Ping 2000

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Screenshots - Ping 2000

Ping 2000 atari screenshot
Ping 2000 atari screenshot
Ping 2000 atari screenshot
Ping 2000 atari screenshot
Ping 2000 atari screenshot

Information - Ping 2000

GenreArcade - Breakout / Pong / CircusYear1994
LanguageMachine LanguagePublisherHolland Game Design
ControlsJagpad, JoystickDistributor-
Players1, 2+DeveloperHolland Game Design
ResolutionVGA / RGBLicensed from
Programmer(s)

Van der Leij, Joost G.

CountryNetherlands
Graphic Artist(s)

Van Scheijndel, E. / Van der Leij, Joost G.

SoftwareEnglish
Game design

Van der Leij, Joost G.

Box / InstructionsEnglish
Musician(s)

BOB

LicenseGame Demo or Preview - Commercial
Sound FX

[unknown]

Serial
Cover Artist(s)ST Type? / 4MB
MIDIVersion[preview 1994]
Dumpdownload atari Ping 2000 Download / Zip-packed folderNumber of Disks? / ? / HD Installable
Protection

Additional Comments - Ping 2000

Other versions with the same title:


Holland Game Design (), Holland Game Design (version [preview]) ().

Instructions - Ping 2000

Holland Game Design presents:

PONG 2000, a Atari Falcon030 only game.

Written by J.G. van der Leij
Music by BOB
Graphics by E. van Scheijndel

Please forgive any incorrect use of English; it's not my native 
language. The final text will be corrected by an english 
translator.

Technical Specifications.

PONG 2000 runs on any Atari Falcon030 with 4MB or more Ram with 
RGB monitors, TV or VGA (multi sync) monitors. The full version 
will require about 3MB diskspace, the demo version 1MB. The demo 
is runnable from floppydisk. The final version will be harddisk 
only. PONG 2000 can be played by one or two players with 
joysticks or Atari joypads. The game runs either on 50 or 60 
frames per second. 

About PONG 2000

PONG was the first video game ever, when it was launched for mass 
market by Atari. Since then many video games have come and gone 
of which we have seen revivals as computer improved technically. 
But there has been no revival of PONG until now!
     As the world leaps to the next generation of gameplay 
Holland Game Design produced a pong clone with improved graphics 
and sound. PONG 2000 will take you on a journey through time, and 
show you Pong has been a basic element of exsistence. In the full 
version we'll take you in six stages and let you play those 
essential first moves in life. Through the first five stages you 
have to pass twenty tests of increasingly more difficult Pong 
reaction moves.
     The first stage will be the birth of the universe in which 
massive energy fields collide with giantic asteroids filled with 
rare elements. Huge gas clouds travel the vast amount of space. 
Here in deep space at the begining of time, you'll encouter your 
first Pong 15.000.000.000 B.C. action.
     The second stage takes you to the time our little watery 
planet was being formed. In this huge bassin of living molecules 
at lot of bouncing up and down was happening. Still uncertain in 
their ways little organismes began to spring and made their first 
important moves: Pong 5.000.000.000 B.C. moves.
     At the third stage time has progressed a little further. The 
first humanoids have taken over the earth. With big bats they 
start bashing every skull they meat. But hey, they are not alone 
on this planet. They we're forced to play Pong 300.000 B.C. even 
before your granny was born.
     The fourth stage is one of the intellectual fundamentals of 
our civilisation. The basis of the original Pong was being laid, 
when the first two humans started playing tennis. Pong 1500 was a 
reality.
     The fifth state is the wonderful world of Pong as we knew it 
in the seventies. Finally after all these years Pong has been 
computerized.
     The sixth and last stage consists of one giant stage in 
which a terrible space war is being fought with great machines 
dumping electerical discharges at each other.
     With an ever expanding universe, each stage grows bigger and 
bigger, the tests get harder and harder. Do you dare to try?

How to play PONG 2000

PONG 2000 is played either with the joystick or the new Atari 
joypads. You can play with both at the same time, no need to 
change parameters. 
     You start PONG 2000 by clicking PONG2000.PRG twice after you 
have copied every file into the same folder on your harddisk. You 
might see a little rubble: this does not mean you machine has 
crashed; your game is loading fine. After some time the music 
comes on and the title screen appears. Press fire (joypad button 
A) to continue.
      You now enter the selection screen. You can choose between 
PONG 2000, PONG DUEL, PONG CLASSIC (disabled in the demo) and 
Quit to Desktop.

     PONG 2000 starts a one player game of you against the 
computer. You play the right bat. After the information screen 
comes up, you can press fire button, and wait for the main game. 
As it starts the ball is hanging at the upper end of the stage. 
You can move it left and right, or release it by pressing the 
fire button.
     If you release it the ball will fall towards the black hole, 
on which it will bounce to your side! So be prepared by moving up 
and down to position your bat. After this your on your own.
     The ball will bounce against all non-moving obstacles. It 
will also bounce back from the front of your and the computers 
bat, but it will bounce up or down if you try to get it on your 
top or bottom of your bat. Be quick: react!
     If the ball bounces against the gas cloud or the little 
diamond, it will be altered in it's path in quite a random way, 
so watch out if the ball is heading towards one. The gas cloud in 
itself is neutral it might harm you, or protect you; it might 
harm the computer or protect it.
     The diamonds are power-ups or power-downs. You can enable 
most power-ups by hitting it with the ball AND being the last bat 
actually touching the ball. If the computer touches the ball last 
most of the power-ups will be cancelled. In all cases the next 
power-up will be released to drift into the stage.
     The black diamond gives your bat greater speed. This can be 
positive as you can get the ball easier, or negative because the 
speed you are used to is altered.
     The blue diamond glues the ball to your bat. By pressing the 
fire button you will release it. While glued the ball will follow 
your bats path.
     The green diamond gives you an extra life. Extra lifes will 
appear in the next round.
     The bright green diamond creates a very fast ball. The ball 
will automatically change it's direction toward the ennemy, but 
if the ennemy bounces it or the ball bounces against something 
different, have lighting reflexes or expect hell to pay.
     The red diamond creates a slow ball. If you just had fast 
ball than the ball will return to normal speed, if not then the 
ball is just going a little bit slower, although this doesn't 
mean it's neccesary easier!
     The bright red diamond wil make the ball fall. If the ball 
falss on the ennemies side you're saved and are of to the next 
test, but if it's on your side doom is your fate.
     If the ball thouches either the left or the right side it 
will fall. If it's the left side you win and move on to the next 
test. if it's the right side: pity you but you have lost a life 
and must try again.
     Lives left are displayed at the right upper corner. For 
every three test made an extra life is awarded.

PONG DUEL is in all respects the same as PONG 2000, except for 
the small detail you'll need a friend to play. It's one on one in 
the Pong arena. All power-ups automatically fall to the one whose 
bat last touched the ball. Ball out is randomly distributed 
between the two players. It also bounces randomly from the black 
hole. You can play it until one player lost his last life after 
which victory and (almost) ever lasting glory goes to the other
player.

PONG CLASSIC is disabled in the demo

Quit to Desktop quits the game, as the name suggests and returns 
to the desktop from which you launched PONG2000.PRG

************************* IMPORTANT ****************************
*                                                              *
*                   ORDER INFORMATION                          *
*                                                              *
****************************************************************

With the decline of the Atari ST market, there hasn't 
unfortunalty grown a big FALCON030 market. Therefore we publish 
this game ourselves. By making some hard choices we are enable to 
sell PONG 2000 for the low price of œ19.90, $29.90 or fl49,50. 
PONG 2000 is scheduled to be finished soon (hopefully december 
1994). If you want the full version, please ask you local computer 
shop to order it either directly from us or via one of the 
wholesalers to be announced, if this is not possible please do 
not to hesitate to order directly form us. Please include payment 
(see international money transfer)

Holland Game Design
's Gravelandseweg 127,
1217 ER, Hilversum
The Netherlands

We are a official business and are registered with the chambre of 
commerce of Hilversum registration number 56897, and are 
financially healthy and bank with the Postbank account number 
400587. If you have second thoughts please check these 
references. If you have any question to ask do not hestitate to 
write us, or if you have e-mail e-mail us at: 
Joost.vanderleij@phil.ruu.nl

We have the following discounts:

Order reveived for the official release date:        +/-5% disc.
                                   (œ18.90, $28.50, fl 47.00)

Retailers discount on order of 2-9 parcels:          +/-30% disc.
                                   (œ14.00, $21.00, fl 45.00)

Wholesalers discount on order of 10 or more parcels: +/-50% disc.
                                   (œ10.00, $15.00, fl 25.00)

We invite retailers and wholesalers to order. please fill in and 
send us the account application form with your order. We require 
pre-payement on the first 2-3 orders. Please include payment with 
order for rapid order handling. All orders with payment are send 
free of postage and packages charges. All others will be invoiced 
for postage and packages. Orders without pre-payment will receive 
a proforma invoice. Exclusive import rights are negotiable. Code 
is available for porting to other machine, please inquire.

International money transfers:

We prefer eurocheques paid out in dutch guilders, but we will 
accept all other methodes of paying excet for credit cards. 
Please contact us in case of doubts.

*************************** IMPORTANT ***************************
*                                                               *
*                   ACCOUNT APPLICATION FORM                    *
*                                                               *
*****************************************************************

ACCOUNT APPLICATION FORM

PLEASE OPEN A CREDIT ACCOUNT FOR THE FOLLOWING COMPANY:

NAME:
ADRES:
ZIP:
CITY:
COUNTRY:
PHONE:
FAX:
E-MAIL:
VAT:

WE BANK AT:

NAME:
ACCOUNT NUMBER:

TRADE REFERENCE ONE:

NAME:

TRADE REFERENCE TWO:

NAME:

PLEASE OPEN A CREDIT ACCOUNT FOR THE AMOUNT OF:

I UNDERSTAND THE FIRST TWO TO THREE ORDERS MAY BE ON A PRE-
PAYMENT BASE.

NAME:
SIGNATURE:
(NOT APPLICABLE THROUGH EMAIL)
FUNCTION:


PLEASE SEND THIS FORM TO:

HOLLAND GAME DESIGN
'S GRAVELANDSEWEG 127
1217 ER HILVERSUM
THE NETHERLANDS.

OR BY EMAIL TO: JOOST.VANDERLEIJ@PHIL.RUU.NL


NOW GO AND PLAY!






Book / Magazine Reviews - Ping 2000

 Atari World · July, 1995Rating: 4 Worlds 

Ping 2000 Atari review 

 ST Format · June, 1995Rating: 60% 

Ping 2000 Atari review 

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