"This project was a little bit more difficult to convert than I had first
suspected. The only thing I could use from the original ST version was
the game logic, collision detection and the music player.
The rest is rewritten from scratch."
"Firstly I had planned to keep the original intro menu but it looked like
crap compared to the Amiga version so I had to redo it.
The Amiga menu screen used thirty two colours and I tried to convert
it to sixteen, but it never turned out good so I had to keep it at thirty
two colours. That's why the grey background can't be behind the
Pacmania logo.I do a palette split here."
"The Amiga level select screen doesn't look so good, so I used the
arcade version here. It's also thirty two colours with sixteen colours
for the levels and another sixteen colours for the selected level
(the one in blue)."
"All sprites are drawn with the blitter and the palette is set up so
that I can do it as fast as possible. The score display is drawn in
1 bitplane, the lives in 2 bitplanes and the ghosts in 3 bitplanes.
This needs a 2Mb machine as a minimum, or else it can't run.
I had to use a lot of memory to be able to run it at 50fps."
OriginsBased on Namco 1987 coin-op. Unofficial version.