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CROSSEYED AND GREAT FUN,..but disPPOINTIN when the board gets full |
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Duck Dash
by John Gymer
Kingfisher Software 1992
Playing Guide
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The military research station at
the top of the mountain has been broken
into and dozens of mutant animals have
escaped. Some of them have reached as
far as Farmer Floyd's yard where Danny
Duck lives.
As the top duck of the yard Danny
must rush around collecting the eggs
and save his own neck from the mutant
creatures.
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Loading Duck Dash
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Find the "DUCKDASH.PRG" file in
the "DUCKDASH" folder and double-click
with the left mouse button to load the
game. Once loaded, the title screen
will appear.
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Starting a game
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Select "Easy", "Average" or "Hard"
for the skill level from the title
screen by pushing the joystick up and
down. Press the fire button to start a
game.
The playing area is a grid on
which various objects may appear:
White Duck: this is YOU. Red arrows
will point here before each level.
Egg: Collect all of these on the screen
to complete a level.
Web: If you move onto one of these you
will be stuck for a couple of seconds.
Flag: Collect this for an extra life.
Fruit: Collect for extra points.
Cracks: This are produced every time
you move. You cannot move onto a
cracked bit of the yard.
Blue Duck: collect this to remove all
of the cracks from the yard.
Yellow Duck: collect this to freeze all
of the mutant creatures for a couple of
seconds.
Green Duck: collect this to make Danny
Duck invincible for a couple of
seconds.
Creatures: Anything else which appears
in the yard is a mutant animal. Don't
let Danny get caught by one or he will
lose a life.
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Control
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Use a joystick to move Danny
around the yard. If you hold down the
fire button and push the joystick you
can slide the whole row or column
around the yard.
Press to quit from the
current game.
Press to pause, and any
key to restart.
Press to lose a life!
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High Scores
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If you score high enough you will
be able to put your name into the high
score chart. If this happens a green
box will appear in the appropriate
place in the chart at the end of the
game.
Move the joystick left and right
to move to a new character. Push up and
down to change the letter at that
position. Once you have finished, press
the fire button to enter the name.
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Acknowledgements
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Thanks to:
Hisoft for the excellent DevPac 2
Assembler which Duck Dash was written
with.
My brothers, Grave Dave and Simon the
Squirt, for helping me make the samples
and for play testing.
AVR for the excellent Replay Stereo on
which the samples for Duck Dash were
made (6.5 KHz).
My parents for the mugs of coffee.
Wilma, the moggy, for being furry!
Me for writing Canvas on which all the
graphics for Duck Dash were drawn!!
Last, and least, the guys at the
military research centre on the
mountain for letting me draw their
wonderful little creatures!!
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Conversion - Atari 8-bit
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