Mega Man

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Screenshots - Mega Man

Mega Man atari screenshot
Mega Man atari screenshot
Mega Man atari screenshot
Mega Man atari screenshot
Mega Man atari screenshot
Mega Man atari screenshot
Mega Man atari screenshot
Mega Man atari screenshot
Mega Man atari screenshot

Information - Mega Man

GenreArcade - Platformer (Scrolling)Year1997
LanguageMachine LanguagePublisher[no publisher]
ControlsJagpad, KeyboardDistributor-
Players1DeveloperReservoir Gods
ResolutionVGA / RGBLicensed from-
Programmer(s)

O'Reilly, Leon [Mr. Pink]

CountryUnited Kingdom
Graphic Artist(s)

Dempsey, Kevin [SH3-RG / Sparehead 3]

SoftwareEnglish
Game design

Capcom [company]

Box / InstructionsEnglish
Musician(s)

Grant, Malcolm [MSG]

LicensePD / Freeware / Shareware
Sound FX

-

Serial
Cover Artist(s)ST TypeFalcon030 / 4MB
MIDIVersion
Dumpdownload atari Mega Man Download / Zip-packed folderNumber of Disks? / ? / HD Installable
Protection

Instructions - Mega Man

     ____   _____     ____     _____    ____      _      ____      _    ____
    //ÿÿÿ\ //ÿÿÿ\\   //ÿÿÿ\   //ÿÿÿ\\  //ÿÿÿ\     \\    //ÿÿ\\    //   //ÿÿÿ\
   / \    / \____\\ / \_____ / \____\\/ \      Þ   \\_ / \   \\_ //   / \
   \  \   \   ____/ \______ \\   ____/\  \    / \   \ \\  \   \ \\ ÿ\ \  \
    \  \___\  \____    ____\ \\  \____ \  \__ \  \___\ \\  \__/ / \  \_\  \
     \   \ÿÿ\      \__/      / \      \ \    \ \       / \     /___\  \ÿ\ /
      \   \  \     /ÿÿ\     /___\     /  \    \ \     /___\   /ÿÿÿÿÿ\  \ ÿ
       »--º   \___/    \   /ÿÿÿÿÿ\   /____\   /__\sh3/ÿÿÿÿÿ\ /       »-º
                        »-º       \_/ÿÿÿÿÿÿ\ /ÿÿÿÿ\_/       ÿ
                                            ÿ
   |ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ|ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ|ÿÿÿÿÿÿÿÿÿÿÿÿÿÿ\  |ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ|
   |                 |                 |               \ |                 |
   |        |        |        |        |        |       \|        |        |
   |        |        |        |        |        |        |        |        |
   |        '        |        |        |        |        |        ÿÿÿÿÿÿÿÿÿ|
   |                 |        |        |        |        |                 |
   |                 |        |        |        |        |                 |
   |________.        |        |        |        |        |________.        |
   |        |        |        |        |        |        |        |        |
   |        |        |        |        |        |        |        |        |
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   |        |        |        |        |        |        |        |        |
   |        |        |        |        |        |        |        |        |
   |                 |                 |                 |                 |
   |                 |                 |                 |                 |
   |_________________|_________________|_________________|_________________|
   \_________________^_________________^_________________^_________________/


      ____        ____          __         __          ____      ___ __
     /  _/       /  _ \         \ \       /  \        /  _ \    /  / \ \
    /  /   _    /  / \ \    _____\ \     / /\ \__    /  / \ \  /  /___\ \
   /   \  / \  /   \  \ \  /        \   /  ÿÿ    \  /   \  \ \ \         \
   \    \ \_ \ \    \  \ \ \     ___ \  \     ___ \ \    \  \ \ \________ \
    \    \  \ \ \    \  \ \ \    \  \ \  \    \  \ \ \    \  \ \         \ \
     \    \_/  \ \    \_/  \ \    \_/  \  \    \_/  \ \    \_/  \  ______/  \
      \        /  \        /  \        /   \        /  \        /  \        /
       \      /    \      /    \      /     \      /    \      /    \      /
        \    /      \    /      \    /       \    /      \    /      \    /
         \__/        \__/        \__/         \__/        \__/        \__/


                                    GOD BOY

                                  RELEASE 4.1

                                   "MEGAMAN"

                            NINTARI GAMEBOY EMULATOR



- HISTORY ----------------------------------------------------------------------

In 1990 three hand held consoles were released.
There was the Atari Lynx - 4096 colours, sprite scaling and rotation
stereo sound and even a left handed mode. It rocked.
Sega created their "GameGear". Crap name. Basically just a Master
System in a smaller box. Not very exciting.
The third machine was the infamous Nintendo gameboy. Its mono graphics
and 8x8 sprites looked weak in comparison with the opposition.
And guess which one sold the most?

In 1997 the Reservoir Gods were working on a new game to follow up
their previous smash hit releases.
Whist searching the internet for information on this new game, they
inadvertedly came across documentation for a Nintendo Gameboy emulator.
Cogs wheeled slowly in their tiny brains and light bulb popped up:
"Why don't we do this on the Falcon ?"

The Siliconvention - Bremen, Germany, Easter 1997. God-Boy was taking shape, 
although there was not much for an inquisitive public to see as the video
routines hadn't been completed.
Agent T's flat, Hamburg, two days later. God-Boy finally ran its first
game, ironically enough it was "Bubble Bobble" a game the Gods had brought
to Atari screens two years earlier.

The Atari Show, Birmingham, April 1997. A preview release of God-Boy
was shown with a fully playable version of "Bubble Bobble". It was
almost ready, The public held their breath.

MSG's palace, Bolton, May 1997. The finishing touches to "Bubble Bobble"
were made. Scores of nice samples were included. It did, in a very real
sense, rock.

The same location, three weeks later. The second release for God-Boy, 
"BombJack" was completed. It was, in a very real sense, the bomb.

The next release was the seminal "Super Mario Land", bringing the legendary
Italian plumber to Atari screens for the first time in history.

Things then went quite for a bit. MSG finished college for the year and
returned to Harrogate, whilst Mr Pink waited patiently for his broken Falcon
to be returned.

August 8, 1997. sh3, MSG, Ripley and Mr Pink held a small convention in "The
Sherwood Hotel" Harrogate. In a small double room with en-suite shower and a
nice view of semi-naked French girls, the final touches to "Megaman" were put
together. MSG completed another fantastic tune, Sh3 did the business by
compiling loads of samples and Mr Pink managed to add some nice enhancements
to the GodBoy engine. Megaman was finally finished - in the words of the late
William Burroughs it was "Mega, man!".

- IMPORTANT --------------------------------------------------------------------

God-Boy is specially designed just to run the included game.
You cannot load other gameboy files into God-Boy!

We will be releasing other gameboy games, but only after we have composed
tracker music for them, created hordes of sampled sound effects and bolted a
nice trainer mode on the front end.

So just sit back and enjoy "Megaman". And in the fullness of time 
another GodBoy release will pop out onto the earth. Like a little lamb 
in spring.

- LOADING ----------------------------------------------------------------------

Use your mouse implement to click twice on "GOD_BOY.TOS".
Make sure the file "MEGAMAN1.GB" is in the same directory.
Via the magic of GEM, the program will now load.
Incredible.

- FRONT-END --------------------------------------------------------------------

The front end of God-Boy includes a series of options for controlling
the emulator. The menu is controlled with cursor keys and space.
You can also now control the menu with a jagpad!

* START *

Begins the game. No, really.

* CREDITS *

Prints up the usual guff.

* TRAINER *

Allows you to cheat quite blatantly.
Use arrow keys to move between options and space to toggle them
on and off. 

() Infinite Lives

   This gives you a not inconsiderable number of lives.

() Invulnerability From Enemies

   This prevents unwanted deaths from contacts with baddies.

() Invulnerability From Background

   Gives you protection from spikes and lava

() Infinite Energy

   No matter who hits you, your energy won't go down!

() Infinite Ammo

   Your enhanced weapons never run out of steam.

* OPTIONS *

DSP TRACKER - turning this off will completely disable the DSP tracker,
useful if you have some crazy sped up falcon which doesn't like DSP
stuff. You may also notice some small speed increase with the emulator.

The Music and Sound Effects can also be toggled on and off.
You may notice a small difference with your ears.
If the DSP TRACKER is off, these options have no effect.

The control method can be toggled between Keys and a Jaguar Powerpad
plugged into port a.
Keys used:

CURSOR UP.....Up
CURSOR DOWN...Down
CURSOR LEFT...Left
CURSOR RIGHT..Right
ALTERNATE.....Jump
SHIFT.........Run/Fire Weapon
HELP..........Start Button 

Jagpad:

Directions and Fire A as on the gameboy.

PAUSE.........Start Button

A new features has been added to control Black Scorpion Software's NEMESIS
accelerator. From within the main menu you can change the speed of your
Nemesis from off to lo or hi. This uses RAGE! technology to ensure it
works smoothly on RGB monitors.


- PLAYING ----------------------------------------------------------------------

MegaMan has four nasty baddies to dispose of:

Cutman, Iceman, Fireman and Elecman.

Choose your enemy, then track them down like a dog and kill them.

You can only fire 3 bullets at a time so shoot with care!

Once you have killed an enemy, you inherit his powers.
Press "Start" during the game and you will see a list of your current
weapons. You can select a different weapon with up and down.

Be careful: weapons other than the "pea shooter" have limited ammo so use them
with care as there are certain parts of the game that can only be completed with
special weapons.


- SCREEN SHOTS -----------------------------------------------------------------

If you press F9 during the game then the current screen will be saved into the
current directory under the filename "GBSCREEN.PI1".
This is a standard 32034 byte degas file.

- SAVING YOUR GAME -------------------------------------------------------------

GodBoy now includes the facility to load and save games.

You can load or save at ANY point during the game.

To save your game press "S". 
To load press "L".

If you are using the JagPad, games can be saved by pressing the bottom
left key of the pad ("*") and loaded by pressing the bottom right hand key
("#").

GodBoy creates a save file called "GAMEBOY.SAV" which will be saved in the
current directory.

- DEBUGGING --------------------------------------------------------------------

We have created a full Gameboy debugger for God-Boy.
"Mon-GB" allows you to trace through the Z80 code, set breakpoints and alter
memory in exactly the same way as MON-ST on the Atari.
This is an additional extra which is not included with this release, but if you
are a coder or a hacker who fancies messing around with gameboy games, adding
trainer modes etc. then drop us a line and we will send you Mon-GB.

- CREDITS ----------------------------------------------------------------------

Coding      Mr. Pink
Music       MSG
Graphics    sh3
Sound FX    sh3
DSP Tracker TAT

All code was written in 100% 68030 assembly language.
If there is a lot of demand I may do an ST port, probably
STE only as the Blitter is used quite heavily.

- THANKS -----------------------------------------------------------------------

For all the gameboy documention, additional info and general help:

Marcel De Kogel, Marat Fayzullin, Jens.

Big thanks for supplying gameboy related files to:

Daniel Hedberg, Antonio Lillo, Reine Larsson, Daryl Harkin,
and Phil Cann.

Thanks also to:

Arto - For the French translations!
Tat - for moral support and the DSP replay.
Doug Little & David Murphy - for Nemesis & MMU help.

- GREETS -----------------------------------------------------------------------

Absence. Admirables. Aggression. Avena. Black Scorpion Software. Chaos Engine.
Cream. Cobra. Confusions. Dead Hackers Society. Escape. EKO. EXA. Fun. Impulse.
Inter. Lazer. Maggie Team. Misfits. MJJ Productions. New Beat Development. New
Core. Pandemonium. RDT. Scarface. Senior Dads. Shadows. Supremacy. Therapy. TNB.
TNS. Tool 8. Toons. Toxic. Toys. TSCC. Vex. Wildfire. WRC. #atari.

Special Greets to: Bertus Erasmus

- CONTACT US -------------------------------------------------------------------

Write to:

Leon O'Reilly
Cwm Isaf
Abermule
Montgomery
Powys
SY15 6JL

E-Mail:

   mrpink_rg@hotmail.com           ( Mr. Pink )
     msg1css@bolton.ac.uk          ( MSG )
      msg_rg@hotmail.com           ( MSG )
      sh3_rg@hotmail.com           ( sh3 )
   ripley_rg@hotmail.com           ( Ripley )
     arto_rg@hotmail.com           ( Arto )

Homepage:

   http://www.acs.bolton.ac.uk/~msg1css/maison.htm

- FUTURE -----------------------------------------------------------------------

We will be releasing more Gameboy games for God-Boy.
There aren't going to be bunged out production line style like on the nasty PC.
We put care and attention into the releases and they will feature nice music
and stereo samples and good colours.

If you have any bug reports or additional features you would like to see added
to God-Boy, please get in touch.

- LEGAL ------------------------------------------------------------------------

God-Boy is freeware.
Please copy it everywhere.

But don't forget, if you don't own a gameboy and the cartridges, then please
laugh long and hard at Nintendo as you blatantly rip them off.

If Nintendo do go bankrupt because of God-Boy, we will be kind enough to set
up a special Nintendo charity featuring bring-and-buy jumble sales and 
coffee mornings. When you see the Nintendo employees on the street flogging
copies of the big issue, you know who to blame.

See you next time.

------------------------------------------------------ (c) 1997 Reservoir Gods -


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