DRAW POKER / DOUBLE DOWN
Copyright 1988 - Jeffery K. Hughes
All Rights Reserved
NOTE: This program IS NOT public domain!
This program may be freely copied and distributed provided it
is done so in a non-profit manner. It may not be distributed as
part of a promotional package designed to sell any other product.
It may be distributed as part of a public-domain package, such as
user group library disks, provided that the fee charged amounts to
no more than the cost of producing and distrubiting such disks
plus a copying fee of no more than $2.
If you find this program entertaining and wish to include it
in your permanent library, it is requested that you submit $10.00
to the following:
Jeffery K. Hughes
P.O. BOX 4471
Butte, MT 59701
*** NOTE THE ADDRESS CHANGE ***
Welcome to Version 2.5 of DRAW POKER/DOUBLE DOWN. The
response of the ST community towards my first version has been
quite favorable. I appreciate the reviews and compliments that I
have been getting. Thank you.
I finally managed to get my hands on an RGB monitor for my
ST. Now that I can program in color, I am hoping to release some
more programs. I am not sure whether I will be going the
shareware, magazine publication, or commercial route. Magazine
publication could be the way to go, the pay is fair, but it's more
or less a one time payment. Commercial publication means trying
to find a software house that still wants to support the ST.
(Becoming quite a rarity!) Shareware, while it hasn't been the
most profitable, tends to come in handy when the gas tank is
empty. I am sure I could be persuaded to go the shareware route
with a little more incentive (read: users registering). While I
hate to be a pest and ask for the shareware fee, it would help me
aquire more tools so that I could produce more shareware. (I
know, you hate reading that stuff too.)
Anyway, I bet you would like to know what the differences are
between 2.01 and 2.5. Well, for starters, I re-worked the color
graphics for the Jack-Queen-King cards. I added a couple of sound
routines to enhance the play and feel of the game. The computer
now notifies you when you are a winner with some sound (yeahh!).
It will also raspberry you when you lose while doubling down.
(Hey, it balances it out.) I made some corrections and changes to
the payoffs. The payoffs now reflect most of the Draw Poker
machines that are here in Montana. Straight Flush now pays over
Four-of-a-kind. (Like it should have in the first place.) And I
have disabled the keyboard click for those of you that use the
keyboard, since the sound routines I had built in already notified
you that a button was pressed. Finally, the color registers are
restored when exiting the program after you go bust.
Well enjoy the program, I think you'll find the Color
Graphics a bit more appealing. (Sorry Monochrome users, I don't
think I could improve much on the B&W graphics.)
P.S. Guess where I got my RGB monitor from? Out of a DRAW POKER
Jeffery K. Hughes
HOW TO PLAY DRAW POKER/DOUBLE DOWN
Your computer will need to be in either high-resolution
(monochrome) or low-resolution (color) mode before you can run the
program. Please consult your system manual on how to change
Double click on the 'DRAWPOKR.PRG' program icon. Be sure
that the files 'MPOKER.DAT' and 'CPOKER.DAT' are in the same
directory as the program.
Draw Poker is a simulation of the popular casino poker
machines found in various gambling resorts. It is played just
like these machines except that the payoffs are done in fantasy
coins. (Which is fortunate or unfortunate depending on how lady
luck is treating you.) Therefore, if you are familiar with these
machines, you should not have any trouble figuring out how to play
Just like the original casino games, the number of coins bet
can range from one to five. The payoffs are handle in the same
manner as the casino machines, with the payoff progressing
according to the number of coins bet. For example: With one
coin bet you would win three coins upon achieving a hand of Three-
of-a-Kind. With three coins bet your winnings would come to nine
coins. The only exception to this is when the player bets the
maximum of five coins and achieves a Royal Flush. In this case
the players winnings would total 5000 coins!
The various buttons that are located on the screen function
in the following manner:
INFO Displays copyright and liscencing information on
LOAD Allows the player to load in a bankroll file that
was previously saved.
SAVE Allows the player to save a bankroll file in which
her/his current amount of coins will be stored.
Allowing him/her to resume the game at a later
QUIT Asks the player if they wish to exit the program.
All winnings will be lost at this point unless they
were previously saved (or lost.)
1 COIN Used to bet one coin at a time. Upon betting the
fifth coin the computer will automatically deal out
a hand to be played.
MAX COINS Used to bet five coins (the maximum). This will
place the betting amount at five, not increase it
by five. After selecting this button the computer
will automatically deal out a hand to be played.
DEAL/DRAW Used to inform the computer that the player has
placed her/his bet OR to inform the computer that
the player has decided which cards to HOLD onto and
to deal the replacements.
DROP One of these buttons is located below each of the
five cards dealt. Use of these buttons determines
whether or not the player wishes to keep or discard
the corresponding card. Clicking on one of these
buttons toggles it between the two modes.
After the program is up and ready, make your bet using the
buttons described above. The computer will deal out a hand to be
played and you will need to decide how best to play it. You will
only have one redeal so choose your cards wisely. You will be
trying to achieve one of the following combinations after the
ROYAL FLUSH This is a combination of A-K-Q-J-10 all
of the same suit. This is the best
possible hand in poker.
FOUR-OF-A-KIND Four cards of the same value. For
example: four aces.
STRAIGHT FLUSH This is a combination of all five cards
of the same suit in sequence. For
example: 4-5-6-7-8 of spades.
FULL HOUSE Three cards of the same value AND two
cards of another value which are equal to
each other. For example: 3-3-3-A-A.
FLUSH This is a combintion of all five cards
being of the same suit regardless of
their values. For example: 4-6-7-Q-A of
STRAIGHT This is a combination of all five cards
being in sequence regardless of their
suits. For example: 2C-3C-4C-5H-6D.
THREE-OF-A-KIND Three cards of the same value. For
example: three kings.
TWO PAIRS Two pairs of cards that are equal in
value. For example: 10-10-3-Q-Q.
JACKS OR BETTER This is a pair of cards that are equal to
each other AND are greater than or equal
to the value of JACK. For example: 6-4-
If you achieve a winning hand the computer will ask you if
you wish to 'DOUBLE DOWN'. This entails another quest with lady
luck and a deck of cards. In the event that you win this quest
you will double your winnings and obtain the chance to double them
If you do not wish to 'DOUBLE DOWN', simply click on the NO
box and your winnings will be added to your coin total.
To 'DOUBLE DOWN' you will need to select the YES option
either by clicking on the YES box or pressing the [RETURN] key.
After having done this, the computer will deal five cards with the
first card shown face up. The object is to select on of the four
remaining cards that will be equal to or higher than the face up
card. In event that the card you chose was equal to the face up
card, it will be declared a DRAW and you will be required to try
again. If your card is less in value, then you will return to the
DRAW POKER screen and the previous winnings will be lost. If your
card is greater than the face up card, you have won. At this
point you can either continue doubling your money or return to the
DRAW POKER game, adding your current winnings to your total number
While programming this game, I found myself wanting to enter
my choices in a quicker and simpler method than the mouse-point-
and-click method. Although you can still use this method if you
prefer, I have added keyboard input as well. By using this
method, most of the game can be played entirely from the keyboard.
The only exception to this is the portion of the game that asks if
you wish to double down. This portion will require a mouse click
on the NO box in order to collect your winnings. The solution to
this is to place the mouse over the NO box once and simply press
the mouse button whenever you wish to collect your winnings. I
found this to be quite acceptable.
The keyboard input method makes heavy use of the 10-key
keypad allowing choices to be entered by touch by most players.
Even if you do not know ten key, it is not all that hard to
remember the keystrokes needed to play the game. The keys
function as listed below:
BUTTON Corresponding Key
INFO I key
LOAD L key
SAVE S key
QUIT Q key
1 COIN 0 key
MAX COINS . key
DEAL/DRAW [RETURN] or [ENTER] keys
HOLD or The numbered keys 1 through 5 which
DROP correspond to the desired card.
Well that just about covers all of it. I hope you enjoy the
game and can appreciate the effort that went forth into
programming it. Have fun and enjoy!!!