GET_WORM.PRG version Sept 4 1993
The object of the game is to eat most
of the objects scattered in the maze
without getting trapped. As the snake
eats various objects, its body grows.
Once almost all the objects have been
eaten, direct the snake to the square
marked EXIT to get to the next level.
The program runs in only low resolution
on a colour display. You move the snake
using either the joystick or the arrow
keys near the numeric keypad. (The
program does not respond to the fire
button on the joystick.) As you move
the snake the program automatically
scrolls the screen so you are generally
There are sometimes a number of bugs
moving about in the maze. They are
generally only a nuisance. If you
bump into them they are stunned for
a few seconds.
The squares marked with a T are
teleports. There are two types of
teleports. One of them automatically
scrolls the screen so you get to view
other hidden portions of the maze.
The other teleport is more immediate.
The floor that you travel on may have
special properties. Some floors are
once only and turn into walls as you
walk on them. Other areas are twice only
or may cause the snake to break in two
if it is long enough. If you get
trapped, the program usually restarts
the level. Otherwise press the Undo
key. The Esc key returns you to the
The Title page menu allows you to chose
the starting level of the maze. Each
level is stored in a file called
GETWMxx.dat where xx is the level
The joystick response controls
the length of the pause before the
snake responds to the joystick
control. High numbers yield sluggish
response. Low numbers result in quick
response and difficulty handling
The mazes are generally easy so that
young children can also enjoy the
program. The higher levels are a
little more challenging.
The program has an editor embedded for
making your own mazes. See the file
worm_edt.txt for instructions on how
to use the editor.
The program is public domain including
the GFA Basic sources.
624 Courtenay Avenue
Canada, K2A 3B5.