Manoeuvre for GEM

Search
Votes / Statistics
Rating 
N/A
Hits: 1,130
Downloads: 407
Votes: 0
Your vote:
My Atarimania
Bookmark and Share
Comments (0)

Screenshots - Manoeuvre for GEM

Manoeuvre for GEM atari screenshot
Manoeuvre for GEM atari screenshot
Manoeuvre for GEM atari screenshot

Information - Manoeuvre for GEM

GenreBoard Game - MiscellaneousYear1998
LanguagePublisher[no publisher]
ControlsMouseDistributor-
Players1 vs. 2Developer[n/a]
ResolutionVGA / RGBLicensed from
Programmer(s)

Becroft, Mario

CountryNew Zealand
Graphic Artist(s)

Becroft, Mario

SoftwareEnglish
Game design

Becroft, Mario

Box / InstructionsEnglish
Musician(s)

[n/a]

LicensePD / Freeware / Shareware
Sound FX

[n/a]

Serial
Cover Artist(s)ST TypeTT, Falcon030 / ?
MIDIVersion0.35
Dumpdownload atari Manoeuvre for GEM Download / Zip-packed folderNumber of Disks? / ? / HD Installable
Protection

Instructions - Manoeuvre for GEM

Documentation for Manoeuvre beta version 0.3.5

By Mario Becroft, 1998

INTRODUCTION

This is a beta version of the software. There is currently no proper 
documentation, and proper operation of the software is in no way 
guaranteed. You use this software at your own risk.

Currently Manoeuvre is free software. Please distribute it anywhere you see 
fit, PROVIDED THAT the archive is not modified in any way! If you want to 
put the game on some sort of magazine disc, PD library, or software 
collection I would appreciate it if you told me about it, though.

If you have any questions about this, contact me at the addresses given 
below.

QUICK GAME DESCRIPTION

Manouevre is a small strategy game for two players. You can play locally on 
the same machine, or via a network (such as the internet, or a LAN). See 
NETWORKING, below, for more information.

The game is played on a grid of 8 by 8 points. Each player has three
units, each of which can be positioned on any one of the grid points. Only 
one unit can occupy a grid point at a time, and a unit may not occupy more 
than one grid point at a time.

The three units that each player has are a circle, a spade and a heart. The 
spade is the most important unit, since when your spade is destroyed, you 
lose the game. Therefore the object of the game is to destroy your 
opponent's spade.

From here on, we  will refer to the players as "red" and "green" since this 
is the colour of the two players' pieces. A game consists of a series of 
turns. During each turn, both players enter orders for their units. After 
both players have confirmed the orders for each of their units, the orders 
are carried out. In the first turn, red enters orders first, then green. 
During the second turn green enters orders first then red, and so on.

Orders can consist of movement orders (entered by using the arrow keys) or 
attack orders (entered by pressing shift while using the arrow keys, 
where the arrow direction indicates the direction in which to fire). Each 
unit can accept up to 5 orders at a time, and these can be any combination 
of orders. The backspace key can be used to erase orders. Once the orders 
are entered, the Confirm button or the insert key will confirm the orders 
and move on to the next unit. The Undo key lets previous units' orders be 
modified.

After both players have entered orders for all their units (or skipped over 
all the units they don't want to give orders) the orders are carried out. 
The pieces take turns to execute the orders, that is the circle first, then 
the spade and finally the heart.

For example, if green started this turn, the order would be green circle, 
red circle, green spade, red spade, green heart, red heart.

After all the orders are carried out, the next turn begins, and the players 
can enter the next set of orders.

The player to start each turn alternates. That is, in the first turn red 
can enter orders first followed by green, in the second turn it's green 
then red and so on. This is very important for the game strategy.

Press the help key or choose Help from the file menu at any time to get a 
quick summary of the unit abilities and the key presses.

NETWORKING

Although the game can be played be two people at a single machine, one 
important feature of the game is the ability to play over a network.

In order to play the game, both players need to have a copy of the game and 
a machine capable of running it. A STiK compatible networking system is 
required, such as STiK, STinG, or MiNTNet with GlueSTiK. (Make sure you use 
an up to date version of GlueSTiK!) Both machines need to be connected by 
some sort of network, such as a LAN or the internet. Finally, both players 
need to agree on what port to use (normally the default of 13013 is fine) 
and at least one of the players needs to know the other machine's address 
or ip number. It's a good idea to use something like IRC to find out who is 
online ready to play that game, and what their address is.

To initaite the networked game, one player needs to select listen mode. 
This is done by choosing File|Network game|Listen for connection. When you 
are listening for a connection, anyone else can connect to you and start a 
game with you. Since anyone at all can connect to you this way, there is no 
need to specify an address for the remote machine.

The other player then needs to connect to the one who is listening. This is 
done by choosing File|Network game, putting in the other person's address 
or ip number, then clicking on Open connection.

It sounds complicated but it's really quite simple when you try it.

After this, assuming you both chose the same port and got the other 
player's address or ip number correct, you will see the connection open and 
then a message such as "You are green" or "You are red" appear in the 
status line near the bottom of the Manoeuvre window. You are now ready to 
play the game as normal.

Note that only the person who's turn it is can enter orders. So don't worry 
if nothing seems to happen when you press keys, it's probably just not your 
turn.

To talk to other person while playing the game, just type on the keyboard. 
The text will appear to the other person at the bottom of the Manoeuvre 
window as you type it. You can see what you are typing just below where you 
see what the other person is saying.

When you have finished a game, just choose File|New Game (or press Control-
N) and the network connection will remain open, ready for you to continue 
with the new game.

CONTACTING ME

This game was made by Mario Becroft. You can contact me at the addresses 
below, or you might find me in the #atari channel on IRC, under the name 
of Mario (no, I don't have any fancy nickname like some people choose to 
do). I'll always be pleased to play a Manoeuvre game with you, if you just 
ask me!

    email: mb@tos.pl.net
      www: http://www.pl.net/~mario/
snailmail: PO Box 332, Kumeu, Auckland 1250, NEW ZEALAND

If you like this software (or if you don't), or if you have any comments, 
queries or suggestions, please write to me at the above addresses. I will 
be pleased to hear from you!
About Us - Contact - Credits - Powered with Webdev - © Atarimania 2003-2020