OpenTTD (Transport Tycoon Deluxe)

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Screenshots - OpenTTD (Transport Tycoon Deluxe)

OpenTTD (Transport Tycoon Deluxe) atari screenshot
OpenTTD (Transport Tycoon Deluxe) atari screenshot

Information - OpenTTD (Transport Tycoon Deluxe)

GenreStrategy - MiscellaneousYear2007
LanguagePublisher[no publisher]
ControlsMouseDistributor-
Players1Developer-
ResolutionVGALicensed from-
Programmer(s)

Scroggins, Keith

CountryUnited Kingdom
Graphic Artist(s)

Foster, Simon

SoftwareEnglish
Game design

Parton, Andrew / Sawyer, Chris

Box / InstructionsEnglish
Musician(s)

-

LicensePD / Freeware / Shareware
Sound FXSerial
Cover Artist(s)ST TypeTT, Falcon030 / ?
MIDIVersion0.51
Dumpdownload atari OpenTTD (Transport Tycoon Deluxe) Download / Zip-packed folderNumber of Disks? / ? / HD Installable
Protection

Additional Comments - OpenTTD (Transport Tycoon Deluxe)

Requires MiNT and original Transport Tycoon Deluxe DOS / Windows files to run.

Instructions - OpenTTD (Transport Tycoon Deluxe)

OpenTTD 0.5.1 for the Atari/MiNT Platform (Unoffcial Port)



OpenTTD is a reimplementation of the original DOS/Windows Transport Tycoon
Deluxe from the early/mid 90s.  Basically, the object is to build a
tranportation empire, and along the way you can also do other things like
trying to buy out competitors and establishing new industries.  For more
details see http://www.openttd.org .  Many thanks to Patrice Mandin for
his excellent support and porting of the SDL library to the Atari 16-bit
platform, and to the OpenTTD team for a great engine.

Atari Port specifics...

* MiNT Only (For now)
* Built with GCC/G++ 4.1.2 (Game Crashes with GCC/G++ 2.95.3, and GCC/G++
  3.3.6 during the cource compile)
* Uses SDL (Later than Patrices public release)
* Runs in 640x480x256
* Most other items should be the same as the README, still requires the
  DOS/Windows files from the original Transport Tycoon Deluxe

Known Problems:

* Fast Forward does not move forward very fast at all.
* Disk Space is not reported in the save screen (Says 0 free)
* Autosave basically stops the game, best to set it for saving every 12 months.
* Sound only, no music.  (Not a problem, just an unimplemented feature, 
  original music is all MIDI, and I might add support for Native Midi 
  playback later, not sure about any additional support, I find the music 
  annoying to be honest since it just repeats over and over).
* World Generation is relatively slow (the larger the world, the longer it
  takes).  I believe it took about 5 to 10 minutes to generate a small to
  medium sized world, which is close to a larger sized world of the
  Dos/Windows version of the original game.

Testing:

Basically I had this version running on my Falcon for over 36 straight
hours playing it here and there, and it was rock solid.  It is definitely
playable.  It does get slower MUCH later on, but I was still able to build 
items.  I have $36 million when I quite the game.

While the network play support is implemented in the code, I have not
tested that aspect of the game yet.

Keith Scroggins
April 23, 2007
kws@radix.net
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