Lands of Fantasy

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Screenshots - Lands of Fantasy

Lands of Fantasy atari screenshot
Lands of Fantasy atari screenshot

Information - Lands of Fantasy

GenreAdventure - RPG (3-D)Year
Language[unknown]Publisher[no publisher]
ResolutionVGA / RGBLicensed from-

Gildå, Henrik

Graphic Artist(s)


Game design

Gildå, Henrik

Box / InstructionsEnglish


LicensePD / Freeware / Shareware
Sound FX


Cover Artist(s)ST Type? / ?
Dumpdownload atari Lands of Fantasy Download / Zip-packed folderNumber of Disks? / ? / HD Installable

Additional Comments - Lands of Fantasy

This game was never finished

Instructions - Lands of Fantasy

			Lands of Fantasy

	Lands of Fantasy is a four-player roleplaying game, set in a 
fantasy world. You and your friends get to choose from ten different 
characters, and are to guide your chosen character through many 
dangerous missions. The adventures will include both action and 
puzzles, and very little is distinguishing them from real roleplaying 
like Dungeons and Dragons. There is a wide array of weapons, armour 
and other items in the game, and also 37 different magic spells. The 
monsters in the game include orcs, goblins, skeletons, trolls, dragons 
and many more. Your character is evolving through the missions, 
getting more skillful and tougher, but the missions are also getting 
harder, so good planning and tactics are always recommended.
	The game is viewed in some sort of fake 3D, with all lines 
having the same rotation. Objects are texture mapped and lightsourced 
to produce a good feeling of medieval times. Though the game is played 
in turns, ie not in realtime, there are animations like torches 
and candles to give the rooms some more feeling.
	The DSP is used for the texturemapping and lightsourcing, and 
therefore it would be senseless to convert this to the ST, since the 
rendering of rooms would be painfully slow. It is already slow as it 
is, but there is not much to do about it. Though the DSP-source is not 
yet optimized in any great extent, the speed increase is expected to 
be about 20% to 30%. To eliminate unnecessary rendering of rooms, the 
rooms are saved to disk after rendering. This requires a lot of 
diskspace, but it would certainly be appreciated compared to having to 
sit and wait for the game to render each room every time you enter the 
same one again.
	As it is now not very much visual work has been put in the 
game; there are no characters to move around and no monsters, 'just' the 
texture mapping, lightsourcing and animation.

				/ Henrik Gildå, Hencox of Nature

		Henrik Gildå (or Torbjörn Gildå)
		Prinsgatan 3c
		541 31 Skävde
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