Magic Stones

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Screenshots - Magic Stones

Magic Stones atari screenshot
Magic Stones atari screenshot
Magic Stones atari screenshot

Information - Magic Stones

GenreBrain - TetrisYear1996
LanguageCompiled PascalPublisherST Format
ControlsKeyboardDistributorFuture Publishing
Players1, 2 (sim.)Developer[n/a]
ResolutionLow / Medium / High / VGA / RGBLicensed from-
Programmer(s)

Möcklin, Emanuel

CountryUnited Kingdom
Graphic Artist(s)

Möcklin, Emanuel

SoftwareEnglish
Game design

Möcklin, Emanuel

Box / InstructionsEnglish
Musician(s)

[n/a]

LicensePD / Freeware / Shareware
Sound FX

[n/a]

Serial
Cover Artist(s)ST TypeST, STe, TT, Falcon030 / 0.5MB
MIDIVersion1.05
Dumpdownload atari Magic Stones Download / MSANumber of Disks1 / Double-Sided
Protection

Additional Comments - Magic Stones

Other version with the same title:


[no publisher] (version 1.02) ().

Instructions - Magic Stones

     **********************************************************************
     *                                                                    *
     *                 Magic Stones                                       *
     *                 ------------                                       *
     *                                                                    *
     * written by:     Emanuel Möcklin                                    *
     *                 Rainfussweg 7                                      *
     *                 CH-8038 Zrich                                     *
     *                 peace@soziologie.unizh.ch                          *
     *                                                                    *
     * written with:   Pure Pascal                                        *
     *                                                                    *
     **********************************************************************


     Magic Stones is a program that implements three different games. It
     uses only GEM functions and because of that it does run on any Atari
     ST(E)/TT/Falcon and so on.
     It runs as accessory and as program, was totally written in Pascal and
     has some specialities considering its programming like the object
     oriented programming or the management of the windows in a list.

     After it's started, a menu pops up, which allows you to choose the
     functions (by mouseclick or shortcut). All functions will open another
     window and, as the windows are managed with a list as I already
     mentioned, as many windows as you want can be opened if the OS allows
     this. That means you can open as many Tetris- or highscorewindows as
     you like to.
     Every window can be closed with control w, a dialog additionally with
     UNDO, the windows can be toggled with control u, control q closes all
     windows and quits the program.
     Any game can be stopped by escape. Another escape continues the game.
     The highscore is automatically stored if the main dialog is closed,
     that means when the program terminates or, if it's an accessory, when
     the window is closed.
     Now some additional explanations to the three games, the rest should
     be selfexplaining.


     1. TETRIS.
     To that game, I don't have to say much. The goal is to place the
     falling stones, of which seven different exist, the way that you get a
     horiontal line. This line is then deleted and you get again space to
     place other stones. A stone can be moved to the left (Num 4), to the
     right (Num 6), can be rotated (Num 5) and drop it (Num 0). The same
     functions are also available with the cursor keys and space.

     2. BITRIS
     This game is similar to TETRIS, but two players play in a field which
     is double as large and with two stones. They don't play against each
     other but togehter. The second stone can be controlled by A/S/D or
     F/G/H or J/K/L plus space (I'm using scancodes because the position of
     the keys is important, not the char).
     As far as I know this kind of game didn't exist up to now, I only know
     some kind of it, in which the players play against each one.
     Hint: you can also play this game without a second player...
     
     3. COLUMNS
     Again stones are coming down but this time all of the same shape. They
     consist of three parts with different patterns. The goal is to get
     three equal patterns in a row diagonally, vertically or horizontally.
     In this case the stones are deleted and you get space for other
     stones. If the rows do overlap, all rows are deleted. If there result
     new rows after the deleting, the same procedure starts again. Natur-
     ally not only three stones in a row are recognized but also four, five
     and so on.
     It's not very easy to play, but I like it much more than TETRIS be-
     cause not only a good reaction is important.


     Changes V1.01:
     - A window can now be closed with control u.
     - Control Q closes now every window and not only the top one.
     - Also modal dialogs can now be left with control q or u.
     - The game can no more be delayed by pressing a key constantly.
     - The program had some problems with non modal dialogs.
     - Columns and Bitris had some bugs considering the handling of the
       stones.
     - The highscore windows print now the latest highscore boldly, so you
       can see, which game you played last.
     - The coordinates for vro_cpyfm weren't set correctly everywhere.
     Changes V1.02:
     - After an ac_close message, it does not call wind_delete any more.
     - If the main menu is closed by control u, all other windows are
       closed too.
     - Columns has now 7 different stones (5 up to now). This was necessary
       because there were too many rows by accident.
     - MANY bugs eliminated.
     Changes V1.03:
     - The highscore file isn't written as ASCII file any more.
       Nevertheless the program can load the old format, but the new one
       will then be written, so you would probably never have noticed this
       change if you didn't read it right now.
     - The redraw after clicking the fuller button didn't work correctly
       sometimes.
     Changes V1.04:
     - Control u and Control w have changed their functionality (according
       to the Atari guidelines).
     - The Randomize command of Pure Pascal does not seem to work as it
       should so that often the same list of random numbers was created.
       But without Randomize it does work even worse, so I have to set
       RandSeed (starting value) by my own.
     - Bitris had still some bugs, which could lead to a messed up window.
     - Up to now at the end of the game, the window was closed before the
       "Newhighscore" window appeared. Now both windows will be closed
       simultaneously.
     - Some problems with the sliders are removed.
     Changes V1.05
     - Any score was claimed a highscore even if this was not true ("only"
       the best 99 games are registered).
     - The info line of the window contains now not only the score but also
       the rank in the highscore and how many lines have been removed (only
       TETRIS and BITRIS).
     - Escape stops now the game. Another escape continues it.
     

     If you are interested in the source code, please send me a formatted
     disk or an e-mail. You will then receive the newest version in the
     same way. Bug reports and suggestions are also welcome.
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