1992. And Falcon has come at
home... in late!

I've converted the ST version to Falcon, and I decided to spread it. It does
not take advantage  of the Falcon hardware,  because it was not made for it.
Now I'm hardly working on a quite new version, especially for the Falcon. It
will be in True Color mode, and the game concept will be slightly modified.

Push It! is a reflection game (?),  which exists on many other computers and
calcultors (as HP 48 S/G...). I've simply taken the levels from them.

In this game, you have to push boxes to a defined place.  When all the boxes
are well-ordered, you go to the next level. But, don't move the boxes anyhow
or you'll get stuck.

At starting, the game will automatically change resolution... to ST Low. I'm
sorry, but I don't want to go on with this version. So, I won't lose my time
with it... The program comes back to the resolution you left.

The game view is  a load of rubbish  3D representation,  seen from the above
side, sideways looking, ok? Use the joystick to move.  I've included a func-
-tion which modifies the joystick direction: when you're lefthander, you use
neither the same point of view nor the same hand that righthanded people use
That's cool, isn't it? It would be different if the cursor keys were used, I
think. To change the joystick configuration, just type '0'. And it is saved!
What more do the common people want?

You can save the current level. In this version, you have two savings.  Want
more?  So, say it!  Press 'S'... not 'Q'!  Arggh, too late!  That's not very
bright! No, it's a joke... bad joke! Press 'L' to load a saved game.

You can cancel the last action - if you're stuck or if you've made the silly
man  -  and start the level again... from the beginning.  In the first case,
just press space bar, and in the second one, explode the RETURN key. (So, be
carrefull, because you'll be able not to pass this Ý`&!* level!)

You can come back to GEM at any time by pressing ESC key.

Keys : (Control with Joystick only)

0	To change joystick configuration (for lefthander, or righhander)

L	To load one of the two saved games.

S	To save the current game. (2 max. on disk)

SPACE	To cancel your last folly (Oh, yeeeeessss!)
RETURN	To start the level again.. from the beginning...
 	If you're really wrong, that's the last solution! 

ESC	To quit and come back to GEM.                      		


			Keep it channel Atari,
				Jeremy Gillet (Swead/Realms)

To contact me:
	Jeremy Gillet 
	46 rue de la Faisanderie
	75116 PARIS

	e-mail: jeremy@worldnet.fr
Suggestions will be welcome.      

(Sorry about all construction, grammatical and syntax errors! Arghh!)
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