Evader

Search
Votes / Statistics
Rating 
N/A
Hits: 3,249
Downloads: 1,197
Votes: 0
My Atarimania
Bookmark and Share
Comments (0)

Screenshots - Evader

Evader atari screenshot
Evader atari screenshot
Evader atari screenshot
Evader atari screenshot

Information - Evader

GenreShoot'em Up! - Vertical ScrollingYear1992
LanguageGFA BASICPublisherST Review
ControlsJoystickDistributorST Review
Players1DeveloperMunsie Entertainment Software
ResolutionLowLicensed from
Programmer(s)

Munsie, Dave

CountryUnited Kingdom
Graphic Artist(s)

Dytmire, Robert / Munsie, Dave

SoftwareEnglish
Game design

Munsie, Dave

Box / Instructions
Musician(s)

Munsie, Dave

LicensePD / Freeware / Shareware
Sound FX

[unknown]

Serial
Cover Artist(s)ST TypeST, STe / 0.5MB
MIDIVersion1.1
Dumpdownload atari Evader Download / MSANumber of Disks1 / Double-Sided
Protection

Additional Comments - Evader

Other version with the same title:


[no publisher] (version 1.2) ().

Uses DSA's GP_Graphics Engine

Instructions - Evader

EVADER 1.1 (c) 1992 DSA
 PUBLIC DOMAIN VERSION - DECEMBER 1992

 -------------------------------------------------------------------------
 This version of EVADER can be freely passed to all Atari ST users. BUT
 PLEASE make sure that this DOC file is also included. 
 -------------------------------------------------------------------------
 
 Section 1: Booting the game.

 First off please make sure there is a folder on the root directory of your
 floppy or hard disk called . Next make sure you copy the
 EVADER.TOS file into this folder.

 NOTE: Failure to insure that the EVADER folder is NOT within another
       folder will surely display a nice error when properly executed.

 First time exectution:

 When you run EVADER for the first time it will create a data file
 that is around 60k in length. After this file is created it will not
 have to create it again the next time you play. Make sure your disk is
 NOT WRITE PROTECTED. 

 EVADER should be booted from the low res desktop. Simply open the folder
  and double click your mouse on EVADER.TOS. After a slight whirl
 of the disk you should be greeted by the main EVADER title screen.

 * NOTE: EVADER keeps track of your scores. The file is written everytime
 you exit EVADER by pressing the  key.

 Section 2: Playing the game.

 EVADER is similar to other shoot-em-ups in that you have to blast nearly
 anything that moves. Simply guide your craft by moving the joystick in
 the desired direction. Pressing the fire button will launch your weapon.
 Along the fight path you will be able to pickup new weapons and powerups.
 There are 4 powerups per weapon. You start the game with shields at
 full strength. With each contact with an alien ship or it's fire your
 shields will be depleted. When all your shields are gone the game is over.
 
 At anytime during the game you can press  to exit back to the desktop.
 Don't worry, unlike other games your old palette will be restored so that
 you may run other programs without having to reboot. All of these options
 are clearly displayed in the EVADER title screens.

 As told from the title screens there is a freely available method of
 advancing to the higher game levels. At anytime during the game you can
 press  to advance a level. While this is mainly used to let you view
 the higher levels it does abort any chance of getting a high score. 

 Smoother game play: If your monitor or TV can handle 50hz video press
 F9 during game play. This will cause the game to slow down to 25 frames
 a second frame rate. This allows a smoother game play. To switch back
 to 60hz press F10.


 Have fun and let me know what you think!

 DSA c/o Dave Munsie
 5601 Ammons
 Haltom City, TX 76117
 USA
 (817) 485-9293


 P.S.

 Do you have some ideas for a decent game? Are you a decent sprite artist?
 Could be some money involved if I use your ideas, graphics in a future 
 game! Do not hesitate to write. As a matter of fact please write!!


 P.S.S.

 If you would like more information about the game development tools used
 to create EVADER please write to the same address as above but make the
 letter attn: GP_GRAPHICS ENGINE.
About Us - Contact - Credits - Powered with Webdev - © Atarimania 2003-2022