HERO II - Human Extraction & Rescue Operation

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Screenshots - HERO II - Human Extraction & Rescue Operation

HERO II - Human Extraction & Rescue Operation atari screenshot
HERO II - Human Extraction & Rescue Operation atari screenshot
HERO II - Human Extraction & Rescue Operation atari screenshot
HERO II - Human Extraction & Rescue Operation atari screenshot
HERO II - Human Extraction & Rescue Operation atari screenshot
HERO II - Human Extraction & Rescue Operation atari screenshot
HERO II - Human Extraction & Rescue Operation atari screenshot
HERO II - Human Extraction & Rescue Operation atari screenshot
HERO II - Human Extraction & Rescue Operation atari screenshot
HERO II - Human Extraction & Rescue Operation atari screenshot

Information - HERO II - Human Extraction & Rescue Operation

GenreAdventure / Arcade - 2-DYear1997
LanguageSTOS BASICPublisher[no publisher]
ControlsJoystickDistributor-
Players1Developer[n/a]
ResolutionLowLicensed from-
Programmer(s)

Greenwood, Tony

CountryUnited Kingdom
Graphic Artist(s)

Goodfellow, Bob [R.C.] / Chadwick, Dean

SoftwareEnglish
Game design

Greenwood, Tony

Box / InstructionsEnglish
Musician(s)

[unknown]

LicensePD / Freeware / Shareware
Sound FX

[unknown]

Serial
Cover Artist(s)ST TypeSTe Only, Falcon030 / 4MB
MIDIVersion
Dumpdownload atari HERO II - Human Extraction & Rescue Operation Download / MSANumber of Disks3 / Double-Sided / HD Installable
Protection

Instructions - HERO II - Human Extraction & Rescue Operation


                           STOSSER Software
                http://www.airtime.co.uk/users/stosser

                               Presents
 
                               H.E.R.O.

                Human Extraction and Rescue Operation



 Programming   : Tony Greenwood
 Artwork       : Dean Chadwick
                 Bob Goodfellow
 Released as   : Freeware

 Minimum Setup : Atari Ste and 4meg memory
 Supporting    : TOS 1.60, 1.62, 2.05, 2.06
                     4.01, 4.02, 4.04, 4.92
                 STe, MegaSTe, Falcons (NOT Emulator compat')
                 Hard or Floppy drives,


 PART 1 : SCENARIO
 PART 2 : CONTROLS 
 PART 3 : DYING
 PART 4 : HOW TO PLAY
 PART 5 : MISCELANEOUS (Credits ect)
 PART 6 : CONTACTING US
 
 =====================================================================
                            SCENARIO

EYES ONLY           Ex Thorp Transcript 28/PF/99           EYES ONLY
                 Message recieved 3:21.14 22nd June

Notification Status: 2               Immediate Action Required: None

=====================================================================

From    : Ex-Thorp Bio-Nuclear Complex
To      : Central Office, Downing Street

Location: Ex-Thorp in scottish central region, "Bodach Howf"
Purpose : Artificial Intelligence research at genetic level.
          Inter connecting silcon chips and biological matter,
          creating living, 'thinking' computer systems.

Comment : The complex is working on delicate interdependant systems
          performing revolutionary tasks...perhaps too delicate..

=====================================================================
     Time frame breakdown of current emergency 2.15pm 22nd June
=====================================================================

2:00.00 Operator in area 2 spills unauthorised coffee onto a control
        panel and short circuits the panel.
2:00.15 All safety trips and failsafes - fail -
        coffee the unthought of variable.
2:00.17 Operator in area 2 hits the isolate control to limit the
        damage.
2:00.20 Damage limitation ineffective. Massive currents surge through
        Ex-Thorps cable network.
2:00.21 Finally reaching central control computer Z352-P-AI.
        The first bio-silicon "super computer" (a.k.a "The Beast")
2:00.25 Major system 'warping', program slippages and neural blocks
        registered.
2:00.28 Z352-P-AI conducts a bio scan of the complex.
2:00.33 Scans indicate that human personnel are escaped lab animals.
2:00.34 "The Beast" activates emergency procedure level 1.
2:00.35 Laser doors activated.
2:00.36 Radiation pools exposed.
2:00.50 Personnel panic and run to the exits.
2:01.17 Z352-P-AI senses escapees and triggers emergency
        procedure level 2.
2:01.18 All external and inter-level doors are sealed.
2:01.19 All mechanoids are externally charged creating hazards to
        life forms.
2:01.20 Ventilators are opened through out complex allowing
        radioactive isotopes from the radiation pools to flow freely.
2:01.40 Central Control realise there is an emergency and try to
        isolate Z352-P-AI from the complex - all attempts fail.
2.05.22 Frightened personnel protect themselves as they can - hiding
        in ventilator free rooms or - if found - putting on anti-
        radiation suits.
2:10.21 A program 'backdoor' is found and some control is removed
        from  Z352-P-AI
2:12.17 Z352-P-AI moves to crimson status and seals the complex
        from the world.
        Simultaneosly activating the destruct sequence.
2.14.36 Personnel count reveals that only 3 people remain in a mobile
        condition. - Roger McCormick (Complex supervisor), Jane
        Beltane (System Analyst) and Jim Masters (Clerk).

2.20.00 Meeting of the 3 remaining personnel define current status:

  1)    The complex is irradiated and has become incompatible
        for life, outside of specific sealed areas.
  2)    The complex is now under destruct sequence which will totally
        destroy the complex within 12 hours.
  3)    There are trapped personnel.
  4)    All external doors and inter-level doors have been sealed
        thus disallowing any access to the levels.

2.50.14 Remedies are put forward to correct current emergency:

  1)    The recently installed, prototype teleport system must be
        brought on line. While the system is problematic, it has
        access to all internal and external areas and can safely
        transport humans providing they have a gentic code teleport
        card, required for it's operation.
  2)    The trapped personnel must be rescued. This can only be
        achieved by releasing them from the rooms they have
        sealed themselves in and retrieving their teleport card.
        Further they must be provided with an anti radiation suit
        which, while it will protect them for an indefinite period,
        it will render them immobile. Their teleport card must be
        given to the transmitting teleport located on each level.
  3)    In order to deactivate the destruct sequence 3 chips must be
        located and inserted into the sub level computer. This will
        deactivate one section of the complex. However in order to
        completely deactivate the destruct sequence all sub level
        computers must be isolated.

3:05.16 Some problems are raised in reference to the remedies are:

  1)    The external location of personnel, teleports etc. is
        impossible due to isolation procedures and system
        malfunctions. Therefore any rescuer is 'running blind' within
        the complex.
  2)    Only some of the system control has been returned to central
        control, so maintainance mechanoids will still damage any
        human who comes into contact with them, but at least they
        will not attack. And the lasers can only be  brought under
        partial control, thus making them flicker randomly. Some
        internal doors could not be remotely unlocked, while others
        in a separate circuit require access cards. The radiation
        pools, and ventilator system could not be brought under any
        control. Total control of the internal lifts were retained.
  3)    As anti radiation suits render the wearer immobile this form
        of protection is non viable. The alternative method of
        ingesting large quantities of iodine and other radiation
        sponges, leave the user open to vulnerability, even slight
        knocks can have fatal consequences. With the current status
        of the mechanoids this would make the rescuers attempts
        diffcult in the extreme. No other alternatives are available
        so this is the only viable method.
  4)    Z352-P-AI retains total control of internal closed loop doors
        thus requiring the doors to be destroyed if passage is
        required.
  5)    Of the 3 personnel available to achieve these tasks only one
        has a genetic code card enabling them to use the teleports -
        Jim Masters.
  6)    As Jim is only a clerk he is the least knowledgable about the
        complexs computer systems so local disabling of computers is
        not possible.
  7)    Due to teleport 'problems' no volatile product can be
        transported in this manner so standard gunpowder and shell
        defences are not viable. The only alternative is a hand held
        electro-static 'stun' gun which will either destroy
        mechanoids, cause them to alter their movements or do
        nothing, depending on the mechanoids mechanical and
        electronic components.
  8)    In addition to defence weapons no explosives can be
        transported to remove closed loop doors. However it was
        pointed out that small amounts of explosives are routinely
        stored in the complex for experimental purposes.

3:15.43 Jim Masters aggrees to make the rescue attempt and is
        currently preparing himself for the task.

Final   : We have little choice but let Jim try and make this rescue.
          I hope he succeeds. God help us I hope he succeeds.
                                R.McCormick

3.20.07 Transmission ends

=====================================================================
                           Transcript Ends
=====================================================================

Reccomendations (Advisor 1):

No action required. Success in rescue attempt solves problem. If
attempt fails, terrorist activity in the area can be arranged.

Reccomendations (Advisor 2):

Aggreement with Advisor 1, with caution in terrorist suggestion.
Suggest a Waldegrave action more prudent.

Reccomendations (Advisor 3):

Cuncurrent with Advisor 1.

=====================================================================

JOYSTICK CONTROL:

Jim  will  perform  various  moves  when  the  joystick  is  used, 
depending on his position.


JOYSTICK UP
    (1) Jim will jump into thin air
    (2) Jim will climb a wall
    (3) Jim will jump up onto a ledge ( if one there )
    (4) Jim will move lift up ****, lift  controls, 
more  automatic now but you still have control as the lift will stop  when 
you  move  the  joystick  in any direction other than  that  of  the  lift 
traveling direction,
    (5) Jim will stand ( if knelt shooting or crawling )
    (6) look in cabinet, look at various objects
    (7) look at monitor, Returns you to main menu
    (8) use access card at access slot near door
    (9) climb into teleporter (Get in center position)




 UP/LEFT (1) diagonal jump to left from standing position



 UP/RIGHT (1) diagnal jump right from standing position


 RIGHT (1) run right
       (2) turn to right

 
 LEFT  (1) run left
       (2) turn to left



 RIGHT/FIRE (1) if you press fire while running right then long jump
 


 LEFT/FIRE  (1) if you press fire while running left then long jump


 DOWN ( while jim pointing right ) (1) crawl right

 
 DOWN/RIGHT (1) as above (1)


 DOWN ( while jim pointing left ) (1) crawl left


 DOWN/LEFT (1)  as above (1) 


 DOWN/FIRE (1) jim will kneel and fire


 DOWN ( if at end of platform ) (1) jim will look down,  if he can see the 
floor then its safe to jump, if he cant then he will die if he jumps


 NO MOVEMENT ( idle ) hanky if stood left, coke if right,


 FIRE (1) shoot gun or if stood next to door and you have explosives  then 
blow door away

 
             ************  HOW TO DIE *************


 ROBOTS, if touched then you die, can be shot

 ARROWS if touched then you die , shooting will change there direction

 GREEN SLIME ( drips or on barrels or on floor ) touch it and you die

 BARRELS WITH POISON SIGN touch them and you die,

 LAZERS touch and you die **** these where totally random,  but this 
made the game far too hard, they are still random but when they go off, it 
will be for a minimum of two seconds, phew!

 APPEARING FING,  cant be killed,  will kill you if touched but only  when 
its fully appears

 CEILING DROID, cant be killed, will kill you if you touch it, yuk!

 BURNING WATER don't go in it or you will fry!

 
                    ***** COLLECT AND DO WHAT ? ********

 ACCESS CARDS for doors

 EXPLOSIVES only blow up doors

 TELEPORT CARD one only, must collect to teleport out

 COMPUTER CHIP must collect to finish level

 SUIT must find then give to man

                ******* HOW TO COMPLETE A LEVEL *******
 

 FIND SUIT, FIND TELEPORT CARD, FIND COMPUTER CHIP, FIND MAN AND AUTO GIVE 

 HIM  SUIT,  FIND TELEPORT OUT ( not the same as in,  this one has  numbers 

 near it ) USE TELEPORT CARD ( same way as use access card ) THEN CLIMB  IN 

 TELEPORT AND AWAY YOU GO,

###########################################################################

                             And Finally..........

    This game has now been released as a "Freeware" program, you may know  
that H.E.R.O.  was originaly a commercial release, but unfortunatly due to 
the unscrupious dealings of the distributers we where to coin a phrase "we 
were robbed!",  not having the facilities to distribute the game ourselves 
the decision was taken to release H.E.R.O. to the general public,

     The  decision  to re-release H.E.R.O.  was taken  by  myself  (  Tony 
Greenwood  )  and my co-producer Bob Goodfellow,  unfortunatly  before  we 
could   decide on how to release it,  Bob dissapeared and to this  date  I 
have  heard nothing from Bob for Three Years +, therefore as Bob seems  to 
have dissapeared and flatly refuses to aknowledge any contacts  whatsoever 
I  have taken it upon myself to dust off the game and at last actualy  let 
people see it, I hope you like it and I hope you dont mind Bob, but it was 
gathering dust!,

   CREDITS.......So many...

<>  Dean  Chadwick for Bringing the game back to life  with  excellent new 
    Graphics,

<>  Anthony Jacques whos Compiler fixes enabled the conversion to  happen, 
    it realy would not have happened without,

<>  Anthony Hoskins and Martin Milner for getting the Falcon Mhz Halver to 
    me, they know ...

<>  The Falcon game testers from the Internet newsgroup"comp.sys.atari.st"
    Dave Gostl, Daniel L.Dreibelbis, John Godbey, John Moffat,
    Andrzej Michalski,  Ronald J.Hall,  and Keefy for accepting modem  to 
    modem versions for instant testing, also Chris Holland and Dave Hollis 
    for feedback and encouragment.....I hope I havent missed anyone,

<>  ST FORMAT for there support and encouregment, there reviews and  there 
    coverdisk version and especialy for being so gracious when they  found  
    out it was written in pure STOS, 

<>  The biggest thanks go to Victor Wright the original owner of  IDS  who 
    made it all possible, he had the guts  to support the  ST and put  his 
    hand in his  pocket  and  put his money where his mouth  is, his ideas  
    where  not supported  and the magazine ( ST HANDBOOK ) flopped leaving 
    poor old Vic  in a mess,  he had to get out and a lot of  people where 
    upset as he owed them money ha ha ha,  for me and for  H.E.R.O. he did 
    everything he  promised to, it was a  shame he went  bust and an  even 
    bigger shame that he handed IDS  over to AWF

    There are probably others to thank and I will be eternally  sorry  for 
    missing you out.......

    

                               ***********

   AWF last known addres 123 Hazelwell cres,  Stirchley, Birmingham, these 
are the people ( Andy and Simon Fern ) responsible for releasing  H.E.R.O. 
to the general public, We recieved one cheque from them after three months 
of  sales  that i now know to be a total lie as to the  amount  of  copies 
sold,  the  amount recieved dident even cover the cost of the phone  calls 
made  to AWF alone,  since then we have recieved nothing hence  the  LEGAL 
break from IDS and AWF, 

                               ************

  CONTACT

  All postal contacts must write to the artist Dean Chadwick

  at 138 Townsfields rd
     Westhoughton
     Bolton, Lancashire, England
     BL5 2NT

     email
     dchadwick@zetenet.co.uk
     stosser@airtime.co.uk
     atari@iname.com

     Web address

     Main STOSSER Software page at
     http://www.airtime.co.uk/users/stosser

     H.E.R.O. Support page at
     http://www.users.zetnet.co.uk/dean/

     Most IMPORTANT,  We need your feedback, this is our incentive to make 
more programs and games for your ATARI....so write now!.

 Cheers.......Tony Greenwood (STOSSER Software) August 1997

Trivia - HERO II - Human Extraction & Rescue Operation

Sound
Features digitized menu soundtrack at 12.5KHz
Features digitized sound fx at 12.5KHz


Hardware
Supports Blitter
Supports STe DMA sound


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