Gold Seeker

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Screenshots - Gold Seeker

Gold Seeker atari screenshot
Gold Seeker atari screenshot
Gold Seeker atari screenshot
Gold Seeker atari screenshot
Gold Seeker atari screenshot
Gold Seeker atari screenshot
Gold Seeker atari screenshot
Gold Seeker atari screenshot
Gold Seeker atari screenshot
Gold Seeker atari screenshot

Information - Gold Seeker

GenreArcade - Platformer (Multi-Screen)Year1992
LanguageGFA BASICPublisher[no publisher]
ControlsJoystick, MouseDistributor-
Players1Developer[n/a]
ResolutionLowLicensed from-
Programmer(s)

Henry, Dave

CountryUSA
Graphic Artist(s)

Henry, Dave

SoftwareEnglish
Game design

Henry, Dave

Box / InstructionsEnglish
Musician(s)

[n/a]

LicensePD / Freeware / Shareware
Sound FX

Henry, Dave

Serial
Cover Artist(s)ST TypeST, STe / 0.5MB
MIDIVersion2.0
Dumpdownload atari Gold Seeker Download / MSANumber of Disks1 / Single Sided
Protection

Instructions - Gold Seeker

               GOLD SEEKER version 2.0 February 1992

INTRODUCTION

Gold Seeker is an updated version of Lost Treasure (1988). This 
is a shareware program. Send $10.00 to Dave Henry, 1720 
Wickersham  Drive,  Anchorage  AK 99507.

THEME

The object of Gold Seeker is to recover gold from pirates which
has been scattered throughout their dungeons. To do this you must
maneuver your gold seeker (yellow) while avoiding the pirates 
(blue) and other hazards. Pirates will move the gold, you must
get it from them. If you are caught by a pirate, you die. To make
matters worse they have set explosive charges which them may move.
These are also deadly to you. In order to combat the pirates you
have several assets. 1. You can out run or out climb them. 2. You
can dig a hole through bricks and trap them. They may climb out but
if the hole fills in they fall through or die and another comes to
replace it. 3. You can block their path by opening or closing trap
doors. 4. You can flee by turning off force fields or traping them 
behind the force fields. 5. By changing the direction of a moving 
sidewalk you may be able to escape.  

FILES REQUIRED

The program is distributed as SEEKER.LZH. You must use a dearcing
program to expand it into its individual files. The files necessary
to use the program include SEEKER.PRG, SEEKER.DAT, TITLE.DAT, and
1 or more screen levels such as SCREEN01.GS, SCREEN02.GS, etc. The
high scores file, GSSCORE.DAT will be created on your disk if it
is not present. The disk much not be write protected. The file you
are reading, SEEKER.TXT is also in the LZH file.

TITLE SCREEN

There 6 options available on the title screen, Play, Create, Modify,
Scores, Help, Quit. These may either be accessed using the mouse and
the pull down menu, or you may type the first letter of any (P, C, 
M, S, H, or Q) from the keyboard. Completion of any of these will
return you back to this screen.

PLAY

To play you must have a joy stick plugged into port 1 (the non-mouse
port.) Before play begins you have the option of selecting the 
starting level. This is normally 1. Levels are numbered consecutively
starting with 01, for example SCREEN01.GS. After selecting the level
from the file selector box the file is loaded. Move the joystick to
start the action. After you have collected all the gold (some may
be held by the pirates) A green EX will appear showing the exit to
the next level. When you reach it the next level in sequence will
automatically load. Three keys on the keyboard can be used during
play. The spacebar will pause the action. The escape key will return
you to the title screen, also showing the score list. The letter D
will cause you to die if for some reason you become trapped and want
to restart the level.

Moving is accomplished by pushing the joystick the direction you
wish to move. You have no control when falling or sliding on slides.
In order to dig you first must find bricks, then hold down the button
and push the joystick in the direction that you want to make a hole.
Pirates that chase you may not all behave the same, so watch out! 
(Pirates 1, 3, and 5 follow one set of chase rules, pirates 2 and 4 
follow another.)

Any time you come in contact with a pirate or explosive bomb you
will die, losing one life, and causing the level to restart. 

Watch out for hidden chutes which appear as bricks. You will fall
through these (apparently in front of) and may not end up where
you expect.

Small off and on switches are used to control the doors. Doors which
begin as horizontal are normally closed and doors that begin as
vertical are normally open. Doors which begin in a closed horizontal 
position will open randomly to the right or left possibly blocking 
horizontal movement. Doors which are normally open will open the 
same direction each time.

Escape upward or downward using ladders. You can also jump or slide
down. When the gold is collected and the EXit appears you may have
additional ladders or bricks to help (or hinder?) you.

There may be one operational elevator in a puzzle. Any time you or 
one of the pirates enters it, it will go up, if possible (there must 
be a cable showing above the elevator), or if not it will descend, 
if possible. You cannot jump from an elevator while it is moving.
Sliding down the elevator cable is the same as falling. You cannot 
climb back up the cable. It is possible to have the elevator buried 
in a hole or force field in which case you have to dig it out or 
turn off the force field.

Force fields block passage in a horizontal or vertical direction. 
Only you can turn them off by pressing your joystick button when 
you are at force field button.

Moving sidewalks will move to the right or left. Each time you or a 
pirate passes across an up arrow the sidewalks will change 
direction. They may enable you to move faster and escape but be
careful, you may become trapped by them!

Your score is increased 1 point for each pirate trapped, 10 points
for each gold chest, and 100 points for completing a level.

The puzzles included with the program are in general difficult
but they have been tested to insure there is a solution. In addition
to the ones made for Gold Seeker there are also some that were 
collected from various sources for the original program, Lost 
Treasure.

CREATE

To make a new level you use the joystick in port one. After 
selecting Create, a blank screen appears with a flashing cursor in 
the upper right corner. The joystick, spacebar, keys F1, F2, arrow 
keys, and letter keys 0 through Y are used to design the screen. 

Method 1 using the joystick and spacebar:
Move the joystick to position the cursor where an object is to be 
placed. Select the object with a letter key. Move the joystick to 
make more or change to object with a key. The joystick button will 
cause the cursor to erase screen data. The spacebar will enable the 
cursor to move over already drawn objects without erasing them.

Method 2 using the arrow keys and F1 and F2 keys:
Use the keyboard arrow keys to position the cursor where an object 
is to be placed. Select the object with a letter key. Use the arrow 
keys to create more of the same object or change it with a key from 
the list below. The F1 key toggles between draw and skip. The F2 key 
toggles between erase and skip. So you can switch from erase to draw 
by pressing either of these keys.
 
Letter keys draw objects as follows:

0. Red brick          1. Brown ladder       2. Red solid block  
3. Horizontal bar     4. Horizontal door    5. Red right slope
6. Red left slope     7. Gold Chest         8. Off switch   
9. Explosive          A. On switch          B. Vertical right door
C. Vertical left door D. Pirate             E. Gold seeker
F. Elevator           G. Elevator cable     H. Force field button
I. Force field        J. Force field        K. Moving sidewalk #1
L. Moving sidewalk #2 M. Flashing sidewalk  N. Left arrow
O. Right Arrow        P. Up arrow           Q. Open red block
R. Green EXit         S. Green Brick        T. Green Ladder
U. Green solid block  V. Green bar          W. Green right slope
X. Green left slope   Y. Green open block

Green objects only appear during play after the last gold chest is
obtained. All green objects appear in the other normal colors except
for the EXit.

Some limitation of the program include: 1. You must have one and
no more than one gold seeker. 2. You may have from zero to
a maximum of five pirates. 3. The maximum numbers of doors (includes
both vertical and horizontal) is twenty. (There is no restriction
on the numbers of switches.) 4. You must allow at least one open
space on the top row to allow for entry of new pirates. 5. The 
maximum number of force fields is twenty. (There is no restriction 
on the number of force field buttons.) 6. Only one elevator is 
operational. If more than one is on the screen when playing a level 
only the last one drawn will be functional. 7. Sidewalks K and L 
move in opposite directions. 

There are symbols included which do not have a function or duplicate 
other functions. These are force field J (duplicates I but colors 
different), flashing sidewalk M (serves no real function), left 
arrow N and right arrow O which don't do anything. It is not 
advisable to use these when making new screens because if the 
program is updated in the future they may be changed.   

When you are satisfied with the screen you have designed press the
escape key. When you do this a file selector box appears. All you
have to do is to type in the name for your file and select OK.  

There are some restrictions for naming files. These restrictions
make it easy and automatic to play a game. The name must consist
of 6 letters, two numbers, and must use the extender .GS. For example
SCREEN01.GS. Then subsequent levels would be numbered 02, 03, etc.
up to the maximum of 99. Or you can choose a different name such
as GOLDSE01.LT, GOLDSE02.LT etc. When playing and the highest number
of a name is completed the game will end.

To test out the level you have completed use PLAY. Then escape to
return to the menu/title screen.

MODIFY

Modify is used to change a level which has already saved on the
disk. First use the selector box to choose the level to be
modified. Then modify it in the same was as creating a new level.

SCORE

The list of high scores and most recent game score is displayed.
This list is also shown at the completion of a game and you are
given an option to enter your name if a notable score is made.

HELP

Help gives a brief summary of play instructions.

QUIT

Quit exits the program and returns you to the desk top.

Changes and additions from the original program Lost Treasure:

1.  You can now run the program from within a folder.
2.  Create screen enhanced to show keys to use for each graphic.
3.  Elevator added.
4.  Force Fields added
5.  Moving sidewalks added.
6.  Algorithm for moving of pirates #2 and #4 changed.
7.  Number for the "green" graphics changed which means the screens 
    for the original Lost Treasure cannot be used with out 
    modification.
8.  Escape key exits from Score screen or title screen.
9.  Permission to move or dig in certain areas may have changed.
10. Doors that start out vertical right always open right and doors 
    that start out vertical left always open left.
11. Door switches must be fully crossed to change door positions. 
    Door positions cannot be switched by touching a switch and 
    then reversing direction as in the Lost Treasure version.
12. On and Off door switches both do the same thing and each will 
    always change the door positions.
   
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       Gold Seeker is copyright (c) 1991 by David M. Henry


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