INVERT(IX)
(second bootsectorgame ever!)
((at least I saw no other))
Hello dear reader!
This is the Doc-file of my latest
bootsector. This bootsector is the
second bootsectorgame I wrote. My first
one was TROX (perhaps you remember?).
Now some information for you how to
handle this new bootsectorgame:
- The aim of the game is to color all
nine blocks on the screen by invert-
ing them.
- There are nine different possibilites
of inverting:
1. Invert the four blocks in the
upper left corner.
2. Invert the upper line.
3. Invert the four blocks in the
upper right corner.
4. Invert the left column.
5. Invert all blocks.
6. Invert the right column.
7. Invert the four blocks in the
lower left corner.
8. Invert the lower line.
9. Invert the four blocks in the
lower right corner.
- You can choose between these nine
possibilities with the cursorkeys.
Cursor right: choose next possibility
Cursor left: choose previous possib.
Cursor up: possibilitynumber will be
increased by three.
Cursor down: possibilitynumber will
be decreased by three.
- A frame shows which blocks will be
inverted.
- The inverting can be done by pressing
RETURN.
- ESC exits the game (and of course the
bootsector).
I think that's all...
So, have a lot of fun!
TITAN of ANIMAL MINE
PS: This bootsectorgame has a lenght
of 484 bytes.
PS2: This bootsector works also very
good in combination with the new
loader of the Animal Mine Great-
S(t)uff-Compilations (>=35), 'coz
there is a test in the bootsector
whether this loader is installed.
PS3: Bye!